Description: The black knights are up to no good. You are hired by the white knights to spy on them and uncover their evil scheme.
Difficulty: Novice
Length: Medium
Requirements: 12 Quest Points, Able to defeat lvl-33 knights
Items Needed: Bronze medium helmet and Iron chainbody
Quest Points Reward: 3
Reward: 2500 coins
Start Point: White knight's castle, falador
To Start: Speak to sir amik varze, (He's on the second floor)
Instructions:
Talk to sir amik varze, he will tell you that the Black knights are planning to destroy the White knights. He will ask you to spy on them. Accept his challenge.
The next place you need to go is the Monastery. It is located east of Ice Mountain. When you reach there, go north and you will see some Cabbages. Pick one up.
Now it's time to start your mission. Go to the Black Knights Fortress which is located on the north side of Ice Mountain. If you have the Bronze medium helmet and the Iron chainmail right now, wear them. After donning them, open the sturdy door in the central part of the fortress, facing the south. Push the wall just behind the door and go up the ladder. Once inside, you can put your normal (stronger) armour on for extra defence.
After you push the wall, climb the 2 ladders to get to the top floor. Climb down the ladder on your southeast side. Open the door on your east side. Open the other door and climb up the ladder. This room has two cannons and a Black knight. Climb down the ladder on your east side. You will be now in a room with a Zamorak altar. Open the door and a Black knight will attack you. Either kill him or ignore him, then keep going. Climb the ladder on your southwest. Now you will be in a small room.
Now we will start spying. Click the option on Listen-at grill. The witch will say that the secret weapon is almost ready. She will need the last ingredient which is a Cabbage that grew in Draynor Manor. She will say that if the goblin fetches the wrong Cabbage, the secret weapon will be destroyed. That's your way to destroy the weapon!
Go back downstairs to the main floor and push the wall. Now it's time to open the door on your east. One of the guards will say that the Black knights are having an important meeting and they will kill everyone who gets in. Say that you are brave and go in. One of the Black knights will attack you. Either kill him or go up the ladder. Walk east and south and push the wall. You will see a hole. Remember the Cabbage you picked? Use that Cabbage on the hole. The Cabbage will fall into the cauldron and destroy the weapon. Now your job is done.
Go back and talk to sir amik varze He will reward you.
Cook's Assistant
Description: The Duke of Lumbridge is having a birthday but the cook has forgotten to buy the ingredients for the cake.
Difficulty: Novice
Length: Short
Requirements: N/A
Items Needed: Egg, milk and flour
Quest Points Reward: 1
Reward: 300 Cooking experience, permission to use the Cook's range. (Cook's range has less chance of iteam burning.)
Start Point: Lumbridge Castle
To Start: Talk to the cook in Lumbridge Castle.
Instructions:
Talk to the cook in Lumbridge Castle. He will ask you to help him get the ingredients for the cake because he has forgotten to buy them. Tell him that you will help.
Getting the ingredients.
Flour: Get a pot in Lumbridge Castle. Then head northwest. You should find a windmill. There is a grain field west of the windmill. Pick one Grain and go into the windmill. Go up to the top floor and use your Grain on the hopper. Operate the hopper and go back down. Use your Pot with the Flour.
Egg: You can find some eggs at a farm located northeast of Lumbridge. After you find the farm, there should be some chickens there. You can find some eggs near the chickens.
Milk: There should be a house near the chickens at the farm. Enter the house and get a bucket. Exit the farm and go to the east of this farm. You will find some cows there. Use the bucket on a dairy cow and you will get a bucket of milk.
After you get all the ingredients, return to the cook and he will reward you.
Demon Slayer
Description: Wizards of the dark arts have freed the ancient demon delright. Find out how to imprison him again before its too late and he destroys Varrock.
Difficulty: Novice
Length: Medium
Requirements: Able to defeat an apocalyptic demon
Items Needed: 25 regular bones, 1 coin.
Quest Points Reward: 3
Reward: You can keep silverlight, which is useful for weakening any kind of demon.
Start Point: Varrock Square
To Start: The gypsy in her tent on Varrock square
Instructions:
Talk to the gypsy in her tent and pay her a coin to reveal the future to you. She'll do her thing and tell you that Delrith has been released. She also says that you're the only one that can stop him. She goes on into some history of Delrith, then tells you to see sir prysin in Varrock castle. Make sure you ask what the magical incantation is. You don't need to write it down if you're using the guide (of course).
captain rovin is in the south west side of the castle. Ask him about Silverlight and find out he needs 3 keys to unlock the chest containing Silverlight. He'll tell you to talk to captain rovin on an upper floor of the castle.
Go upstairs and find captain rovin and talk until he gives you his key.
4. sir prysin dropped a key down the drain also (what a klutz), so head to the most northeast room and go upstairs, grab a bucket, go back downstairs and fill it from the sink.
Use the bucket of water with the drain then hurry down into the sewers through the manhole, go a little ways in and you should find the key in no time.
Here is a picture that shows the way to the key from the entrance:
Collect 25 bones and head to the Wizard Tower south of Draynor Village. Talk to the Wizard Traiborn to get your 3rd key after some mumblings about dumb stuff.
Go back to silverlight with all 3 keys and you get silverlight from him at long last. If at anytime you loose the silverlight you can get another one by talking to sir prysin and by paying a 500gp fee.
Head out the south gate of Varrock to the Dark wizards' stone circle. Wield silverlight and charge at Delrith full force. Fight him until he has full red bar. Then there will be a cool animation of him half sucked into the vortex from whence he came.
Choose "Carlem Aber Camerinthum Purchai Gabindo" to get the demon vanquished. If you choose the wrong one, you must fight Delrith again, and possibly repeat until you get the right one.
Once he's gone (Congratulations) you're done and you get the reward.
Doric's Quest
Description: doric the dwarf is happy to let you use his anvils but first he would like you to run an errand for him.
Difficulty: Novice
Length: Short
Requirements: N/A
Items Needed: Any Pickaxe, 15 mining.
Quest Points Reward: 1
Reward: 1300 mining exp, 180 gold coins, permission to use Doric's anvils.
Start Point: Doric's Anvil (north of Falador)
To Start: Talk to doric.
Instructions:
First off go talk to doric who is located North-West of Falador, and he will tell you that to use his anvils he wants 6 Clay, 4 Copper ore, and 2 Iron ore.
If you already have a pickaxe skip this step. If you don't have one yet, walk over to Barbarian Village and in one of the buildings you will see a Bronze pickaxe on a table. Pick it up.
Ok, so you have your pickaxe with you, walk over to the northern entrance of the Dwarven Mines which is located North-East of Falador.
Once you get there go down the trap door and go south until you see some iron and copper rocks. Mine 2 Iron ore and 4 Copper ore from them. Then go south a little bit more and you will see some clay rocks. Mine 6 of these.
Now you have your 6 Clay, 4 Copper ore, and 2 Iron ore in your inventory. Return to Doric and give him the ores. He will appreciate it very much and will reward you with 1 quest point, 180 coins, and approximately 1,300 mining experience. Congratulations you have just finished Doric's Quest and can now use his anvils.
Dragon Slayer
Description: Prove yourself a true hero. Kill the mighty dragon of Crandor Island and earn the right to buy and wear the powerful Rune plate mail body.
Difficulty: Experienced
Length: Long
Requirements: Be a member of the Champions guild (32 Quest Points); Be able to kill a lvl 83 Green dragon elvarg.
Items Needed: 30 steel nails per plank (total 90 nails) to repair the boat before you head off to Crandor to fight elvarg, three Planks (found in wilderness, outside the members-only Barbarian Outpost, or sold in members-only Mort'ton General Store), Hammer, 2000 gp (or an extra 10k for those that can't telegrab), an Unfired bowl, a Lobster pot, some Silk, a Wizard mind bomb, and items you think you need to kill elvarg (the green dragon).
Quest Points Reward: 2
Reward: Either Strength XP (18,650); either Defence XP (18,650) (if you fought in Defence mode) completing the quest gives you the right to wear Rune platebody and green Dragonleather body; also allows you to buy them from oziach for 84,500 gp and 10,400 gp, respectively.
Start Point: Champion's Guild
To Start: Speak to the Guildmaster
Instructions:
Talk to the Champion's Guild Master. Ask him about Rune plate armour and he'll tell you about oziach. His house is near Edgeville.
Talk to zoiach. Ask him about Rune plate, where the Anti-dragon shield, and the map pieces. He should give you a key to Melzar's Maze.
Go to the oracle , located above the Dwarven Mines, with your Silk, Wizard's mind bomb, Unfired bowl, and Lobster pot. She'll tell you about a door in the mines. Go down there. The door is near the east part of the mine. When you go through the door, your Silk, Wizard's mind bomb, Unfired bowl, and Lobster pot should disappear. Check the chest. You'll get a Map piece.
Grab some food. Go to Melzar's Maze (it's south of the Crafting Guild). Use your Maze key on the door. Kill some giant rats until you get a Red key. Use it on the Northwest door. Go up the ladder.
Kill ghosts until you get an Orange key. Use it on the door SECOND FROM THE NORTH. A lot of people mess up here.
Kill skeletons until you get a Yellow key. Use it on the southwest door (the MOST southwest door, that is). Go down the ladders until you get to some zombies.
Kill zombies until you get a Blue key. Use it on the northwest door. Kill melzar the mad until you get a Magenta key. Go through the door.
Kill the Lesser Demon and he'll drop the final key, which is Green (thank you graystar!). Use it on the door. Check the chest and get the second Map piece.
Drop by a bank and take out either A) A bow and arrows B) Some runes to mage wormbrain to death or C) 10k. If you brought the 10k, you don't need runes for telegrab. If you plan to kill wormbrain , you'll need to telegrab the Map piece.
A. Mages/Archers need to just attack wormbrain in the Port Sarim jail. When he's dead, use telekinetic grab on the map piece he drops. Use the map pieces on each other to form the complete map.
B. Pures/People unable to telegrab need to talk to wormbrain. Ask him about the map piece. He'll eventually tell you he'll sell it to you for 10k. Talk to him again and pay him. He should give you the Map piece. Use the Map pieces on each other to form the complete map.
Go to Lumbridge and talk to the duke haracioin Lumbridge Castle. Ask him about a shield to protect you from a dragon. He'll give you the Dragonfire shield. It's advised that you drop this one, get another one, and pick up the first one you dropped in case you die.
Pick up your 2000 coins, a Hammer, three Planks, 90 nails, and your Map from a bank. Head back to Port Sarim. Go to the dock east of the food store. Talk to the guy on the dock named klarence. Keep talking until you can offer to buy the ship. He'll tell you the price. Buy it. Now, go on board and go down a deck. Use a plank on the hole near you. Keep using planks until the hole is filled. Talk to your swabbie to go off the ship.
Now, go to Draynor. Talk to ned and he'll offer to take you to Crandor. Give him your Map and he'll tell you to meet him at the ship. This is the big fight you've been waiting for. Pick up potions, food, armor and weapons (magic equipment, or crossbow/darts) AND YOUR DRAGONFIRE SHIELD. Since a shield cannot be wielded while using a regular bow, this is NOT recommended (dragon fire frequently hits for 26 damage); a Crossbow and Bolts (or Members throwing weapon) that allows you to use a shield is one alternative for rangers; run into the ruins along the walls of her chamber, she will ignore you, and her fire can't reach you. This is good for rangers and mages.
Go to your ship (The Lady Lumbridge). Go down a deck and talk to ned. Off to Crandor!
When you get to Crandor, your ship'll be banged up. Walk off the ship and go up the hill. Follow the path until you reach some King Scorpions. Evade them and walk north until you get to another up point. Go up past here, and dodge the Lesser Demon. Go down the cave opening.
Dodge the skeletons down here and walk further past the stronger skeletons. Go through the door. CAUTION I'd take your potions RIGHT NOW if you have any. If you forgot to bring your Dragonfire Shield, I'd suggest you go get it before even attempting to kill elvarg.
This is it. Attack elvarg (level 83). She hits quite hard for a level 83. When I fought her, she maxed out a 10 (with melee, she can hit to 65 with her breath if you aren't wearing your shield). Eat when you need to, and make sure you don't die.
When you beat her, you'll be transported outside her cage. Don't freak out if a skeleton gets you, just walk towards the Lesser Demons (lvl-82) south and go through the "secret" wall. The command should be "Open". Your character will "memorize" the location for future use. Once you've done this you can either teleport to Lumbridge, or continue walking out of Karamja dungeon. Head east-southeast, and amid the skeletons you will see a dangling rope. Climb it to reach the outside world, where you will find yourself atop Karamja's volcano. To get off Karamja, try the following.
Bring money when you come Kill Skeletons or lesser demons for the coins they drop Pack bananas Kill Imps for items and then sell those to general store (not recommended)
*yay* You completed The Dragon Slayer! Go buy your Rune plate, you Champion you!
Here is a picture of the wall:
Ernest the Chicken
Description: veronica is very worried. Her fiancee went into the big spooky manor house to ask for directions. An hour later and he's still not out yet.
Difficulty: Novice
Length: Medium
Requirements: N/A
Items Needed: N/A
Quest Points Reward: 4
Reward: 300 coins
Start Point: Gates of Draynor Manor
To Start: Speak to veronica
Instructions:
Talk to veronica outside the Mansion in Draynor. She will tell you about ernest. He has been in the house for an hour and he hasn't came out yet. Tell her that you will help her find ernest.
Go inside the house. Go to the top of the house and you will find professor oddenstein . Talk to him and ask about ernest. He will tell you that he has changed ernestinto a chicken. He will also tell you that his machine is broken, but if you fix it, he can change ernest back to a man. He will ask you to get him 3 items: an Oil can, a Rubber tube and a Pressure gauge.
Oil can: Go to the basement of this Manor. You will find that it is a mini maze.
Pull A and B lever. Open the NE door. Pull D lever. Open the SW door. Open the South door. Pull A and B lever again. Open the NW door. Open West door. Open North door Pull F and E lever. Open the East door. Open the East door. Pull C lever. Open the NW door. Open the West door. Pull E lever. Open the East door. Open the South door. Open South door. Open the West door and grab the Oil can.
Rubber tube: Go back to the ground floor and go to the east room and grab the Spade. Go out, go north, west and south and you will find the pile of compost. Use your spade on it and you will get a key. Go back into the house and open the door with a skeleton inside. Don't worry about the skeleton. Pick up the Rubber tube and exit this room.
Pressure gauge: Go to the second floor and go to the room directly south of the stairs. Pick up the Fish food then go back down. Go to the west room and pick up the Poison. Use the Poison on the Fish food and go outside. Go southwest of the Manor and you will find a fountain. Use the Poisoned fish food on the fountain and search the fountain. You will get the Pressure gauge.
Go back to professor oddenstein and talk to him. He will change ernest back to a man. ernest will reward you.
Goblin Diplomacy
Description: There's a disturbance in the goblin village. Help the goblins solve their dispute so the world doesn't have to worry about rioting goblins.
Difficulty: Novice
Length: Medium
Requirements: N/A
Items Needed: A weapon, 50+ coins, nice idea to get the 3 Dyes and 3 Goblin mails before you start the Quest.
Quest Points Reward: 5
Reward: 200 Crafting exp, 1 Gold bar.
Start Point: Port Sarim
To Start: Speak to the Barman
Note: This Guide was submitted directly to RuneHQ by the author, who notified us it was also being submitted to another website (to which we have no objections). Thanks and enjoy.
Instructions:
To begin the quest speak with the Bartender at the Rusty Anchor, located in Port Sarim. He tells you that the goblins are about to go to war over the color of their armor.
Walk north from Port Sarim and head into Falador. Walk to the north entrance of Falador and take the northwest path, continuing north until you reach the Goblin Village.
Talk to General Wartface. He and General Bentnoze immediately start arguing about the color of their armor. Go through all of the speaking options and you will learn that they want you to provide them with orange armor. Kill enough goblins to pick up 3 Goblin mail, which is a random drop.
Aggie the Witch is located in Draynor Village, just east of Port Sarim. Ask her if she can make red, yellow, and blue dyes for you. She will tell you to collect 3 redberries, 2 onions, and 2 woad leaves. Each dye will cost you 5gp.
Walk back to Port Sarim. There is a food store there - purchase the 3 Redberries. Redberries are also a respawn south of Varrock.
Walk west from the food store. You will come to a path that goes north - follow it until you come to a field of onions. Get 2.
Continue north on the path into Falador. Enter the park and talk to Wyson the Gardener. Offer him 20gp and you'll get 2 Woad leaves from him in 1 conversation.
Walk back to Draynor Village and Aggie the Witch. Have her make you a red, yellow, and blue dye. Combine the red and yellow dye to make orange dye.
Use the orange dye on one set of Goblin mail and the blue dye on another set. You should now have an orange Goblin mail, a blue Goblin mail, and an unchanged brown Goblin mail. Walk back to the Goblin Village.
Talk to General Bentnoze a few times to hand over all 3 pieces of armor. Give him the original Goblin mail last and you will have sorted out their argument.
Imp Catcher
Description: The Wizard Grayzag has summoned hundreds of little imps. They have stolen a lot of things belonging to the Wizard Mizgog including his magic beads.
Difficulty: Novice
Length: Medium
Requirements: N/A
Items Needed: N/A
Quest Points Reward: 1
Reward: 875 Magic experience and an Amulet of Accuracy (+4 Weapon Aim).
You can find some imps next to the room where you are. Kill some regular Imps to get the beads. Be patient, Imps don't drop them consistently. Areas to find Imps are around the Karamja dungeon/volcano and south of Falador. If you don't want to kill Imps, don't worry. There is another way to get the beads. You can buy beads from players. That will save a lot of time.
After you have collected all the beads, return to Wizard Mizgog. He will reward you.
Knight's Sword
Description: Sir Vyvin's squire is in trouble. He has accidentally lost Sir Vyvin's ceremonial sword. Help him find a replacement without Sir Vyvin finding out.
Difficulty: Intermediate
Length: Medium
Requirements: Level 10 mining, Level 10 Cooking, Level 15 Smithing. Some running past Ice giants and Ice warriors is necessary for lower levels.
Talk to Sir Vyvin's squire about his mishap, he'll direct you to Reldo at the Varrock Castle Library (located on the ground floor in castle at the back). Reldo will give you the location of the last Incamdo Dwarf in Runescape. (If you accidently say you need a quest, you will start the Shield of Arrav quest, and until you find the book on one of the bookshelves, you will not be able to ask about the quest you really want to work on.)
Head southwest of Port Sarim to the cliff that Thurgo lives below. Give him your Redberry pie and he'll get talkative. He needs a picture so head back the White Knight's Castle. Talk to Sir Vyvin's squire to find out about the picture. Go up to the south side of the 3rd floor. Search the cupboard in his bedroom while Sir Vyvin is not in the room.
Go back to Thurgo, bring the Iron bars, pickaxe and your armour etc. if you want to save yourself a later trip. Talk to Thurgo and he'll say you need Blurite ore. Go into the cave to the east, on the hill above his house. Head deep until you come to the ice room, run past the ice warriors and giants to the back wall, mine some Blurite ore quickly and get out of there.
Take the 2 iron bars and Blurite ore to Thurgo and he'll make the sword. Take it back to the squire for your reward. I had trouble parting with my sword because it looked so cool. Here's a picture:
If interested here is how you can get yourself a Blurite sword AND finish the quest!
Start the quest normally, until Thurgo the Dwarf tells you to get the materials.
Instead of getting 1 Blurite ore and 2 Iron bars, get 2 Blurite ore and 4 Iron bars.
Tell Thurgo to smith the sword when you're done getting the ingredients. HOWEVER, do NOT speak to him twice... yet.
After Thurgo gives you the sword, drop it and QUICKLY, before it disappears, talk to him again. He'll make you another sword.
Pick up your sword and go back to Sir Vyvin's squire. Once again, drop one of your Blurite swords and QUICKLY talk to Sir Vyvin's squire to give him one sword and get your reward.
Pick up your sword, and enjoy!
Pirate's Treasure
Description: Redbeard Frank knows where secret pirate treasure is hidden, it may require some work to persuade him to let you know where though.
Difficulty: Novice
Length: Short
Requirements: N/A
Items Needed: 60 coins, a White apron, and a Spade.
Quest Points Reward: 2
Reward: 450 coins, a Cut Emerald, and a Gold Ring.
Talk to Redbeard Frank the pirate, he will tell you about the treasure. Say that you want to get the treasure. He will ask you to get him a rum.
Travel to Karamja and get off the ship. Go to the bar and buy a Karamjan rum which costs 30 coins.
Now talk to Luthas in the house northeast of the bar. Talk to him and say that you want to help him. He will give you a job.
Go to the banana field west of this house. Pick 10 bananas and go back to Luthas' house. Just east of it you will see a crate. Use some (not all) bananas in the crate then use the Karamjan rum on the crate.The rum is now inside. Put the remaining bananas in the crate until it's full. After it's full, talk to Luthas and he will pay you 30 coins.
Travel back to Port Sarim and walk west. You will see a man called Wydin who owns a food shop. If you have the White apron now, put it on. If you don't, go to the clothes shop in Varrock to buy one.
Talk to Wydin and ask him to hire you, if you are wearing the White apron, he will hire you. When you need to get hired by Wydin he won't hire you if you talk to him. Instead you must try to open the storeroom door and he will tell that you can't go in unless you are an employee; then if you have the apron on and ask him, he will hire you.
Search the all crates that are in the storeroom. One of them contains bananas and your Karamjan rum, take the Karamjan rum out.
Talk to Redbeard Frank and he will be pleased and give you a key. He will say that a chest in Varrock contains the treasure.
Go to Varrock and and go inside the Blue Moon Inn which is south of the General Stall.Go up to the second floor and into the west room. Use the key on the chest. You will get a note. Read it and it will tell you that the treasure is in Falador's park.
Now it's time to dig up the treasure. Go into the park and find a statue. West of it is a large "X" on the ground. If you have the spade, dig at the center of the "X". If you don't, find one in Falador in the house east of the Furnace. If you dig the flowers, a Gardener may attack you. Kill him and dig again. You will get 450 coins, a Gold ring and an Emerald, the quest rewards. The quest is now finished.
Prince Ali Rescue
Description: Prince Ali of Al Kharid has been kidnapped by the scheming Lady Keli. You are hired to stage a rescue mission.
Difficulty: Novice
Length: Long
Requirements: N/A
Items Needed: Rope: You can buy from Ned in Draynor Village or in any General Store.
10gp for the toll gate for faster travel.
Wig: Bring 3 Balls of wool to Ned, he'll make you a Wig.
Yellow dye: Bring two Onions and 5 coins to Aggie the Witch in Draynor Village (onions near Fred the farmer's house.)
Redberries: You can find some near the Varrock mining area, or buy in Port Sarim Food Store.
Two Buckets of water: Get an empty Bucket (you can buy from shops) and use it on a sink, fountain or well.
Flour: You need a Pot and Grain. You can find Grain in a field northwest of Fred the farmer's house. Bring the wheat to the Windmill. On the top floor, use the Grain with the Hopper, then operate the hopper (lever). Return to the first floor and use your Pot on the Flour in the center.
Ashes: Make a fire; once it burns out you get ashes.
Pink Skirt: Buy at Varrock clothes shop.
Three beers: Buy at any bar that sells "beer".
Soft clay: Mine Clay and use water (from a Bucket or Jug) on clay.
Bronze bar: Mine one Tin ore and one Copper ore; smelt them at a Furnace and you get a Bronze bar.
Quest Points Reward: 3
Reward: 700gp, permission to pass through the Al Kharid gate for free.
Start the quest by talking to Hassan in the palace, he'll tell you to speak with Osman.
Tell Osman that Hassan sent you and you need instructions. He'll tell you Lady Keli has captured Prince Ali, and that you'll need to rescue him. He'll then inform you of two things you need to do: One of them is to make a disguise and the other is to make an imprint of a key.
Head over to Draynor Village and find Leela (the Draynor Village City Guide illustrates the locations of Leela,Aggie,Ned, and Lady Keli). Tell her you are there to help her free the Prince Ali. She'll check what items you have and tell you what else you still need.
Find Aggie the witch, she can make you the Skin paste and Yellow dye.
Talk to Ned. If you bring him 4 balls of yarn he can make a rope, and with 3 balls of wool he can make you a wig. Use the yellow dye on the wig, and the diguise is complete.
Talk to Lady Keli, tell her you've heard of her, she's famous all over Runescape. Ask her what her latest plan is, then tell her she must have been very skillful. Then ask her if she's sure they won't let the prisoner out. Make sure you have the soft clay with you and ask her if you can see the key ... then ask her if you can touch it for a moment, then you'll make an imprint of the key in the clay.
Go back to Osman in Al Kharid with the key imprint and a bronze bar, he'll tell you to pick up the key from Leela.
Go into the house near Lady Keli and talk to the guard Joe, tell him you have a beer, fancy one? You'll then ask him if he wants another and automatically hand them to him, he will drink them and get drunk.
Tie up Lady Keli, use your key on the door and talk to Prince Ali. He will take the disguise. Now go back to Hassan and talk to him ... congratz! You're now a friend of Al Kharid and can pass for free.
Restless Ghost
Description: A ghost is haunting Lumbridge graveyard. The priest of the Lumbridge church of Saradomin wants you to find out how to get rid of it.
Talk to Aereck and he'll inform you of the situation. He wants you to visit Father Urhney who is meditating in the swamps (How boring would that be?) and ask him how to get rid of the ghost.
Go north around the castle and then go west until you get to the edge of a fence, then go south of it and proceed east to the southeast corner of the swamp.
Talk to Father Urhney and he'll give you an Amulet of ghostspeak and some info on what the ghost might want.
Head back to the church graveyard and talk to the ghost. He'll be surprised that you can understand him. After getting over himself, he'll tell you that a warlock stole his skull from his coffin, and took it to an island (the Wizards' Tower Island).
Head over to Wizards' Tower (south of Draynor Village) and go down to the basement. In the northeast room, look for a Skull and take it. A skeleton will pop out, kill it or just grab the skull and hightail it out of there.
Go back to the tomb and use the skull with the ghost's coffin. The ghost will vanish and whisper thank you. Of course a minor thank you isn't going to cut it, so the ghost also gives you your reward. Quest completed.
Romeo and Juliet
Description: Romeo & Juliet are desperately in love, but Juliet's father doesn't approve. Help them to find a way to get married and live happily ever after.
Difficulty: Novice
Length: Short
Requirements: None
Items Needed: Cadava berries (you can get them east of the stone circle which is south of Varrock).
Talk to Juliet on her second floor balcony to learn about the love affair with Romeo and the complications that have set in. She asks you to take a message to Romeo in Varrock square.
Find Romeo in Varrock's main square and he'll tell you what is said in the letter. He directs you to Father Lawrence in the chapel to the northeast
The Father Lawrence will tell you that you need to make a special potion, a Cadava (cadaver) potion. He sends you to the Apothecary, you can find him just south of the square and a little west (northwest of the Sword store).
Assuming you have your Cadava berries, go to the Apothecary and talk to him twice to get the potion that he mixes for you.
Take the potion back to Juliet and she'll thank you and remind you to go remind Romeo of the plan, because he can "be quite dense sometimes."
Walk back to Romeo and tell him that Juliet has the potion and he needs to go revive her from the crypt. Unfortunately the poor fool misunderstands and thinks she is dead permanently. What a great ending, Juliet dies and Romeo lives his life in misery!
You will get your reward after talking to Romeo, who cares about a bad ending as long as you get your reward, right?
Rune Mysteries Quest
Description: Recent research at the Wizards Tower has found a way to create Runes for the first time in centuries. Assist the head Wizard Sedridor in his research and he too may teach you these secrets!
Difficulty: Novice
Length: Short
Requirements: N/A
Items Needed: Tele runes to Varrock and/or Lumbridge (optional)
Quest Points Reward: 1
Reward: An Air talisman, free Teleport to the Rune essence by speaking to either Aubury or Sedridor.
Talk to Fred the Farmer , who is located north of Lumbridge in the little building by all the sheep. Talk to him and tell him that you are in search of a quest, he will respond by saying his sheep need to be sheared and will reward you if you bring back 20 Balls of wool.
Either go south to Lumbridge's General Store and buy, or go northwest to an empty hayfield and grab the Shears that spawn in the northeast corner.
Walk back to the sheep pen and start shearing away. (There is a stile near Fred the Farmer house that can be jumped to enter the pen from the north side.) To shear, use the shears on the unshorn sheep. Sometimes they get away, so expect to do some chasing.
Once you have got 20 Wool, go to Lumbridge Castle's second story where you will find a Spinning Wheel in the middle room. Use all of your Wool on it and you should get 20 Balls of wool.
Return to Fred the Farmer with your 20 Balls of wool and give them to him. He will thank you and reward you. You will receive 1 quest point, 60gp, and around 150 crafting exp (amount may be based upon your level).
Shield of Arrav
Description: Varrockian literature tells of a valuable shield, stolen long ago from the museum of Varrock, by a gang of professional thieves. See if you can track down this
We hebben om te starten ook al een reeks extra's toegevoegd aan uw blog, zodat u dit zelf niet meer hoeft te doen. Zo is er een archief, gastenboek, zoekfunctie, enz. toegevoegd geworden. U kan ze nu op uw blog zien langs de linker en rechter kant.
U kan dit zelf helemaal aanpassen. Surf naar http://www.bloggen.be/ en log vervolgens daar in met uw gebruikersnaam en wachtwoord. Klik vervolgens op 'personaliseer'. Daar kan u zien welke functies reeds toegevoegd zijn, ze van volgorde wijzigen, aanpassen, ze verwijderen en nog een hele reeks andere mogelijkheden toevoegen.
Om berichten toe te voegen, doet u dit als volgt. Surf naar http://www.bloggen.be/ en log vervolgens in met uw gebruikersnaam en wachtwoord. Druk vervolgens op 'Toevoegen'. U kan nu de titel en het bericht ingeven.
Om een bericht te verwijderen, zoals dit bericht (dit bericht hoeft hier niet op te blijven staan), klikt u in plaats van op 'Toevoegen' op 'Wijzigen'. Vervolgens klikt u op de knop 'Verwijderen' die achter dit bericht staat (achter de titel 'Proficiat!'). Nog even bevestigen dat u dit bericht wenst te verwijderen en het bericht is verwijderd. U kan dit op dezelfde manier in de toekomst berichten wijzigen of verwijderen.
Er zijn nog een hele reeks extra mogelijkheden en functionaliteiten die u kan gebruiken voor uw blog. Log in op http://www.bloggen.be/ en geef uw gebruikersnaam en wachtwoord op. Klik vervolgens op 'Instellingen'. Daar kan u een hele reeks zaken aanpassen, extra functies toevoegen, enz.
WAT IS CONCREET DE BEDOELING??
De bedoeling is dat u op regelmatige basis een bericht toevoegt op uw blog. U kan hierin zetten wat u zelf wenst.
- Bijvoorbeeld: u heeft een blog gemaakt voor gedichten. Dan kan u bvb. elke dag een gedicht toevoegen op uw blog. U geeft de titel in van het gedicht en daaronder in het bericht het gedicht zelf. Zo kunnen uw bezoekers dagelijks terugkomen om uw laatste nieuw gedicht te lezen. Indien u meerdere gedichten wenst toe te voegen op eenzelfde dag, voegt u deze toe als afzonderlijke berichten, dus niet in één bericht.
- Bijvoorbeeld:
u wil een blog maken over de actualiteit. Dan kan u bvb. dagelijks een bericht plaatsen met uw mening over iets uit de actualiteit. Bvb. over een bepaalde ramp, ongeval, uitspraak, voorval,... U geeft bvb. in de titel het onderwerp waarover u het gaat hebben en in het bericht plaatst u uw mening over dat onderwerp. Zo kan u bvb. meedelen dat de media voor de zoveelste keer het fout heeft, of waarom ze nu dat weer in de actualiteit brengen,... Of u kan ook meer diepgaande artikels plaatsen en meer informatie over een bepaald onderwerp opzoeken en dit op uw blog plaatsen. Indien u over meerdere zaken iets wil zeggen op die dag, plaatst u deze als afzonderlijke berichten, zo is dit het meest duidelijk voor uw bezoekers.
- Bijvoorbeeld: u wil een blog maken als dagboek. Dagelijks maakt u een bericht aan met wat u er wenst in te plaatsen, zoals u anders in een dagboek zou plaatsen. Dit kan zijn over wat u vandaag hebt gedaan, wat u vandaag heeft gehoord, wat u van plan bent, enz. Maak een titel en typ het bericht. Zo kunnen bezoekers dagelijks naar uw blog komen om uw laatste nieuwe bericht te lezen en mee uw dagboek te lezen.
- Bijvoorbeeld: u wil een blog maken met plaatselijk nieuws. Met uw eigen blog kan u zo zelfs journalist zijn. U kan op uw blog het plaatselijk nieuws vertellen. Telkens u iets nieuw hebt, plaats u een bericht: u geeft een titel op en typt wat u weet over het nieuws. Dit kan zijn over een feest in de buurt, een verkeersongeval in de streek, een nieuwe baan die men gaat aanleggen, een nieuwe regeling, verkiezingen, een staking, een nieuwe winkel, enz. Afhankelijk van het nieuws plaatst u iedere keer een nieuw bericht. Indien u veel nieuws heeft, kan u zo dagelijks vele berichten plaatsen met wat u te weten bent gekomen over uw regio. Zorg ervoor dat u telkens een nieuw bericht ingeeft per onderwerp, en niet zaken samen plaatst. Indien u wat minder nieuws kan bijeen sprokkelen is uiteraard 1 bericht per dag of 2 berichten per week ook goed. Probeer op een regelmatige basis een berichtje te plaatsen, zo komen uw bezoekers telkens terug.
- Bijvoorbeeld: u wil een blog maken met een reisverslag. U kan een bericht aanmaken per dag van uw reis. Zo kan u in de titel opgeven over welke dag u het gaat hebben, en in het bericht plaatst u dan het verslag van die dag. Zo komen alle berichten onder elkaar te staan, netjes gescheiden per dag. U kan dus op éénzelfde dag meerdere berichten ingeven van uw reisverslag.
- Bijvoorbeeld:
u wil een blog maken met tips op. Dan maakt u telkens u een tip heeft een nieuw bericht aan. In de titel zet u waarover uw tip zal gaan. In het bericht geeft u dan de hele tip in. Probeer zo op regelmatige basis nieuwe tips toe te voegen, zodat bezoekers telkens terug komen naar uw blog. Probeer bvb. 1 keer per dag, of 2 keer per week een nieuwe tip zo toe te voegen. Indien u heel enthousiast bent, kan u natuurlijk ook meerdere tips op een dag ingeven. Let er dan op dat het meest duidelijk is indien u pér tip een nieuw bericht aanmaakt. Zo kan u dus bvb. wel 20 berichten aanmaken op een dag indien u 20 tips heeft voor uw bezoekers.
- Bijvoorbeeld:
u wil een blog maken dat uw activiteiten weerspiegelt. U bent bvb. actief in een bedrijf, vereniging of organisatie en maakt elke dag wel eens iets mee. Dan kan je al deze belevenissen op uw blog plaatsen. Het komt dan neer op een soort van dagboek. Dan kan u dagelijks, of eventueel meerdere keren per dag, een bericht plaatsen op uw blog om uw belevenissen te vertellen. Geef een titel op dat zeer kort uw belevenis beschrijft en typ daarna alles in wat u maar wenst in het bericht. Zo kunnen bezoekers dagelijks of meermaals per dag terugkomen naar uw blog om uw laatste belevenissen te lezen.
- Bijvoorbeeld: u wil een blog maken uw hobby. U kan dan op regelmatige basis, bvb. dagelijks, een bericht toevoegen op uw blog over uw hobby. Dit kan gaan dat u vandaag een nieuwe postzegel bij uw verzameling heeft, een nieuwe bierkaart, een grote vis heeft gevangen, enz. Vertel erover en misschien kan je er zelfs een foto bij plaatsen. Zo kunnen anderen die ook dezelfde hobby hebben dagelijks mee lezen. Als u bvb. zeer actief bent in uw hobby, kan u dagelijks uiteraard meerdere berichtjes plaatsen, met bvb. de laatste nieuwtjes. Zo trek je veel bezoekers aan.
WAT ZIJN DIE "REACTIES"?
Een bezoeker kan op een bericht van u een reactie plaatsen. Een bezoeker kan dus zelf géén bericht plaatsen op uw blog zelf, wel een reactie. Het verschil is dat de reactie niet komt op de beginpagina, maar enkel bij een bericht hoort. Het is dus zo dat een reactie enkel gaat over een reactie bij een bericht. Indien u bvb. een gedicht heeft geschreven, kan een reactie van een bezoeker zijn dat deze het heel mooi vond. Of bvb. indien u plaatselijk nieuws brengt, kan een reactie van een bezoeker zijn dat deze nog iets meer over de feiten weet (bvb. exacte uur van het ongeval, het juiste locatie van het evenement,...). Of bvb. indien uw blog een dagboek is, kan men reageren op het bericht van die dag, zo kan men meeleven met u, u een vraag stellen, enz. Deze functie kan u uitschakelen via "Instellingen" indien u dit niet graag heeft.
WAT IS DE "WAARDERING"?
Een bezoeker kan een bepaald bericht een waardering geven. Dit is om aan te geven of men dit bericht goed vindt of niet. Het kan bvb. gaan over een bericht, hoe goed men dat vond. Het kan ook gaan over een ander bericht, bvb. een tip, die men wel of niet bruikbaar vond. Deze functie kan u uitschakelen via "Instellingen" indien u dit niet graag heeft.
Het Bloggen.be-team wenst u veel succes met uw gloednieuwe blog!