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    teh kwax
    23-07-2008
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.kwax monster cfg - voor fan en rpr

     

    // kWAX.cfg
    //
    // based on iXX1's

     


    // CRASH? remove mat_dxlevel/mat_forceaniso
    // BLACK-WHITE? make dxlevel 80/81 or mat_hsv 0


    //CEVO FPS Config
    //----------------------
    //Email all questions or concerns to MStevens@cevolved.com
    //Re-name this config to "autoexec.cfg" to enable

    clear
    echo "***********************"
    echo "CEVO FPS Configuration v1.3 loaded"
    echo "http://www.cevolved.com"
    echo "Email any questions or concerns to MStevens@cevolved.com"
    echo "***********************"

    // FPS Settings
    // ----------------

     
    //Cl_ Commands

    cl_cmdrate "101"   // Must be set to 100/101
    cl_drawmonitors "0"   // changeable
    cl_ejectbrass "0"   // changeable
    cl_forcepreload "1"   // changeable
    cl_interp "0.01"   // Must be set to .01
    cl_interpolate "1"   // Must be set to 1
    cl_lagcomp_errorcheck "1"  // changeable
    cl_lagcompensation "1"   // changeable
    cl_minmodels "1"   // changeable
    cl_min_ct "1"    // changeable
    cl_min_t "1"    // changeable
    cl_predictweapons "1"   // changeable
    cl_pred_optimize "2"   // changeable
    cl_phys_props_max "50"   // Must be set to 50+
    cl_ragdoll_physics_enable "0"  // changeable
    cl_ragdoll_collide "0"   // changeable
    cl_smooth "1"    // changeable
    cl_smoothtime "0.01"   // changeable
    cl_updaterate "101"   // Must be set to 100/101


    //Mat_ commands

    mat_bloomscale "0"   // changeable
    mat_bumpmap "0"    // changeable
    mat_clipz "1"    // changeable
    mat_colorcorrection "0"   // changeable
    mat_compressedtextures "1"  // changeable
    //mat_debug    // Illegal
    mat_debug_postprocessing_effects "0" // Must be set to 0
    mat_debugdepthmode "0"   // Must be set to 0
    mat_debugdepthval "128"   // Must be set to 128
    mat_debugdepthvalmax "256"  // Must be set to 256
    mat_disable_bloom "1"   // changeable
    //mat_dxlevel 90   // Must be set to 81 or higher
    mat_filterlightmaps "1"   // changeable
    mat_forcehardwaresync "0"  // changeable
    mat_hdr_enabled "0"   // changeable
    mat_parallaxmap "0"   // changeable
    mat_picmip "0"    // Must not be higher than 2
    mat_reducefillrate "1"   // changeable
    mat_specular "0"   // changeable
    mat_vsync "0"    // changeable

    //R_ Commands

    r_decals "0"    // changeable
    r_decal_cullsize "0"   // changeable
    r_dopixelvisibility "0"   // changeable
    r_drawbatchdecals "0"   // changeable
    r_drawflecks "0"   // changeable
    r_drawmodeldecals "0"   // changeable
    r_dynamic "0"    // changeable
    r_eyes "0"    // changeable
    r_flex "0"    // changeable
    r_lightaverage "1"   // Must be set to 1
    r_lod "-1"    // Must be set to -1/0/1/2
    r_maxdlights "32"   // Must be set to 32
    r_occlusion "1"    // changeable
    r_renderoverlayfragment "0"  // changeable
    r_rootlod "2"    // Must be set to 0/1/2
    r_shadows "1"    // changeable
    r_shadowmaxrendered "1"   // changeable
    r_shadowrendertotexture "1"  // changeable
    r_teeth "0"    // changeable
    r_waterforceexpensive "0"  // changeable
    r_waterdrawreflection "0"  // changeable
    r_worldlights "2"   // Must be set to 2
    r_worldlightmin "0.0002"  // Must be set to .0002

    r_3dnow "1"    // changeable
    r_mmx "1"    // changeable
    r_sse "1"    // changeable
    r_sse2 "1"    // changeable
    r_3dsky 0    // changeable

    //Rope_

    rope_averagelight "0"   // changeable
    rope_collide "0"   // changeable
    rope_shake "0"    // changeable
    rope_smooth "0"    // changeable
    rope_smooth_minwidth "0"  // changeable
    rope_smooth_minalpha "0"  // changeable
    rope_smooth_maxalphawidth "0"  // changeable
    rope_smooth_maxalpha "0"  // changeable
    rope_smooth_enlarge "0"   // changeable
    rope_subdiv "0"    // changeable
    rope_wind_dist "0.01"   // changeable


    //Miscellaneous

    //+showbudget    // Illegal
    //+showbudget_texture   // Illegal
    //+showbudget_texture_global  // Illegal
    //flush     // Illegal
    //flush_locked    // Illegal
    fps_max "100"    // changeable
    func_break_max_pieces "0"  // changeable
    gl_clear "1"    // Must be set to 1
    jpeg_quality "100"   // Must be set to 100
    mp_decals "0"    // changeable
    net_showevents "0"   // Must be set to 0
    props_break_max_pieces "0"  // changeable
    props_break_max_pieces_perframe "0" // changeable
    rate "25000"    // Must be set to 25000+
    snd_flushasync    
    texture_budget_background_alpha "999 // changeable
    texture_budget_panel_height "0"  // changeable
    texture_budget_panel_width "0"  // changeable
    //timerefresh    // Illegal
    voice_enable "1"   // changeable
    voice_scale "1"    // changeable
    voice_modenable "1"   // changeable
    violence_agibs "1"   // changeable
    violence_hgibs "1"   // changeable
    violence_hblood "1"   // changeable
    violence_ablood "1"   // changeable
    //wait     // Illegal
    //zoom_sensitivity_ratio "1"  // changeable

    muzzleflash_light "1"
    cl_buy_favorite_quiet "0"
    cl_buy_favorite_nowarn "0"
    cl_autowepswitch "1"
    cl_autohelp "1"
    cl_radartype "0"
    cl_radaralpha "200"
    cl_locationalpha "150"
    spec_scoreboard "0"
    cl_spec_mode "1"
    cl_team "default"
    cl_class "default"
    closecaption "0"
    cc_linger_time "1.0"
    cc_predisplay_time "0.25"
    cc_subtitles "0"
    cc_lang ""
    cam_command "0"
    cam_snapto "0"
    cam_idealyaw "90"
    cam_idealpitch "0"
    cam_idealdist "64"
    c_maxpitch "90"
    c_minpitch "0"
    c_maxyaw "135"
    c_minyaw "-135"
    c_maxdistance "200"
    c_mindistance "30"
    c_orthowidth "100"
    c_orthoheight "100"
    joy_name "joystick"
    joy_forwardthreshold "0.15"
    joy_sidethreshold "0.15"
    joy_pitchthreshold "0.15"
    joy_yawthreshold "0.15"
    joy_forwardsensitivity "-1"
    joy_sidesensitivity "-1"
    joy_pitchsensitivity "1"
    joy_yawsensitivity "-1"
    joy_wingmanwarrier_centerhack "0"
    joy_wingmanwarrier_turnhack "0"
    joy_diagonalpov "0"
    cl_upspeed "320"
    cl_forwardspeed "400"
    cl_backspeed "400"
    lookspring "0"
    lookstrafe "0"
    joystick "0"
    m_pitch "0.022"
    m_filter "0"
    m_side "0.8"
    m_yaw "0.022"
    m_forward "1"
    m_customaccel "0"
    m_customaccel_scale "0.04"
    m_customaccel_max "0"
    m_customaccel_exponent "1"
    m_mouseaccel1 "0"
    m_mouseaccel2 "0"
    m_mousespeed "1"
    cl_mouselook "1"
    cl_idealpitchscale "0.8"
    net_graph "0"
    net_scale "5"
    net_graphpos "1"
    net_graphsolid "1"
    voice_modenable "1"
    hud_fastswitch "0"
    scene_showfaceto "0"
    ai_report_task_timings_on_limit "0"
    ai_think_limit_label "0"
    npc_height_adjust "1"
    scene_showlook "0"
    scene_showmoveto "0"
    func_break_max_pieces "15"
    suitvolume "0.25"
    sv_noclipaccelerate "5"
    sv_noclipspeed "5"
    sv_specaccelerate "5"
    sv_specspeed "3"
    sv_specnoclip "1"
    sv_skyname "sky_day01_06"
    sv_backspeed "0.6"
    voice_forcemicrecord "1"
    voice_enable "1"
    voice_scale "1"
    snd_duckerthreshold "0.15"
    snd_duckerreleasetime "2.5"
    snd_duckerattacktime "0.5"
    snd_ducktovolume "0.55"
    adsp_debug "0"
    dsp_dist_max "1440.0"
    dsp_dist_min "0.0"
    snd_mixahead "0.1"
    snd_musicvolume "1.0"
    volume "1.0"
    snd_pitchquality "1"
    snd_digital_surround "0"
    sv_forcepreload "0"
    sv_voiceenable "1"
    sv_logbans "0"
    sv_log_onefile "0"
    sv_logecho "1"
    sv_logfile "1"
    sv_logsdir "logs"
    dsp_enhance_stereo "1"
    dsp_volume "1.0"
    dsp_slow_cpu "0"
    cl_allowupload "1"
    mp_decals "200.000000"
    r_drawmodelstatsoverlaymax "1.5"
    r_drawmodelstatsoverlaymin "0.1"
    r_eyesize "0"
    r_eyeshift_z "0"
    r_eyeshift_y "0"
    r_eyeshift_x "0"
    r_eyemove "1"
    r_eyegloss "1"
    skill "1"
    r_aspectratio "0"
    con_enable "1"
    cl_allowdownload "1"
    cl_forcepreload "0"
    cl_soundfile "sound/player/jingle.wav"
    cl_logofile "materials/vgui/logos/Spray_bullseye.vtf"
    cl_timeout "30"
    cl_showpluginmessages "1"
    tv_nochat "0"
    cl_cmdbackup "2"
    sv_unlockedchapters "1"
    bgmvolume "1"
    password ""
    cl_updaterate "100"
    cl_cmdrate "100.000000"
    vprof_unaccounted_limit "0.3"
    vprof_verbose "1"
    vprof_graphheight "256"
    vprof_graphwidth "512"
    texture_budget_background_alpha "128"
    texture_budget_panel_bottom_of_history_fraction ".25"
    texture_budget_panel_height "284"
    texture_budget_panel_width "512"
    texture_budget_panel_y "450"
    texture_budget_panel_x "0"
    budget_panel_height "384"
    budget_panel_width "512"
    budget_panel_y "50"
    budget_panel_x "0"
    budget_background_alpha "128"
    budget_bargraph_range_ms "16.6666666667"
    budget_panel_bottom_of_history_fraction ".25"
    budget_history_range_ms "66.666666667"
    budget_history_numsamplesvisible "100"
    budget_show_history "1"
    budget_show_averages "0"
    budget_show_peaks "1"
    budget_averages_window "30"
    budget_peaks_window "30"
    budget_bargraph_background_alpha "128"

    //BUY BINDS
    //-----
    //KP_ is the prefix for KeyPad buttons
    //You may add multiple buy commands to one key
    //Ex. bind "f1" "buy awp;buyammo1;buy deagle;buyammo2;buyammo2;buyammo2"
    //Remove the "//" to activate the bind

    //bind <key> "buy awp"
    //bind <key> "buy ak47"
    //bind <key> "buy m4a1"
    //bind <key> "buy famas"
    //bind <key> "buy galil"
    //bind <key> "buy mp5"
    //bind <key> "buy tmp"
    //bind <key> "buy deagle"
    //bind <key> "buy usp"
    //bind <key> "buyammo1"
    //bind <key> "buyammo2"
    //bind <key> "buy flashbang"
    //bind <key> "buy hegrenade"
    //bind <key> "buy smokegrenade"
    //bind <key> "buy defuser"
    //bind <key> "vest"
    //bind <key> "vesthelm"

     

     


    sv_cheats 1
    rate      "25000"
    cl_cmdrate     "100"
    cl_updaterate     "100"
    cl_interpolate    "1"
    cl_interp     "0.01"
    cl_interp_all    "0"
    cl_allowdownload    "0"
    cl_allowupload     "0"
    cl_crosshairalpha   "9999"
    cl_crosshairscale                       "1500"
    cl_crosshairusealpha   "1"
    cl_downloadfilter   "nosounds"
    cl_dynamiccrosshair   "0"
    cl_lagcomp_errorcheck   "1"
    cl_lagcompensation   "1"
    cl_pred_optimize   "2"
    cl_resend     "2"
    cl_showfps    "1"
    cl_smooth     "1"
    cl_smoothtime    "0.01"
    cl_timeout     "9999"
    fps_max     "101"
    net_graph    "0" //3
    net_graphpos    "0"
    net_maxfragments   "1280"
    sv_alternateticks    "0"
    sv_unlag    "1"
    // sound
    bgmvolume    "0"
    dsp_enhance_stereo   "0"
    dsp_slow_cpu                     "1"
    dsp_spatial     "40"
    dsp_speaker     "50"
    dsp_volume     "2"
    dsp_water     "14"
    snd_async_fullyasync   "0"
    snd_digital_surround    "0"
    snd_flushasync    "0"
    snd_mixahead    "0.2"
    snd_musicvolume    "0"
    snd_noextraupdate    "1"
    soundscape_flush
    suitvolume    "0"
    volume      "2"
    voice_forcemicrecord    "0"
    r_shadows "1"    
    r_shadowmaxrendered "1"   
    r_shadowrendertotexture "1"
    // radar
    cl_radar_locked    "0"
    cl_radaralpha     "300"
    cl_radartype    "1"
    overview_health    "1"
    overview_tracks    "0"
    // models
    cl_min_ct    "1"
    cl_min_t    "1"
    cl_minmodels    "1"
    cl_ragdoll_collide       "0"
    cl_ragdoll_physics_enable   "0"
    g_ragdoll_fadespeed    "0"
    g_ragdoll_important_maxcount  "0"
    g_ragdoll_lvfadespeed   "0"
    g_ragdoll_maxcount    "0"
    r_drawbatchdecals   "0"
    r_drawmodeldecals    "0"
    r_lod      "-1"
    r_lod_noupdate    "1"
    r_maxmodeldecal    "0"
    r_modellodscale    "0.1"
    // tweaks
    cl_autohelp     "0"
    cl_autowepswitch    "0"
    cl_c4dynamiclight   "0"
    cl_detail_avoid_force   "0"
    cl_detail_avoid_radius   "0"
    cl_detail_avoid_recover_speed  "0"
    cl_detail_max_sway   "0"
    cl_drawmonitors    "0"
    cl_ejectbrass     "0"
    cl_forcepreload    "1"
    cl_lagcomp_errorcheck    "1"
    cl_logofile     "0"
    cl_observercrosshair    "0"
    cl_phys_props_max    "0" 
    cl_predictweapons    "1"
    cl_rumblescale    "0"
    cl_show_splashes    "0"
    cl_wpn_sway_interp    "0"
    mat_autoexposure_max   "0"
    mat_autoexposure_min    "0"
    mat_antialias    "0"
    mat_bloomscale    "0"
    mat_bufferprimitives   "1"
    mat_bumpbasis    "0"
    mat_bumpmap     "0"
    mat_clipz     "1"
    mat_compressedtextures    "1"
    mat_debugdepthval    "0"
    mat_debugdepthvalmax    "0"
    mat_disable_fancy_blending  "1"
    mat_disable_bloom    "1"
    mat_disable_lightwarp   "1"
    mat_disable_ps_patch   "1"
    mat_envmapsize     "0"
    mat_envmaptgasize    "0"
    mat_fastnobump     "1"
    mat_fastspecular   "1"
    mat_filterlightmaps   "0"
    mat_force_bloom    "0"
    mat_forcehardwaresync    "0"
    mat_forcemanagedtextureintohardware "0"
    mat_framebuffercopyoverlaysize   "0"
    mat_hdr_enabled    "0"
    mat_hdr_level     "0"
    mat_hdroverbrightrange   "0"
    mat_monitorgamma    "1.6"
    mat_parallaxmap    "0"
    mat_picmip     "2"
    mat_reducefillrate    "1"
    mat_specular     "0"
    mat_texture_list_all    "0"
    mat_texturelist_directories   "0"
    mat_texturelist_files    "1"
    mat_trilinear    "0"
    mat_vsync    "0"
    mat_wateroverlaysize    "0"
    r_3dsky     "0"
    r_avglight     "0"
    r_cheapwaterend                   "1"
    r_cheapwaterstart                "1"
    r_decal_cullsize    "0"
    r_decals     "50"
    r_DoCovertTransitions    "1"
    r_dopixelvisibility   "0"
    r_drawdetailprops    "0"   
    r_drawflecks     "0"
    r_dynamic     "0"
    r_eyeglintlodpixels    "0"
    r_eyegloss     "0"
    r_eyemove     "0"
    r_eyes      "0"
    r_flex     "0"
    r_fastzreject     "-1" //1
    r_forceWaterLeaf    "0"
    r_lightaverage     "0"
    r_maxdlights    "0"
    r_maxnewsamples    "0"
    r_maxsampledist    "0"
    r_minnewsamples    "0"
    r_norefresh     "0"
    r_occlusion                    "0"
    r_PhysPropStaticLighting   "0"
    r_proplightingfromdisk    "0"
    r_renderoverlayfragment   "0"
    r_rootlod     "2"
    r_ropetranslucent    "0"
    r_teeth     "0"
    r_TransitionSensitivity   "0"
    r_updaterefracttexture   "0"
    r_phong     "0"
    r_updaterefracttexture   "0"
    r_WaterDrawReflection    "0"
    r_WaterDrawRefraction   "0"
    r_waterforceexpensive    "0"
    r_waterforcereflectentities  "0"
    r_worldlightmin    "0"
    r_worldlights     "0"
    r_3dnow     "1"
    r_mmx     "1"
    r_sse2     "1"
    snd_mixahead 0.1
    r_sse     "1"
    blink_duration     "0"
    closecaption    "0"
    con_enable     "1"
    decalfrequency    "0"
    flex_smooth    "0"
    func_break_max_pieces    "0"
    gl_clear     "0"
    hud_fastswitch     "1"
    jpeg_quality    "100"
    lod_Enable    "1"
    lod_transitiondist   "0"
    mp_decals     "100"
    muzzleflash_light    "1"
    npc_height_adjust   "1"
    props_break_max_pieces    "0"
    props_break_max_pieces_perframe  "0"
    room_type    "0"
    rope_averagelight    "0"
    rope_shake     "0"
    rope_smooth        "0"
    rope_smooth_enlarge    "0"
    rope_subdiv        "0"
    rope_wind_dist     "0"
    showhitlocation    "1"
    sv_alternateticks   "0"
    sv_forcepreload    "1"
    violence_ablood              "1"
    violence_agibs            "1"
    violence_hgibs            "1"
    violence_hblood           "1"

    //Hud settings
    cl_showfps 1

    //Fps settings
    fps_max 101

    //Crosshair settings
    cl_dynamiccrosshair "0"

    //misc
    cl_radaralpha 255


    //alias
    alias 800 "rcon mp_startmoney 800"
    alias 16000 "rcon mp_startmoney 16000"
    alias rr "rcon mp_restartgame 1"
    alias lo3 "rcon zb_lo3"
    alias ko3 "rcon zb_ko3"
    alias war "connect 91.194.236.201:27017; password play"
    alias war2 "connect 217.163.31.58:27015; password 1337"
    alias ed "rcon exec ed"
    alias cfg "rcon exec server"
    alias pw "rcon_password appel"
    alias pw2 "rcon_password 548502"
    alias dd2 "rcon changelevel de_dust2"
    alias nuke "rcon changelevel de_nuke"
    alias inferno "rcon changelevel de_inferno"
    alias train "rcon changelevel de_train"
    alias season "rcon changelevel de_season"
    alias fire "rcon changelevel de_cpl_fire"
    alias mill "rcon changelevel de_cpl_mill"
    alias strike "rcon changelevel de_cpl_strike"
    alias russka "rcon changelevel de_russka"
    alias tuscan "rcon changelevel de_tuscan"
    alias cbble "rcon changelevel de_cbble"
    alias contra "rcon changelevel de_contra"
    alias losttemple "rcon changelevel de_losttemple_pro"
    alias villa "rcon changelevel de_villa"

    clear

     

     


    //Basic binds

    bind - retry
    bind pause "pause"
    bind F8 "toggleconsole"
    bind f "impulse 100"
    bind mouse5 lastinv
    bind q "+moveleft; cl_Righthand 1"
    bind d "+moveright; cl_righthand 0"
    bind shift +speed

     

     


    //Alias binds


    bind F9 "cl_crosshairscale 2500"

    // To enable some CVARS to load.
    // *****************************
    sv_cheats "1"

    // Rates
    // *****

    cl_lagcomp_errorcheck 1
    cl_lagcompensation 1
    cl_updaterate 101
    cl_interpolate 1
    cl_cmdbackup 2
    cl_cmdrate 101
    cl_interp 0.01
    cl_smooth 1
    rate 25000

    // Graphics
    // ********

    r_3dsky "0"

    cl_lagcompensation "1"
    cl_allowdownload "0"
    cl_forcepreload "1"
    cl_drawmonitors "0"
    gl_clear "0"

    mat_compressedtextures "1"
    mat_filterlightmaps "1"
    mat_forcehardwaresync "0"
    mat_softwarelighting "0"
    mat_reducefillrate "1"
    mat_mipmaptextures "1"
    mat_filtertextures "1"
    mat_monitorgamma "1.6"
    mat_disable_bloom "1"
    mat_softwareskin "0"
    mat_hdr_enabled "0"
    mat_parallaxmap "0"
    mat_forceaniso "0"
    mat_bloomscale "0"
    mat_fastnobump "1"
    mat_trilinear "0"
    mat_antialias "0"
    mat_specular "0"
    mat_diffuse "1"
    mat_bumpmap "0"
    mat_picmip "0"
    mat_clipz "1"
    mat_vsync "0"

    mp_decals "50"

    r_decal_cullsize "0"


    // Models
    // ******

    r_propsmaxdist "0"
    r_shadows "1"
    r_eyes "0"
    r_eyeglintlodpixels "0"
    r_eyesize "0"
    r_eyeshift_z "0"
    r_shadowrendertotexture "1"
    r_worldlightmin "0"
    r_worldlights "0"
    r_flex "0"
    r_eyeshift_y "0"
    r_eyeshift_x "0"
    r_eyemove "0"
    r_eyegloss "0"
    r_teeth "0"
    r_decals "50"
    r_waterforceexpensive "0"
    r_worldlightmin "0"
    r_worldlights "0"
    r_PhysPropStaticLighting "0"
    r_updaterefracttexture "0"
    r_WaterDrawReflection "0"
    r_WaterDrawRefraction "0"
    r_drawflecks "0"
    r_dopixelvisibility "0"
    r_drawdetailprops "0"
    r_drawmodeldecals "0"
    r_avglightmap "0"
    r_renderoverlayfragment "0"
    r_radiosity "4"
    r_occlusion "0"
    r_shadowmaxrendered "1"
    r_rootlod "-1"
    r_lod "0"
    r_modellodscale "0.1"
    r_drawbatchdecals "0"

    cl_ejectbrass "0"
    cl_minmodels "1"
    cl_min_ct "1"
    cl_min_t "1"

    fog_enable "0"
    fog_enableskybox "0"

    mp_decals "50"

    showhitlocation "1"


    // Ropes
    // *****


    rope_smooth_maxalphawidth "0"
    rope_smooth_maxalpha "0"
    rope_smooth_enlarge "0"
    rope_wind_dist "0.01"
    rope_subdiv "0"
    rope_smooth_minwidth "0"
    rope_smooth_minalpha "0"
    rope_averagelight "0"
    rope_smooth "0"
    rope_shake "0"
    rope_collide "0"
    sv_forcepreload "1"


    // Ragdoll
    // *******

    cl_ragdoll_physics_enable "0"
    cl_phys_props_enable "0"
    cl_phys_props_max "0"
    cl_wpn_sway_scale "0"
    cl_ragdoll_collide "0"

    // Water
    // *****

    fog_enable_water_fog "1"
    r_waterdrawreflection "0"
    r_waterforceexpensive "0"


    // Weather
    // *******

    r_rainalpha "0"
    r_ropetranslucent "0"
    r_rainlength "0"
    r_rainalphapow "0"
    r_raindensity "0"
    r_rainradius "0"
    r_rainspeed "0"
    r_rainwidth "0"
    r_rainsimulate "0"
    r_rainsplashpercentage "0"
    r_RainProfile "0"
    r_RainSideVel "0"


    // Sound
    // *****

    snd_flushasync
    soundscape_flush
    volume "1"
    sv_voiceenable "0"
    voice_scale "1"
    voice_modenable "0"
    voice_enable "0"


    // Screen
    // ******

    r_dynamic "0"
    r_lightinterp "0"
    r_avglight "0"
    r_lightaverage "0"

     

    // Stuff
    // *****

    props_break_max_pieces "0"
    func_break_max_pieces "0"
    props_break_max_pieces_perframe "0"


    // Misc.
    // *****

    con_enable "1"
    weapon_showproficiency "1"

    echo "Autoexec.cfg loaded."


    // kwxswtch BINDS


    bind home swp1
    bind mouse4 "swp"

    //Official CAL CS:Source Live On Three - Version 1.3
    //This is to be used during all offical CAL matches
    //To use this config you type "exec lo3.cfg" in console
    //To report any problems email mike.sek@caleague.com

    alias "wait10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
    alias "wait50" "wait10; wait10; wait10; wait10; wait10"
    alias "wait100" "wait50; wait50"
    alias "wait500" "wait100; wait100; wait100; wait100; wait100"
    alias "wait1000" "wait500; wait500"
    rcon sv_cheats 1
    rcon say "lo3.cfg executed";
    rcon say lo3
    wait100
    rcon mp_restartgame 1
    wait50
    wait100;wait100;wait50
    rcon say lo2
    rcon mp_restartgame 1
    wait100;wait100;wait100
    rcon say lo1
    rcon mp_restartgame 3
    wait100;wait100;wait100;wait100;
    rcon say "->-- LIVE --<-";
    rcon say "-->- LIVE -<--";
    rcon say "---> LIVE <---";

    exec cadre
    exec CEVOFPS


    r_drawothermodels 2

    alias swp "swp3" // verander swp2 in swp1 hier en op 4de lijn
    alias swp1 "bind a +fasts; bind mouse5 slot2; clear; echo [D]ouble [S]witch - [K]nife; alias swp swp2"
    alias swp2 "bind a lastinv; bind mouse5 lastinv; clear; echo [S]ingle [S]witch; alias swp swp3"
    alias swp4 "bind a +fasts2; clear; echo [D]ouble [S]witch - [P]istol; alias swp swp2"
    alias swp3 "bind a swtch; bind mouse5 slot2; clear; echo [F]ast [S]witch - [K]nife; alias swp swp2"
    alias swtch "use weapon_knife; use weapon_awp; use weapon_scout"
    //#DiGiBattles

    rcon sv_lan 0
    rcon sv_maxupdaterate 120
    rcon sv_minupdaterate 60
    rcon sv_unlag 1
    rcon sv_maxunlag .5
    rcon sv_voiceenable 1
    rcon sv_minrate  10000
    rcon sv_maxrate 30000
    rcon sv_mincmdrate 30
    rcon sv_maxcmdrate 100
    rcon sv_minupdaterate 60
    rcon sv_maxupdaterate 100
    rcon sv_client_predict 1
    rcon sv_client_interpolate 1
    rcon sv_client_interp 0.01
    rcon sv_client_cmdrate_difference 30

    rcon mp_autokick 0
    rcon mp_spawnprotectiontime 0
    rcon mp_autocrosshair 0
    rcon mp_autoteambalance 0
    rcon mp_buytime .25
    rcon mp_c4timer 35
    rcon mp_dynamicpricing 0
    rcon mp_fadetoblack 0
    rcon mp_flashlight 1 
    rcon mp_forcecamera 1
    rcon mp_footsteps 1

    rcon mp_freezetime 15
    rcon mp_friendlyfire 1
    rcon mp_hostagepenalty 0
    rcon mp_limitteams 5
    rcon mp_maxrounds 0
    rcon mp_winlimit 0
    rcon mp_playerid 0
    rcon mp_roundtime 1.75
    rcon mp_timelimit 999
    rcon mp_tkpunish 0
    rcon mp_startmoney 800

    rcon sv_airaccelerate 10
    rcon sv_allowdownload 1
    rcon sv_allowupload 1
    rcon sv_alltalk 0
    rcon tv_transmitall 1
    rcon tv_delay 90
    rcon sv_cheats 0
    rcon sv_friction 4
    rcon sv_gravity 800
    rcon sv_maxrate 30000
    rcon sv_maxspeed 320
    rcon sv_minrate 0
    rcon sv_stepsize 18
    rcon sv_stopspeed 75
    rcon sv_timeout 65
    rcon sv_voicecodec vaudio_miles

    rcon mp_allowspectators 1
    rcon decalfrequency 60
    rcon host_framerate 0
    rcon mp_logdetail 3
    rcon log on

    rcon say "DiGiBattles War Config Executed"
    alias +fasts2 "slot2"
    alias -fasts2 "lastinv"
    alias +fasts "use weapon_knife"
    alias -fasts "lastinv"


    //Official CAL CS:Source Live On Three - Version 1.3
    //This is to be used during all offical CAL matches
    //To use this config you type "exec lo3.cfg" in console
    //To report any problems email mike.sek@caleague.com

    alias "wait10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
    alias "wait50" "wait10; wait10; wait10; wait10; wait10"
    alias "wait100" "wait50; wait50"
    alias "wait500" "wait100; wait100; wait100; wait100; wait100"
    alias "wait1000" "wait500; wait500"
    rcon say "Warmup Config Loaded";
    rcon say Warmup On 3
    wait100
    rcon mp_restartgame 1
    wait50
    exec warmupcss.cfg
    wait100;wait100;wait50
    rcon say Warmup on 2
    rcon mp_restartgame 1
    wait100;wait100;wait100
    rcon say Warmup on 1
    rcon mp_restartgame 3
    wait100;wait100;wait100;wait100;
    rcon say "->-- WARMUP --<-";
    rcon say "-->- WARMUP -<--";
    rcon say "---> WARMUP <---";


    sv_cheats 1

     

    mat_forcemanagedtextureintohardware "1"
    mat_antialias "0" //AA Level, set to 0 if crap graphics card (Below Ati9800/Nvidia6600)
    mat_forceaniso "2" //AF Level
    mat_picmip "1" //Texture Level
    mat_reducefillrate "1" //Shader Detail
    mat_disable_bloom "1"
    mat_bumpmap "0"
    mat_clipz "1"
    mat_diffuse "1"
    mat_wateroverlaysize "16"
    mat_mipmaptextures "1"
    mat_compressedtextures "1"
    mat_bloomscale "0"
    mat_fastnobump "1"
    mat_disable_fancy_blending "1"
    mat_filtertextures "1"
    mat_fastspecular "1"
    mat_filterlightmaps "1"
    mat_disable_lightwarp "1"
    mat_disable_ps_patch "1"
    mat_hdr_enabled "0"
    mat_specular "0"
    mat_parallaxmap "0"
    mat_softwareskin "0"
    mat_softwarelighting "0"
    mat_forcehardwaresync "0"
    mat_hdr_level "0"

    //Cl
    cl_phys_props_enable "0"
    cl_phys_props_max "0"
    cl_ragdoll_physics_enable "0"
    cl_ragdoll_collide "0"
    cl_ejectbrass "0"
    cl_show_splashes "0"
    cl_forcepreload "1"
    cl_downloadfilter "nosounds"
    cl_allowupload "1"
    cl_allowdownload "0"
    cl_autohelp "0"
    cl_detail_max_sway "0"
    cl_detail_avoid_recover_speed "0"
    cl_detail_avoid_force "0"
    cl_radaralpha "255" //Radar more visible
    cl_radartype "1" //Set to 1, allows radaralpha to be used
    cl_autowepswitch "0"
    cl_c4dynamiclight "1"
    cl_showtextmsg "1"
    cl_locationalpha "150"
    cl_timeout "30"
    cl_drawmonitors "0"
    cl_detaildist "0"
    cl_detailfade "0"
    cl_wpn_sway_scale "0"

    //R
    r_shadows "1"
    r_propsmaxdist "0"
    r_lod "2" //Model Related
    r_spray_lifetime "2"
    r_waterforceexpensive "0"
    r_eyemove "0"
    r_avglight "1"
    r_rootlod "3" //Model Related
    r_drawdetailprops "0"
    r_drawflecks "0"
    r_ropetranslucent "0"
    r_renderoverlayfragment "0"
    r_lightmap "-1"
    //r_cheapwaterstart "1"
    //r_cheapwaterend "1"
    //r_WaterDrawRefraction "0"
    //r_WaterDrawReflection "0"
    r_waterforcereflectentities "0"
    r_teeth "0"
    r_flex "0"
    r_drawmodelstatsoverlaymax "1.5"
    r_drawmodelstatsoverlaymin "0.1"
    r_eyes "0"
    r_eyeglintlodpixels "0"
    r_eyesize "0"
    r_eyeshift_z "0"
    r_eyeshift_y "0"
    r_eyeshift_x "0"
    r_eyegloss "0"
    r_avglightmap "0"
    r_radiosity "4"
    r_occlusion "0"
    r_shadowmaxrendered "16" //Only 16 proper shadows will be rendered, rest will be a blur
    r_shadowrendertotexture "1"
    r_worldlightmin "0"
    r_worldlights "0"
    r_avglight "0"
    r_lightaverage "0"
    r_dynamic "1"
    r_maxdlights "0"

    r_PhysPropStaticLighting "0"
    r_visualizeproplightcaching "1"
    r_pixelvis_partial "0"
    r_ropebatch "0"
    r_flashlightmodels "0"
    r_updaterefracttexture "0"
    r_phong "0"
    r_DrawSpecificStaticProp "0"
    r_flashlightrendermodels "0"
    r_flashlightrenderworld "0"
    r_maxnewsamples "3"
    r_minnewsamples "1"
    r_ambientfactor "2"

    mat_framebuffercopyoverlaysize "16"
    mat_bloomamount_rate "0"
    mat_hdr_tonemapscale_max "2"
    mat_hdroverbrightrange "0"


    //Rain
    r_rainalpha "0"
    r_rainalphapow "0"
    r_raindensity "0"
    r_rainlength "0"
    r_RainProfile "0"
    r_RainRadius "0"
    r_RainSideVel "0"
    r_RainSimulate "0"
    r_rainspeed "0"
    r_RainSplashPercentage "0"
    r_rainwidth "0"

    //Voice
    voice_modenable "1"
    voice_forcemicrecord "1"
    voice_enable "1"
    voice_scale "1"
    voice_fadeouttime "0"
    voice_dsound "1"

    //Snd
    snd_duckerthreshold "0.15"
    snd_duckerreleasetime "2.5"
    snd_duckerattacktime "0.5"
    snd_ducktovolume "0.55"
    snd_mixahead "0.08"
    snd_musicvolume "1.0"
    snd_pitchquality "1"
    snd_flushasync

    //Dsp
    dsp_dist_max "20000.00"
    dsp_enhance_stereo "1"
    dsp_dist_min "0.0"
    dsp_water "14"
    dsp_slow_cpu "0"
    dsp_enhance_stereo "0"

    //Rope
    rope_smooth "0"
    rope_wind_dist "0"
    rope_smooth "0"
    rope_averagelight "0"
    rope_collide "0"
    rope_subdiv "0"
    rope_smooth_minalpha "255"
    rope_smooth_maxalpha "255"
    rope_smooth_maxalphawidth "0"
    rope_smooth_enlarge "0"
    rope_smooth_minwidth "0"

    //Violence
    violence_agibs "1"
    violence_hgibs "1"
    violence_hblood "1"
    violence_ablood "1"

    //Ai
    ai_report_task_timings_on_limit "0"
    ai_think_limit_label "0"

    //Npc
    npc_height_adjust "1"

    //Gl
    gl_clear "0"

    //Lod
    lod_TransitionDist "0"

    //Scene
    scene_showfaceto "0"
    scene_showlook "0"
    scene_showmoveto "0"

    //Spec
    spec_scoreboard "0"

    //Commentary
    commentary_firstrun "0"

    //Vprof
    vprof_unaccounted_limit "0.3"
    vprof_verbose "1"
    vprof_graphheight "256"
    vprof_graphwidth "512"

    //Fog
    fog_enable_water_fog "0"

    //Mouse
    m_pitch "0.022"
    m_filter "0"
    m_side "0.8"
    m_yaw "0.022"
    m_forward "1"
    m_customaccel "0"
    m_customaccel_scale "0.04"
    m_customaccel_max "0"
    m_customaccel_exponent "1"
    m_mouseaccel1 "0"
    m_mouseaccel2 "0"
    m_mousespeed "1"
    zoom_sensitivity_ratio 1

    //Muzzleflash
    muzzleflash_light "1"

    //Fps
    fps_max "101"

    //Con
    con_enable "1"

    //Adsp
    adsp_debug "0"

    //Props
    props_break_max_pieces "0"
    props_break_max_pieces_perframe "0"

    //Func
    func_break_max_pieces "0"

    //Jpeg
    jpeg_quality "90"

    //Blink
    blink_duration "0.0"

    //Weapon
    weapon_showproficiency "0"

    //Overview
    overview_health "1"

    //Soundscape
    soundscape_flush

    //Hud
    hud_fastswitch "1"
    hud_centerid "1"
    hud_saytext_time "4" //Time in seconds chat displays on screen
    hud_deathnotice_time "6"
    hud_drawhistory_time "5"

    //Network
    rate "30000"
    cl_cmdrate "100"
    cl_updaterate "100"
    cl_interpolate "1"
    cl_smooth "0"
    cl_lagcomp_errorcheck "1"
    cl_lagcompensation "1"
    cl_interp "0.05"
    cl_resend 0.5
    cl_smoothtime "0.01"
    cl_pred_optimize "2"
    net_maxfragments "1280"

    //Netgraph
    net_graph "0"
    net_graphpos "120"
    net_graphheight "64"
    net_scale "5"
    net_graphsolid "1"

     

    //Rates Settings
    cl_lagcomp_errorcheck    "1"
    cl_lagcompensation     "1"
    cl_updaterate      "100"
    cl_interpolate      "1"
    sv_unlag      "1"
    cl_cmdrate      "100"
    cl_interp      "0.01"
    cl_smooth      "1"
    cl_smoothtime      "0.01"
    cl_resend     "6"
    rate       "25000"
    cl_pred_optimize     "2"
    net_maxfragments     "1280"
    cl_timeout      "30"
    cl_predictweapons     "1"
    net_maxfragments     "1280"

    //Ingame Quality
    jpeg_quality      "100"
    mat_monitorgamma     "2.2"
    cl_lagcompensation     "1"
    mat_debug_autoexposure     "0"
    mat_debug_bloom     "0"
    mat_debug_postprocessing_effects   "0"
    mat_debug_process_halfscreen    "0"
    mat_debugalttab     "0"
    mat_debugdepth      "0"
    mat_debugdepthmode     "0"
    mat_debugdepthval     "128"
    mat_force_bloom     "0"
    mat_hdroverbrightrange     "16"
    mat_leafvis     "0"
    mat_norendering     "0"
    mat_parallaxmap     "0"
    mat_debugdepthvalmax     "256"
    cl_allowdownload     "0"
    mat_bloomamount_rate     "0.05f"
    mat_bumpbasis     "0"
    cl_allowupload     "0"
    cl_forcepreload     "1"
    cl_drawmonitors     "0"
    gl_clear      "0"
    texture_budget_background_alpha   "9999999"
    texture_budget_panel_height    "0"
    texture_budget_panel_width    "0"
    mat_compressedtextures     "1"
    mat_filterlightmaps     "1"
    mat_forcehardwaresync     "0"
    mat_reducefillrate     "1"
    mat_disable_bloom     "1"
    r_maxdlights     "32"
    mat_wateroverlaysize     "8"
    cl_show_splashes     "0"
    cl_detail_avoid_force    "0"
    cl_detail_avoid_radius    "0"
    cl_detail_avoid_recover_speed   "0"
    cl_detail_max_sway    "0"
    muzzleflash_light     "0"
    mat_hdr_enabled     "0"
    r_maxnewsamples     "0"
    r_maxsampledist     "0"
    r_norefresh      "0"
    r_minnewsamples     "0"
    mat_parallaxmap     "0"
    mat_hdr_level     "0"
    budget_peaks_window    "0"
    mat_forceaniso      "0"
    mat_bloomscale      "0"
    mat_forcemanagedtextureintohardware   "0"
    mat_fastnobump      "1"
    cl_wpn_sway_interp     "0"
    mat_trilinear      "0"
    r_TransitionSensitivity    "0"
    budget_show_peaks     "0"
    budget_averages_window     "0"
    budget_background_alpha    "0"
    budget_show_averages     "0"
    mat_antialias      "0"
    mat_specular      "0"
    mat_bumpmap      "0"
    mat_showlightmappage     "-1"
    mat_bufferprimitives    "1"
    mat_disable_lightwarp    "1"
    budget_show_history     "0"
    mat_framebuffercopyoverlaysize    "0"
    budget_history_range_ms    "5"
    mat_surfacemat      "0"
    r_forcewaterleaf    "0"
    r_updaterefracttexture    "0"
    mat_disable_ps_patch    "1"
    mat_envmapsize      "0"
    mat_envmaptgasize     "0"
    mat_disable_fancy_blending   "1"
    mat_autoexposure_max    "0"
    mat_autoexposure_min     "0"
    budget_history_numsamplesvisible   "0"
    mat_picmip      "1"
    mat_clipz      "1"
    r_phong      "0"
    lod_TransitionDist           "0"
    mat_vsync      "0"
    r_decal_cullsize     "0"
    r_shadows      "1"
    r_eyes       "0"
    r_eyeglintlodpixels     "0"
    r_eyesize      "0"
    r_eyeshift_z      "0"
    r_shadowrendertotexture    "1"
    flex_smooth     "0"
    r_lod_noupdate     "1"
    r_worldlightmin     "0"
    sv_alternateticks    "0"
    r_worldlights      "0"
    r_flex       "0" 
    r_eyeshift_y      "0"
    r_worldlightmin     "0"
    mat_shadowstate     "0"
    r_worldlights      "0"
    r_eyeshift_x      "0"
    r_eyemove      "0"
    r_eyegloss      "0"
    r_teeth      "0"
    r_decals      "10"
    r_waterforceexpensive     "0"
    r_worldlightmin     "0.0002"
    r_waterforcereflectentities   "0"
    r_waterforceexpensive     "0"
    r_worldlights      "2"
    r_PhysPropStaticLighting    "0"
    r_cheapwaterend     "1"
    r_cheapwaterstart    "1"
    r_updaterefracttexture    "0"
    r_WaterDrawReflection     "0"
    r_WaterDrawRefraction    "0"
    r_drawflecks      "0"
    r_dopixelvisibility     "0"
    r_renderoverlayfragment    "0"
    r_drawflecks      "0"
    r_occlusion      "0"
    cl_logofile      "0"
    demo_recordcommands    "1"
    r_shadowmaxrendered     "32"
    r_rootlod      "2"
    r_lod       "2"
    r_drawbatchdecals     "0"
    cl_rumblescale     "0"
    cl_ejectbrass      "0"
    mp_decals      "1"
    net_showevents     "0"
    r_spray_lifetime    "1"
    showhitlocation     "1"
    r_ambientfraction     "0.1"
    r_ambientboost     "0"
    r_ambientfactor     "1"
    r_waterdrawreflection     "0"
    r_waterforceexpensive     "0"
    r_drawdetailprops     "1"
    r_ropetranslucent     "0"
    r_dynamic      "0"
    r_avglight      "1"
    r_lightaverage      "1"
    g_ragdoll_fadespeed     "0"
    g_ragdoll_important_maxcount   "0"
    g_ragdoll_lvfadespeed    "0"
    g_ragdoll_maxcount     "0"
    lod_enable      "1"
    cl_autohelp      "0"
    cl_c4progressbar     "1"
    hud_centerid      "0"
    dsp_water      "14"
    blink_duration      "0"
    hud_fastswitch      "1"
    closecaption     "0"

    //Sound Settings
    snd_flushasync
    snd_mixahead     "0.1"
    snd_async_fullyasync     "0"
    snd_digital_surround     "1"
    snd_noextraupdate    "1"
    suitvolume     "0"
    dsp_enhance_stereo    "0"
    dsp_slow_cpu                       "1"
    dsp_spatial      "40"
    dsp_speaker      "50"
    dsp_volume      "2"
    hud_centerid      "1"
    cl_downloadfilter    "none"
    snd_profile      "0"
    volume       "1"
    sv_voiceenable      "0"
    voice_scale      "1"
    voice_modenable     "0"
    voice_enable      "0"

    // These cvars boost your fps dramaticly
    r_3dsky      "0"
    r_sse       "1"
    r_sse2       "1"
    r_mmx       "1"

    props_break_max_pieces     "0"
    func_break_max_pieces     "0"
    props_break_max_pieces_perframe   "0"
    con_enable      "1"
    weapon_showproficiency     "1"

    //Ropes
    rope_smooth_maxalphawidth    "0"
    rope_smooth_maxalpha     "0"
    rope_smooth_enlarge     "0"
    rope_wind_dist      "0.01"
    rope_subdiv      "0"
    rope_smooth_minwidth     "0"
    rope_smooth_minalpha     "0"
    rope_averagelight     "0"
    rope_smooth      "0"
    rope_shake      "0"
    rope_collide      "0"

    //Models
    cl_ragdoll_physics_enable   "0"
    r_modellodscale     "1"
    cl_ragdoll_collide    "1"
    cl_phys_props_max     "50"
    r_maxmodeldecal     "0"
    r_drawmodeldecals     "0"

    //Blood Settings
    violence_ablood     "1"
    violence_agibs      "1"
    violence_hblood     "1"
    violence_hgibs      "1"

    // BUNNYHOP BINDS


    bind "INS" "sks"
    //bind c sks
    alias sks sk1
    alias sk1 "bind mwheelup invprev; bind mwheeldown invnext; bind space +cjump; clear; echo [N]ormal [M]ousewheel; impulse 100; alias sks sk2"
    alias sk2 "bind mwheelup +jump; bind mwheeldown +jump; impulse 100; bind space +cjump; clear; echo [A]dvanced [M]ousewheel; alias sks sk1"

     

    // CROUCHJUMP BINDS


    //bind "KP_PGDN" "jumptoggle"
    alias jumptoggle "JumpOn"
    alias JumpOn "bind space +cjump; echo [C]rouchjump [A]ctivated; alias jumptoggle JumpOff"
    alias JumpOff "bind space +jump; echo [C]rouchjump [D]eactiveted; alias jumptoggle JumpOn"
    alias +cjump "+jump; +duck"
    alias -cjump "-jump; -duck"

     

    // RAGDOLL BINDS


    bind F5 boe
    alias boe bo1
    alias bo1 "cl_ragdoll_physics_enable 0; clear; echo RAGDOLLS OFF; alias boe bo2"
    alias bo2 "cl_ragdoll_physics_enable 1; clear; echo RAGDOLLS ON; alias boe bo1"


    // VOICESPAM BINDS


    //bind , "extoggle"
    alias extoggle exon
    alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff"
    alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon"

     


    // CROSSHAIR BINDS


    bind "i" "incrementvar cl_crosshairusealpha 0 1 1"

    bind o "otherc"
    alias otherc otherc1
    alias otherc1 "cl_crosshaircolor 1; cl_crosshairusealpha 1;  alias otherc otherc2"
    alias otherc2 "cl_crosshaircolor 2; cl_crosshairusealpha 1;  alias otherc otherc3"
    alias otherc3 "cl_crosshaircolor 3; cl_crosshairusealpha 1;  alias otherc otherc4"
    alias otherc4 "cl_crosshaircolor 4; cl_crosshairusealpha 1;  alias otherc otherc5"
    alias otherc5 "cl_crosshaircolor 5; cl_crosshairusealpha 1;  alias otherc otherc6"
    alias otherc6 "cl_crosshairusealpha 0;  alias otherc otherc1"

    //alias "+color" "+attack; cl_crosshaircolor 0"
    //alias "-color" "-attack; cl_crosshaircolor 3"
    //alias Coloron "bind mouse1 +color; bind F4 Coloroff"
    //alias Coloroff "bind mouse1 +attack; cl_crosshaircolor 3; bind F4 //Coloron"
    //bind F4 Coloron
    //echo "press mouse3 to toggle color-attack on and off"

    alias "+color" "+attack; +impulse"
    alias "-color" "-attack; -impulse"
    alias Coloron "bind mouse1 +color; bind F4 Coloroff"
    alias Coloroff "bind mouse1 +attack; cl_crosshaircolor 3; bind F4 Coloron"
    // bind F4 Coloron

    // echo "press mouse3 to toggle color-attack on and off"


    // NETGRAPH BINDS


    bind n +ngra
    alias +ngra "net_Graph 3; cl_showfps 2"
    alias -ngra "net_Graph 0; cl_showfps 0"


    // SPRAYTOGGLE BINDS


    //bind F12 spr
    alias spr spr1
    alias spr1 "cl_logofile materials/vgui/logos/iluvkwax.vtf; clear; echo SPRAY: I <3 Kwax; alias spr spr2
    alias spr2 "cl_logofile materials/vgui/logos/decoy_source_ct.vtf; clear; echo SPRAY: CT DECOY; alias spr spr3
    alias spr3 "cl_logofile materials/vgui/logos/grafitti.vtf; clear; echo SPRAY: PH34R KWAX; alias spr spr1

     

    // FLASHLIGHTSPAM + SPINBOT BINDS


    alias "+impulse" "impulse 100"
    alias "-impulse" "impulse 100"
    bind "f" "+impulse"
    bind "BACKSPACE" "impulse 100"
    bind "LEFTARROW" "+left"
    bind "RIGHTARROW" "+right"


    // TEXTBINDS


    bind v "abc"
    alias abc ab1
    alias ab1 "say /aim_bot 1; alias abc ab2"
    alias ab2 "say /aim_heads 1; alias abc ab3"
    alias ab3 "say /no_recoil 2; alias abc ab4"
    alias ab4 "say /no_spread 2; alias abc ab5"
    alias ab5 "say /no_flash 1; alias abc ab6"
    alias ab6 "say /no_smoke 1; alias abc ab7"
    alias ab7 "say /no_walls 1; alias abc ab8"
    alias ab8 "say /aim_through 1; alias abc ab9"
    alias ab9 "say /bot_esp 2; alias abc ab1"

    //bind , "kirby"
    alias kirby kirby1
    alias kirby1 "say KIRBY GOES D.A.N.C.E.; alias kirby kirby2"
    alias kirby2 "say (>*-*)>; alias kirby kirby3"
    alias kirby3 "say (^*-*)>; alias kirby kirby4"
    alias kirby4 "say (^*-*^); alias kirby kirby5"
    alias kirby5 "say <(*-*^); alias kirby kirby6"
    alias kirby6 "say <(*-*<); alias kirby kirby1"


    // SUICIDE BINDS


    bind end +cyanide
    alias +cyanide "radio1; slot6; say Suicide sequence initiated. Injecting CYANIDE; radio1; slot6; slot1; drop; slot2; drop; +jump; +left"
    alias -cyanide "kill; -jump; -left"

     

    // BRIGHTNESS BINDS


    bind enter bn
    alias bn b1
    alias b1 "mat_monitorgamma 1.6; echo  ; echo  ; echo Brightness set for Dark maps; alias bn b2"
    alias b2 "mat_monitorgamma 2.2; echo  ; echo  ; echo Brightness set for Light maps; alias bn b1"


    // BUYBINDS


    alias "deagle" "buy deagle; buy secammo"
    bind "kp_ins" "deagle"
    alias "mp5navy" "buy mp5navy; buy primammo"
    bind "kp_downarrow" "mp5navy"
    alias "galil" "buy galil; buy famas; buy primammo"
    bind "kp_pgdn" "galil"
    alias "ak47" "buy ak47; buy m4a1; buy primammo"
    bind "kp_end" "ak47"
    alias "awp" "buy weapon_awp; buy primammo"
    bind "kp_del" "awp"
    alias "vest" "buy vest"
    bind "kp_uparrow" "buy vest"
    alias "vesthelm" "buy vesthelm"
    bind "kp_home" "buy vesthelm"
    alias "hegrenade" "buy hegrenade"
    bind "kp_leftarrow" "buy hegrenade"
    alias "flashbang" "buy flashbang"
    bind "kp_5" "buy flashbang"
    alias "smokegrenade" "buy smokegrenade"
    bind "kp_pgup" "buy smokegrenade"
    alias "allgren" "buy flashbang; buy flashbang; buy hegrenade; buy smokegrenade"
    bind "kp_plus" "allgren"
    alias "defuser" "buy defuser"
    bind "kp_rightarrow" "buy defuser"


    // GLOCKSPAM BIND


    alias "glock" "buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop"
    bind "." "glock"
    bind ";" "glock"

     

     

    //Client settings


    fps_max 101
    net_Graph 0
    cl_minmodels 1; cl_min_t 4; cl_min_ct 3
    mp_decals 50
    r_decals 50
    //cl_logofile materials/vgui/logos/grafitti.vtf
    sensitivity 1
    cl_downloadfilter none
    alias "dev0" "developer 0"
    alias "dev1" "developer 1"
    hud_saytext_time 7

    cl_smooth    "1"
    cl_smoothtime    "0.1"
    cl_interp    "0.1"
    cl_lagcompensation   "1"
    cl_allowdownload   "1"
    cl_allowupload    "1"

    dev1

    cl_crosshairscale "2500"

    mat_hdr_enabled "0"
    mat_hdr_level "0"
    mat_monitorgamma "1.6"
    r_shadows "1"
    r_shadowmaxrendered "32"
    r_shadowrendertotexture "1"

    net_graphpos 1
    net_Graphheight 150

    cl_minmodels 1
    cl_min_t 4
    cl_min_ct 3

    mp_decals 25
    r_decals 25
    r_shadows 1

    cl_phys_props_enable 0
    cl_yawspeed 99999

    bo1

     

    “ // ---<Client>---

    budget_show_history "0"
    budget_history_range_ms "5"
    budget_history_numsamplesvisible "0"
    cl_autohelp "0"
    cl_backspeed "999"
    cl_bob "0.01"
    cl_bobup "0.5"
    cl_bobcycle "0.8"
    cl_forcepreload "1"
    cl_forwardspeed "999"
    cl_idealpitchscale "0.8"
    cl_observercrosshair "1"
    cl_phys_props_enable "0"
    cl_phys_props_max "0"
    cl_precacheinfo "1"
    cl_ragdoll_collide "0"
    cl_ragdoll_physics_enable "0"
    cl_sidespeed "999"
    cl_smooth "0"
    cl_upspeed "999"
    con_enable "1"
    crosshair "1"
    showhitlocation "1"
    sv_forcepreload "1"

    // ---<Netcode>---

    cl_allowdownload "1"
    cl_allowupload "1"
    cl_cmdbackup "2"
    cl_cmdrate "100"
    cl_interp "0.01"
    cl_interpolate "1"
    cl_lagcomp_errorcheck "1"
    cl_lagcompensation "1"
    cl_resend "5"
    cl_timeout "999"
    cl_updaterate "100"
    net_graph "3"
    net_scale "5"
    net_graphpos "2"
    net_graphsolid "1"
    rate "25000"

    // ---<Sounds>---

    bgmvolume "0"
    dsp_enhance_stereo "0"
    dsp_slow_cpu "1"
    snd_noextraupdate "1"
    soundscape_fadetime "9999"
    soundscape_flush "9999"
    suitvolume "0"
    voice_enable "0"
    volume "0.75"

    // ---<Graphics>---

    cl_crosshairscale "2250"
    cl_detaildist "0"
    cl_detailfade "0"
    cl_drawshadowtexture "0"
    cl_dynamiccrosshair "0"
    cl_ejectbrass "0"
    cl_radartype "1"
    cl_scalecrosshair "1"
    cl_show_splashes "0"
    cl_showfps "0"
    fog_enable "0"
    fog_enable_water_fog "0"
    fog_enableskybox "0"
    fps_max "100"
    g_ragdoll_fadespeed "0"
    gl_clear "0"
    jpeg_quality "100"
    mat_bloom "0"
    mat_bufferprimitives "1"
    mat_bumpbasis "0"
    mat_bumpmap "0"
    mat_clipz "0"
    mat_fastnobump "1"
    mat_fastspecular "1"
    mat_filterlightmaps "1"
    mat_filtertextures "1"
    mat_forceaniso "0"
    mat_forcedynamic "0"
    mat_loadtextures "1"
    mat_mipmaptextures "1"
    mat_picmip "2"
    mat_reducefillrate "1"
    mat_showwatertextures "0"
    mat_specular "0"
    mat_trilinear "0"
    mp_decals "5"
    muzzleflash_light "0"
    r_3dnow "0"
    r_3dsky "0"
    r_avglight "0"
    r_cheapwaterend "1"
    r_cheapwaterstart "1"
    r_decal_cullsize "2"
    r_decals "5"
    r_dispfullradius "2"
    r_dispusestaticmeshes "0"
    r_drawdecals "0"
    r_drawentities "1"
    r_drawflecks "0"
    r_drawlights "0"
    r_drawmodeldecals "0"
    r_drawrain "0"
    r_drawropes "0"
    r_drawskybox "0"
    r_drawtranslucentrenderables "0"
    r_drawtranslucentworld "0"
    r_drawviewmodel "1"
    r_dynamic "0"
    r_eyeglintlodpixels "0"
    r_eyegloss "0"
    r_eyemove "0"
    r_eyeshift_x "0"
    r_eyeshift_y "0"
    r_eyeshift_z "0"
    r_eyes "0"
    r_eyesize "0"
    r_fastzreject "1"
    r_lightaverage "0"
    r_lightinterp "0"
    r_lod "8"
    r_maxdlights "0"
    r_maxmodeldecal "0"
    r_mmx "1"
    r_modellodscale "0"
    r_occlusion "0"
    r_propsmaxdist "500"
    r_rainalpha "0"
    r_rainalphapow "0"
    r_raindensity "0"
    r_rainlength "0"
    r_Rainprofile "0"
    r_rainradius "0"
    r_RainsideVel "0"
    r_rainsimulate "0"
    r_rainspeed "0"
    r_rainsplashpercentage "0"
    r_rootlod "2"
    r_shadowmaxrendered "32" // 32 = shadows -1 = off
    r_shadowrendertotexture "1" // 1 = shadows 0 = off
    r_shadows "1" // 1 = shadows 0 = off
    r_teeth "0"
    r_WaterDrawReflection "0"
    r_WaterDrawRefraction "1" // 0 = more fps on maps with water
    r_waterforceexpensive "0"
    r_worldlightmin "0.005"
    r_worldlights "1"
    rope_smooth "0"
    rope_wind_dist "0"
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"

    // ---<Hud>---

    hud_centerid "1"
    hud_deathnotice_time "6"
    hud_drawhistory_time "5"
    hud_fastswitch "1"
    hud_saytext_time "12"

    // ---<Mouse>---

    joystick "0"
    lookspring "0"
    lookstrafe "0"
    m_forward "1"
    m_filter "0"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    sensitivity "1.5"
    zoom_sensitivity_ratio "1"

    // ---<SetInfo>---

    setinfo "_ah" "0"
    setinfo "_vgui_menus" "0"
    setinfo "dm" "0"
    setinfo "lefthand" "0"

    ”

    //Official CAL CS:Source Match Config - Version 1.3
    //This is to be used during all offical CAL matches
    //To use this config you type "exec calcss.cfg" in console
    //To report any problems email mike.sek@caleague.com


    rcon sv_lan 0
    rcon sv_maxupdaterate 120
    rcon sv_minupdaterate 20
    rcon sv_unlag 1
    rcon sv_maxunlag .5
    rcon sv_voiceenable 1
    rcon sv_minrate  10000
    rcon sv_maxrate 30000
    rcon sv_mincmdrate 30
    rcon sv_maxcmdrate 100
    rcon sv_minupdaterate 30
    rcon sv_maxupdaterate 100
    rcon sv_client_predict 1
    rcon sv_client_interpolate 1
    rcon sv_client_interp 0.01
    rcon sv_client_cmdrate_difference 30

    rcon mp_autokick 0
    rcon mp_spawnprotectiontime 0
    rcon mp_autocrosshair 0
    rcon mp_autoteambalance 0
    rcon mp_buytime .25
    rcon mp_c4timer 35
    rcon mp_dynamicpricing 0
    rcon mp_fadetoblack 0
    rcon mp_flashlight 1 
    rcon mp_forcecamera 1
    rcon mp_footsteps 1

    rcon mp_freezetime 15
    rcon mp_friendlyfire 1
    rcon mp_hostagepenalty 0
    rcon mp_limitteams 5
    rcon mp_maxrounds 999 // May be set higher to prevent changelevel
    rcon mp_winlimit 0
    rcon mp_playerid 0
    rcon mp_roundtime 1.75
    rcon mp_timelimit 999
    rcon mp_tkpunish 0
    rcon mp_startmoney 800

    //_Set Client vars_
    cl_drawmonitors "0"            // Disables the rendering of ingame "monitors" which contain 3d rendered images.
    cl_ragdoll_physics_enable "0"        // Disables ragdoll.
    cl_show_splashes "0"            // Disables water splashes.
    cl_phys_props_enable "1"        // Enables Phsyics Props.
    cl_phys_props_max "50"            // Maximum amount of Physics props allowed.
    cl_forcepreload "1"            // Forces the game to load all texture and model information into memory on map load.
    cl_restrict_server_commands "0"        // Compatible/needed with serverplugins

    //_Set Render vars_
    r_decals "0"                // Disables decals.
    r_drawbatchdecals "1"            // Enables the rendering of decals in batch.
    r_decal_cullsize "9999"            // Any decals under this size are not rendered.
    r_rootlod "2"                // Base lod of the model in the memory.
    r_lod "-1"                // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
    r_modellodscale "1.0"            // The transitioning power of LOD.
    r_drawmodeldecals "0"            // Models decals, I.E. Blood.
    r_shadowmaxrendered "32"        // Max shadows the game will render.
    r_shadows "0"                // Disables shadows (Change to 1 if you like them.)
    r_shadowrendertotexture "1"        // Rendered the shadow texture causing it to match the player model.
    r_dynamic "0"                // Disables dynamic lights.
    r_propsmaxdist "1200"            // Max distance at which props are rendered.
    r_drawdetailprops "1"            // Enables the rendering of detail props.
    r_occlusion "1"                // Enables the Model Occlusion system.
    r_renderoverlayfragment "0"
    r_3dsky "0"                // Disables the rendering of 3d sky boxes.
    r_waterdrawreflection "0"        // Disables the rendering of water reflections.
    r_waterforceexpensive "0"        // Forces cheap water.
    r_drawflecks "0"            // Disables the sparks and dirt from bullet impacts.
    r_eyes "0"                // Disables eyes in models.
    r_teeth "0"                // Disables teeth in models.
    gl_clear "0"                // Disables the gl_clear convariable!


    //_Set Materials vars_
    mat_monitorgamma "1.6"            // Lower the number the brighter the screen. Only works in fullscreen.
    mat_disable_bloom "1"            // Disables bloom effects.
    mat_hdr_enabled "0"         &

    23-07-2008, 03:22 Geschreven door kwax  

    0 1 2 3 4 5 - Gemiddelde waardering: 0/5 - (0 Stemmen)
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Proficiat!
    Proficiat!

    Uw blog is correct aangemaakt en u kan nu onmiddellijk starten! 

    U kan uw blog bekijken op http://www.bloggen.be/kwax

    We hebben om te starten ook al een reeks extra's toegevoegd aan uw blog, zodat u dit zelf niet meer hoeft te doen.  Zo is er een archief, gastenboek, zoekfunctie, enz. toegevoegd geworden. U kan ze nu op uw blog zien langs de linker en rechter kant.

    U kan dit zelf helemaal aanpassen.  Surf naar http://www.bloggen.be/ en log vervolgens daar in met uw gebruikersnaam en wachtwoord. Klik vervolgens op 'personaliseer'.  Daar kan u zien welke functies reeds toegevoegd zijn, ze van volgorde wijzigen, aanpassen, ze verwijderen en nog een hele reeks andere mogelijkheden toevoegen.

    Om berichten toe te voegen, doet u dit als volgt.  Surf naar http://www.bloggen.be/  en log vervolgens in met uw gebruikersnaam en wachtwoord.  Druk vervolgens op 'Toevoegen'.  U kan nu de titel en het bericht ingeven.

    Om een bericht te verwijderen, zoals dit bericht (dit bericht hoeft hier niet op te blijven staan), klikt u in plaats van op 'Toevoegen' op 'Wijzigen'.  Vervolgens klikt u op de knop 'Verwijderen' die achter dit bericht staat (achter de titel 'Proficiat!').  Nog even bevestigen dat u dit bericht wenst te verwijderen en het bericht is verwijderd.  U kan dit op dezelfde manier in de toekomst berichten wijzigen of verwijderen.

    Er zijn nog een hele reeks extra mogelijkheden en functionaliteiten die u kan gebruiken voor uw blog. Log in op http://www.bloggen.be/ en geef uw gebruikersnaam en wachtwoord op.  Klik vervolgens op 'Instellingen'.  Daar kan u een hele reeks zaken aanpassen, extra functies toevoegen, enz.

    WAT IS CONCREET DE BEDOELING??
    De bedoeling is dat u op regelmatige basis een bericht toevoegt op uw blog. U kan hierin zetten wat u zelf wenst.
    - Bijvoorbeeld: u heeft een blog gemaakt voor gedichten. Dan kan u bvb. elke dag een gedicht toevoegen op uw blog. U geeft de titel in van het gedicht en daaronder in het bericht het gedicht zelf. Zo kunnen uw bezoekers dagelijks terugkomen om uw laatste nieuw gedicht te lezen. Indien u meerdere gedichten wenst toe te voegen op eenzelfde dag, voegt u deze toe als afzonderlijke berichten, dus niet in één bericht.
    - Bijvoorbeeld: u wil een blog maken over de actualiteit. Dan kan u bvb. dagelijks een bericht plaatsen met uw mening over iets uit de actualiteit. Bvb. over een bepaalde ramp, ongeval, uitspraak, voorval,... U geeft bvb. in de titel het onderwerp waarover u het gaat hebben en in het bericht plaatst u uw mening over dat onderwerp. Zo kan u bvb. meedelen dat de media voor de zoveelste keer het fout heeft, of waarom ze nu dat weer in de actualiteit brengen,... Of u kan ook meer diepgaande artikels plaatsen en meer informatie over een bepaald onderwerp opzoeken en dit op uw blog plaatsen. Indien u over meerdere zaken iets wil zeggen op die dag, plaatst u deze als afzonderlijke berichten, zo is dit het meest duidelijk voor uw bezoekers.
    - Bijvoorbeeld: u wil een blog maken als dagboek. Dagelijks maakt u een bericht aan met wat u er wenst in te plaatsen, zoals u anders in een dagboek zou plaatsen. Dit kan zijn over wat u vandaag hebt gedaan, wat u vandaag heeft gehoord, wat u van plan bent, enz. Maak een titel en typ het bericht. Zo kunnen bezoekers dagelijks naar uw blog komen om uw laatste nieuwe bericht te lezen en mee uw dagboek te lezen.
    - Bijvoorbeeld: u wil een blog maken met plaatselijk nieuws. Met uw eigen blog kan u zo zelfs journalist zijn. U kan op uw blog het plaatselijk nieuws vertellen. Telkens u iets nieuw hebt, plaats u een bericht: u geeft een titel op en typt wat u weet over het nieuws. Dit kan zijn over een feest in de buurt, een verkeersongeval in de streek, een nieuwe baan die men gaat aanleggen, een nieuwe regeling, verkiezingen, een staking, een nieuwe winkel, enz. Afhankelijk van het nieuws plaatst u iedere keer een nieuw bericht. Indien u veel nieuws heeft, kan u zo dagelijks vele berichten plaatsen met wat u te weten bent gekomen over uw regio. Zorg ervoor dat u telkens een nieuw bericht ingeeft per onderwerp, en niet zaken samen plaatst. Indien u wat minder nieuws kan bijeen sprokkelen is uiteraard 1 bericht per dag of 2 berichten per week ook goed. Probeer op een regelmatige basis een berichtje te plaatsen, zo komen uw bezoekers telkens terug.
    - Bijvoorbeeld: u wil een blog maken met een reisverslag. U kan een bericht aanmaken per dag van uw reis. Zo kan u in de titel opgeven over welke dag u het gaat hebben, en in het bericht plaatst u dan het verslag van die dag. Zo komen alle berichten onder elkaar te staan, netjes gescheiden per dag. U kan dus op éénzelfde dag meerdere berichten ingeven van uw reisverslag.
    - Bijvoorbeeld: u wil een blog maken met tips op. Dan maakt u telkens u een tip heeft een nieuw bericht aan. In de titel zet u waarover uw tip zal gaan. In het bericht geeft u dan de hele tip in. Probeer zo op regelmatige basis nieuwe tips toe te voegen, zodat bezoekers telkens terug komen naar uw blog. Probeer bvb. 1 keer per dag, of 2 keer per week een nieuwe tip zo toe te voegen. Indien u heel enthousiast bent, kan u natuurlijk ook meerdere tips op een dag ingeven. Let er dan op dat het meest duidelijk is indien u pér tip een nieuw bericht aanmaakt. Zo kan u dus bvb. wel 20 berichten aanmaken op een dag indien u 20 tips heeft voor uw bezoekers.
    - Bijvoorbeeld: u wil een blog maken dat uw activiteiten weerspiegelt. U bent bvb. actief in een bedrijf, vereniging of organisatie en maakt elke dag wel eens iets mee. Dan kan je al deze belevenissen op uw blog plaatsen. Het komt dan neer op een soort van dagboek. Dan kan u dagelijks, of eventueel meerdere keren per dag, een bericht plaatsen op uw blog om uw belevenissen te vertellen. Geef een titel op dat zeer kort uw belevenis beschrijft en typ daarna alles in wat u maar wenst in het bericht. Zo kunnen bezoekers dagelijks of meermaals per dag terugkomen naar uw blog om uw laatste belevenissen te lezen.
    - Bijvoorbeeld: u wil een blog maken uw hobby. U kan dan op regelmatige basis, bvb. dagelijks, een bericht toevoegen op uw blog over uw hobby. Dit kan gaan dat u vandaag een nieuwe postzegel bij uw verzameling heeft, een nieuwe bierkaart, een grote vis heeft gevangen, enz. Vertel erover en misschien kan je er zelfs een foto bij plaatsen. Zo kunnen anderen die ook dezelfde hobby hebben dagelijks mee lezen. Als u bvb. zeer actief bent in uw hobby, kan u dagelijks uiteraard meerdere berichtjes plaatsen, met bvb. de laatste nieuwtjes. Zo trek je veel bezoekers aan.

    WAT ZIJN DIE "REACTIES"?
    Een bezoeker kan op een bericht van u een reactie plaatsen. Een bezoeker kan dus zelf géén bericht plaatsen op uw blog zelf, wel een reactie. Het verschil is dat de reactie niet komt op de beginpagina, maar enkel bij een bericht hoort. Het is dus zo dat een reactie enkel gaat over een reactie bij een bericht. Indien u bvb. een gedicht heeft geschreven, kan een reactie van een bezoeker zijn dat deze het heel mooi vond. Of bvb. indien u plaatselijk nieuws brengt, kan een reactie van een bezoeker zijn dat deze nog iets meer over de feiten weet (bvb. exacte uur van het ongeval, het juiste locatie van het evenement,...). Of bvb. indien uw blog een dagboek is, kan men reageren op het bericht van die dag, zo kan men meeleven met u, u een vraag stellen, enz. Deze functie kan u uitschakelen via "Instellingen" indien u dit niet graag heeft.

    WAT IS DE "WAARDERING"?
    Een bezoeker kan een bepaald bericht een waardering geven. Dit is om aan te geven of men dit bericht goed vindt of niet. Het kan bvb. gaan over een bericht, hoe goed men dat vond. Het kan ook gaan over een ander bericht, bvb. een tip, die men wel of niet bruikbaar vond. Deze functie kan u uitschakelen via "Instellingen" indien u dit niet graag heeft.


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    23-07-2008, 03:15 Geschreven door  

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