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    22-11-2009
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Is PowerPoint a bless to all business people
    > It??™s not surprising the PowerPoint became universal tool in business world thanks to its quick to produce, easy to attach video & audio and effective to present ideas and conception. In today??™s business boardroom, PowerPoint presentation is so overwhelming that it seems people are unable to give a clear presentation without a multi - graphic, text-heavy PowerPoint presentation backing up. Is PowerPoint really a bless to all business people. Being in business meeting for ten years, some time I was so frustrated by various meaningless presentation full of all kind of transition effects, clipboard and video, which can totally cause a visual chaos. Those people care too much about the appearance of their presentation trying hard to catch audience??™s attention, somehow they do achieve this but in a way against their real purpose ??“ convey their ideas - that??™s what a PowerPoint presentation is about and they just distract people attention by all the visual clich?©. What a pity! In my opinion, a PowerPoint presentation must match its purpose. If you design a presentation for entertainment, you can just go ahead to make a light-hearted, colorful, media-rich presentation, that??™s totally ok. But if you want create a business presentation, the following principal you??™d better stick to: 1.Keep it simple As with any design, cut the clutter. Stop abuse those uselessly transition and sound effects, such gimmicks rarely enhance the message you??™re trying to communicate other than distract, dazzle your audiences. 2.Cut heavy text PowerPoint presentation undoubtedly is good medium for depicting an idea graphically or providing an overview, but you can??™t make the presentation say for itself with a long, tardy illustration, your audience will be boring to death. Keep illustration short and to point. 3.Less unnecessary Graphic Like transition and sound effects, graphic will became the center of focus, which in turn distracts audiences. Unless it is necessary, the less graphic are , the better the result is. About the Author SusanZheng writes, teaches, trains and consults on business and professional presentations and eCommerce related matters. For information for PPT to SWF Converter visit hap1 mal5 map 5 index of toos amp3 kap3 indea of soy inddx of softwae hap2 map 3 map 5 ma
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    22-11-2009, 10:49 geschreven door ambrookhg  
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Copywriting Articles & Copywriting tips - Self SEO
    Are you a professional writer? If so, how many articles do you write on a weekly basis? If you are like many other professional writers, there is a good chance that your answer may be hundreds of articles. Out of those articles, no matter how large or small your number is, how many of your articles are similar in nature? If you are also like many other professional writers in this aspect, your answer might be not many. Unfortunately, many writers mistakenly believe that once they create an ... mxp4 maap3 index or musc inddx of downlod ma2 ma;4 mp1 the map2 ma3 jap5 ma 1 inedx of downlod
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    22-11-2009, 10:49 geschreven door ambrookhg  
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Developing Software by the 15% Rule
    Developing Software by the 15% Rule Writing software on a consulting basis can often be a losing proposition for developers or clients or both. There are too many things that can go wrong, and that ultimately translates into loss of time and money. The ???15% rule??? we??™ve come up with is intended to create a win-win situation for both parties (or at least make it fair for everyone). Clients generally get what they want, and development shops make a fair profit. It??™s not a perfect solution, but so far it seems to be working for us. This may come as a surprise to some, but we make very little money selling software licenses. The vast majority of our revenue comes through consulting services??“writing code for hire. Having now done this for several years, we??™ve learned some hard lessons. On a few projects the lessons were so hard we actually lost money. A few months ago I put together somewhat of a manifesto-type document intended to address the difficulties we??™ve faced in developing software for clients. I??™m pleased to say that it??™s made a noticeable difference so far for us. My hope is that this blog entry will be read by others who develop software on a consulting basis, so that they can learn these lessons the easy way rather than the way we learned them. What follows in this article is a summary of one of the main principles we now follow in developing software??“the 15% rule. If you??™d like, you??™re welcome to read the full document. For the impatient, the 15% rule goes like this??¦ Before undertaking a development project we create a statement of work (which acts as a contract and a specification) that outlines what we??™ll do, how many hours it will require, and how much it will cost the client. As part of the contract we commit to invest up to the amount of time outlined in the document plus 15%. That is, if the statement of work says that the project will take us 100 hours to complete, we??™ll spend up to 115 hours (but no more). As to where-fores and why-tos on how this works, read on. Those that have developed software for hire know that the end product almost never ends up exactly as the client had pictured. There are invariably tweaks that will need to be made (that may or may not have been discussed up front) in order to get the thing to at least resemble what the client has in mind. And, yes, this can happen even if you spend hours upon hours fine tuning the specification to reflect the client??™s wishes. Additionally, technical issues can crop up that weren??™t anticipated by the programming team. In theory, the better the programming team the less likely this should be, but it doesn??™t always end up that way (Microsoft??™s Vista operating system is a sterling example). These two factors, among others, equate to the risk that is inherent in the project. Something isn??™t going to go right, and that will almost always mean someone pays or loses more money than originally anticipated. The question is, who should be responsible to account for those extra dollars? Up until relatively recently, we would shoulder almost all of the risk in our projects. If the app didn??™t do what the client had in mind, or if unforeseen technical issues cropped up, it generally came out of our pockets. For the most part it wasn??™t a huge problem, but always seemed to have at least some effect (the extreme cases obviously being when we lost money on a project). This seems kind of unfair, doesn??™t it? The risk inherent to the project isn??™t necessarily the fault of either party. It??™s just there. We didn??™t put it there, and neither did the client. As such, it shouldn??™t be the case that one party shoulders it all. That??™s where the 15% rule comes in. The 15% rule allows both parties to share the risk. By following this rule, we??™re acknowledging that something probably won??™t go as either party intended, so we need a buffer to handle the stuff that spills over. By capping it at a specific amount, though, we??™re also ensuring thathe buffer isn??™t so big that it devours the profits of the developers. For the most part, the clients with whom we??™ve used the 15% rule are just fine with it. It is a pretty reasonable arrangement, after all. We have had the occasional party that squirms and wiggles about it, but, in the end, they??™ve gone along with it and I think everyone has benefited as a result. Todd Wilson is the owner of , a small software development firm focused on web data extraction. Printed from Self SEO (http://www.selfseo.com/story-18822.php) map ma ma map mao4 map 5 map mwp4 lndex of musc mmap1 map nap5
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    22-11-2009, 10:49 geschreven door ambrookhg  
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