// kWAX.cfg // // based on iXX1's
// CRASH? remove mat_dxlevel/mat_forceaniso // BLACK-WHITE? make dxlevel 80/81 or mat_hsv 0
//CEVO FPS Config //---------------------- //Email all questions or concerns to MStevens@cevolved.com //Re-name this config to "autoexec.cfg" to enable
clear echo "***********************" echo "CEVO FPS Configuration v1.3 loaded" echo "http://www.cevolved.com" echo "Email any questions or concerns to MStevens@cevolved.com" echo "***********************"
// FPS Settings // ----------------
//Cl_ Commands
cl_cmdrate "101" // Must be set to 100/101 cl_drawmonitors "0" // changeable cl_ejectbrass "0" // changeable cl_forcepreload "1" // changeable cl_interp "0.01" // Must be set to .01 cl_interpolate "1" // Must be set to 1 cl_lagcomp_errorcheck "1" // changeable cl_lagcompensation "1" // changeable cl_minmodels "1" // changeable cl_min_ct "1" // changeable cl_min_t "1" // changeable cl_predictweapons "1" // changeable cl_pred_optimize "2" // changeable cl_phys_props_max "50" // Must be set to 50+ cl_ragdoll_physics_enable "0" // changeable cl_ragdoll_collide "0" // changeable cl_smooth "1" // changeable cl_smoothtime "0.01" // changeable cl_updaterate "101" // Must be set to 100/101
//Mat_ commands
mat_bloomscale "0" // changeable mat_bumpmap "0" // changeable mat_clipz "1" // changeable mat_colorcorrection "0" // changeable mat_compressedtextures "1" // changeable //mat_debug // Illegal mat_debug_postprocessing_effects "0" // Must be set to 0 mat_debugdepthmode "0" // Must be set to 0 mat_debugdepthval "128" // Must be set to 128 mat_debugdepthvalmax "256" // Must be set to 256 mat_disable_bloom "1" // changeable //mat_dxlevel 90 // Must be set to 81 or higher mat_filterlightmaps "1" // changeable mat_forcehardwaresync "0" // changeable mat_hdr_enabled "0" // changeable mat_parallaxmap "0" // changeable mat_picmip "0" // Must not be higher than 2 mat_reducefillrate "1" // changeable mat_specular "0" // changeable mat_vsync "0" // changeable
//R_ Commands
r_decals "0" // changeable r_decal_cullsize "0" // changeable r_dopixelvisibility "0" // changeable r_drawbatchdecals "0" // changeable r_drawflecks "0" // changeable r_drawmodeldecals "0" // changeable r_dynamic "0" // changeable r_eyes "0" // changeable r_flex "0" // changeable r_lightaverage "1" // Must be set to 1 r_lod "-1" // Must be set to -1/0/1/2 r_maxdlights "32" // Must be set to 32 r_occlusion "1" // changeable r_renderoverlayfragment "0" // changeable r_rootlod "2" // Must be set to 0/1/2 r_shadows "1" // changeable r_shadowmaxrendered "1" // changeable r_shadowrendertotexture "1" // changeable r_teeth "0" // changeable r_waterforceexpensive "0" // changeable r_waterdrawreflection "0" // changeable r_worldlights "2" // Must be set to 2 r_worldlightmin "0.0002" // Must be set to .0002
r_3dnow "1" // changeable r_mmx "1" // changeable r_sse "1" // changeable r_sse2 "1" // changeable r_3dsky 0 // changeable
//Rope_
rope_averagelight "0" // changeable rope_collide "0" // changeable rope_shake "0" // changeable rope_smooth "0" // changeable rope_smooth_minwidth "0" // changeable rope_smooth_minalpha "0" // changeable rope_smooth_maxalphawidth "0" // changeable rope_smooth_maxalpha "0" // changeable rope_smooth_enlarge "0" // changeable rope_subdiv "0" // changeable rope_wind_dist "0.01" // changeable
//Miscellaneous
//+showbudget // Illegal //+showbudget_texture // Illegal //+showbudget_texture_global // Illegal //flush // Illegal //flush_locked // Illegal fps_max "100" // changeable func_break_max_pieces "0" // changeable gl_clear "1" // Must be set to 1 jpeg_quality "100" // Must be set to 100 mp_decals "0" // changeable net_showevents "0" // Must be set to 0 props_break_max_pieces "0" // changeable props_break_max_pieces_perframe "0" // changeable rate "25000" // Must be set to 25000+ snd_flushasync texture_budget_background_alpha "999 // changeable texture_budget_panel_height "0" // changeable texture_budget_panel_width "0" // changeable //timerefresh // Illegal voice_enable "1" // changeable voice_scale "1" // changeable voice_modenable "1" // changeable violence_agibs "1" // changeable violence_hgibs "1" // changeable violence_hblood "1" // changeable violence_ablood "1" // changeable //wait // Illegal //zoom_sensitivity_ratio "1" // changeable
muzzleflash_light "1" cl_buy_favorite_quiet "0" cl_buy_favorite_nowarn "0" cl_autowepswitch "1" cl_autohelp "1" cl_radartype "0" cl_radaralpha "200" cl_locationalpha "150" spec_scoreboard "0" cl_spec_mode "1" cl_team "default" cl_class "default" closecaption "0" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" cam_command "0" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "-1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_wingmanwarrier_centerhack "0" joy_wingmanwarrier_turnhack "0" joy_diagonalpov "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" net_graph "0" net_scale "5" net_graphpos "1" net_graphsolid "1" voice_modenable "1" hud_fastswitch "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" scene_showlook "0" scene_showmoveto "0" func_break_max_pieces "15" suitvolume "0.25" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "sky_day01_06" sv_backspeed "0.6" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "1.0" volume "1.0" snd_pitchquality "1" snd_digital_surround "0" sv_forcepreload "0" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "1" dsp_volume "1.0" dsp_slow_cpu "0" cl_allowupload "1" mp_decals "200.000000" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "1" r_eyegloss "1" skill "1" r_aspectratio "0" con_enable "1" cl_allowdownload "1" cl_forcepreload "0" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/Spray_bullseye.vtf" cl_timeout "30" cl_showpluginmessages "1" tv_nochat "0" cl_cmdbackup "2" sv_unlockedchapters "1" bgmvolume "1" password "" cl_updaterate "100" cl_cmdrate "100.000000" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "100" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "30" budget_peaks_window "30" budget_bargraph_background_alpha "128"
//BUY BINDS //----- //KP_ is the prefix for KeyPad buttons //You may add multiple buy commands to one key //Ex. bind "f1" "buy awp;buyammo1;buy deagle;buyammo2;buyammo2;buyammo2" //Remove the "//" to activate the bind
//bind <key> "buy awp" //bind <key> "buy ak47" //bind <key> "buy m4a1" //bind <key> "buy famas" //bind <key> "buy galil" //bind <key> "buy mp5" //bind <key> "buy tmp" //bind <key> "buy deagle" //bind <key> "buy usp" //bind <key> "buyammo1" //bind <key> "buyammo2" //bind <key> "buy flashbang" //bind <key> "buy hegrenade" //bind <key> "buy smokegrenade" //bind <key> "buy defuser" //bind <key> "vest" //bind <key> "vesthelm"
sv_cheats 1 rate "25000" cl_cmdrate "100" cl_updaterate "100" cl_interpolate "1" cl_interp "0.01" cl_interp_all "0" cl_allowdownload "0" cl_allowupload "0" cl_crosshairalpha "9999" cl_crosshairscale "1500" cl_crosshairusealpha "1" cl_downloadfilter "nosounds" cl_dynamiccrosshair "0" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_pred_optimize "2" cl_resend "2" cl_showfps "1" cl_smooth "1" cl_smoothtime "0.01" cl_timeout "9999" fps_max "101" net_graph "0" //3 net_graphpos "0" net_maxfragments "1280" sv_alternateticks "0" sv_unlag "1" // sound bgmvolume "0" dsp_enhance_stereo "0" dsp_slow_cpu "1" dsp_spatial "40" dsp_speaker "50" dsp_volume "2" dsp_water "14" snd_async_fullyasync "0" snd_digital_surround "0" snd_flushasync "0" snd_mixahead "0.2" snd_musicvolume "0" snd_noextraupdate "1" soundscape_flush suitvolume "0" volume "2" voice_forcemicrecord "0" r_shadows "1" r_shadowmaxrendered "1" r_shadowrendertotexture "1" // radar cl_radar_locked "0" cl_radaralpha "300" cl_radartype "1" overview_health "1" overview_tracks "0" // models cl_min_ct "1" cl_min_t "1" cl_minmodels "1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" r_drawbatchdecals "0" r_drawmodeldecals "0" r_lod "-1" r_lod_noupdate "1" r_maxmodeldecal "0" r_modellodscale "0.1" // tweaks cl_autohelp "0" cl_autowepswitch "0" cl_c4dynamiclight "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_lagcomp_errorcheck "1" cl_logofile "0" cl_observercrosshair "0" cl_phys_props_max "0" cl_predictweapons "1" cl_rumblescale "0" cl_show_splashes "0" cl_wpn_sway_interp "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_antialias "0" mat_bloomscale "0" mat_bufferprimitives "1" mat_bumpbasis "0" mat_bumpmap "0" mat_clipz "1" mat_compressedtextures "1" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_disable_fancy_blending "1" mat_disable_bloom "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastnobump "1" mat_fastspecular "1" mat_filterlightmaps "0" mat_force_bloom "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_hdroverbrightrange "0" mat_monitorgamma "1.6" mat_parallaxmap "0" mat_picmip "2" mat_reducefillrate "1" mat_specular "0" mat_texture_list_all "0" mat_texturelist_directories "0" mat_texturelist_files "1" mat_trilinear "0" mat_vsync "0" mat_wateroverlaysize "0" r_3dsky "0" r_avglight "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "0" r_decals "50" r_DoCovertTransitions "1" r_dopixelvisibility "0" r_drawdetailprops "0" r_drawflecks "0" r_dynamic "0" r_eyeglintlodpixels "0" r_eyegloss "0" r_eyemove "0" r_eyes "0" r_flex "0" r_fastzreject "-1" //1 r_forceWaterLeaf "0" r_lightaverage "0" r_maxdlights "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_norefresh "0" r_occlusion "0" r_PhysPropStaticLighting "0" r_proplightingfromdisk "0" r_renderoverlayfragment "0" r_rootlod "2" r_ropetranslucent "0" r_teeth "0" r_TransitionSensitivity "0" r_updaterefracttexture "0" r_phong "0" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_waterforceexpensive "0" r_waterforcereflectentities "0" r_worldlightmin "0" r_worldlights "0" r_3dnow "1" r_mmx "1" r_sse2 "1" snd_mixahead 0.1 r_sse "1" blink_duration "0" closecaption "0" con_enable "1" decalfrequency "0" flex_smooth "0" func_break_max_pieces "0" gl_clear "0" hud_fastswitch "1" jpeg_quality "100" lod_Enable "1" lod_transitiondist "0" mp_decals "100" muzzleflash_light "1" npc_height_adjust "1" props_break_max_pieces "0" props_break_max_pieces_perframe "0" room_type "0" rope_averagelight "0" rope_shake "0" rope_smooth "0" rope_smooth_enlarge "0" rope_subdiv "0" rope_wind_dist "0" showhitlocation "1" sv_alternateticks "0" sv_forcepreload "1" violence_ablood "1" violence_agibs "1" violence_hgibs "1" violence_hblood "1"
//Hud settings cl_showfps 1
//Fps settings fps_max 101
//Crosshair settings cl_dynamiccrosshair "0"
//misc cl_radaralpha 255
//alias alias 800 "rcon mp_startmoney 800" alias 16000 "rcon mp_startmoney 16000" alias rr "rcon mp_restartgame 1" alias lo3 "rcon zb_lo3" alias ko3 "rcon zb_ko3" alias war "connect 91.194.236.201:27017; password play" alias war2 "connect 217.163.31.58:27015; password 1337" alias ed "rcon exec ed" alias cfg "rcon exec server" alias pw "rcon_password appel" alias pw2 "rcon_password 548502" alias dd2 "rcon changelevel de_dust2" alias nuke "rcon changelevel de_nuke" alias inferno "rcon changelevel de_inferno" alias train "rcon changelevel de_train" alias season "rcon changelevel de_season" alias fire "rcon changelevel de_cpl_fire" alias mill "rcon changelevel de_cpl_mill" alias strike "rcon changelevel de_cpl_strike" alias russka "rcon changelevel de_russka" alias tuscan "rcon changelevel de_tuscan" alias cbble "rcon changelevel de_cbble" alias contra "rcon changelevel de_contra" alias losttemple "rcon changelevel de_losttemple_pro" alias villa "rcon changelevel de_villa"
clear
//Basic binds
bind - retry bind pause "pause" bind F8 "toggleconsole" bind f "impulse 100" bind mouse5 lastinv bind q "+moveleft; cl_Righthand 1" bind d "+moveright; cl_righthand 0" bind shift +speed
//Alias binds
bind F9 "cl_crosshairscale 2500"
// To enable some CVARS to load. // ***************************** sv_cheats "1"
// Rates // *****
cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 101 cl_interpolate 1 cl_cmdbackup 2 cl_cmdrate 101 cl_interp 0.01 cl_smooth 1 rate 25000
// Graphics // ********
r_3dsky "0"
cl_lagcompensation "1" cl_allowdownload "0" cl_forcepreload "1" cl_drawmonitors "0" gl_clear "0"
mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_softwarelighting "0" mat_reducefillrate "1" mat_mipmaptextures "1" mat_filtertextures "1" mat_monitorgamma "1.6" mat_disable_bloom "1" mat_softwareskin "0" mat_hdr_enabled "0" mat_parallaxmap "0" mat_forceaniso "0" mat_bloomscale "0" mat_fastnobump "1" mat_trilinear "0" mat_antialias "0" mat_specular "0" mat_diffuse "1" mat_bumpmap "0" mat_picmip "0" mat_clipz "1" mat_vsync "0"
mp_decals "50"
r_decal_cullsize "0"
// Models // ******
r_propsmaxdist "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" r_worldlightmin "0" r_worldlights "0" r_flex "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_decals "50" r_waterforceexpensive "0" r_worldlightmin "0" r_worldlights "0" r_PhysPropStaticLighting "0" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_drawdetailprops "0" r_drawmodeldecals "0" r_avglightmap "0" r_renderoverlayfragment "0" r_radiosity "4" r_occlusion "0" r_shadowmaxrendered "1" r_rootlod "-1" r_lod "0" r_modellodscale "0.1" r_drawbatchdecals "0"
cl_ejectbrass "0" cl_minmodels "1" cl_min_ct "1" cl_min_t "1"
fog_enable "0" fog_enableskybox "0"
mp_decals "50"
showhitlocation "1"
// Ropes // *****
rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0" sv_forcepreload "1"
// Ragdoll // *******
cl_ragdoll_physics_enable "0" cl_phys_props_enable "0" cl_phys_props_max "0" cl_wpn_sway_scale "0" cl_ragdoll_collide "0"
// Water // *****
fog_enable_water_fog "1" r_waterdrawreflection "0" r_waterforceexpensive "0"
// Weather // *******
r_rainalpha "0" r_ropetranslucent "0" r_rainlength "0" r_rainalphapow "0" r_raindensity "0" r_rainradius "0" r_rainspeed "0" r_rainwidth "0" r_rainsimulate "0" r_rainsplashpercentage "0" r_RainProfile "0" r_RainSideVel "0"
// Sound // *****
snd_flushasync soundscape_flush volume "1" sv_voiceenable "0" voice_scale "1" voice_modenable "0" voice_enable "0"
// Screen // ******
r_dynamic "0" r_lightinterp "0" r_avglight "0" r_lightaverage "0"
// Stuff // *****
props_break_max_pieces "0" func_break_max_pieces "0" props_break_max_pieces_perframe "0"
// Misc. // *****
con_enable "1" weapon_showproficiency "1"
echo "Autoexec.cfg loaded."
// kwxswtch BINDS
bind home swp1 bind mouse4 "swp"
//Official CAL CS:Source Live On Three - Version 1.3 //This is to be used during all offical CAL matches //To use this config you type "exec lo3.cfg" in console //To report any problems email mike.sek@caleague.com
alias "wait10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait" alias "wait50" "wait10; wait10; wait10; wait10; wait10" alias "wait100" "wait50; wait50" alias "wait500" "wait100; wait100; wait100; wait100; wait100" alias "wait1000" "wait500; wait500" rcon sv_cheats 1 rcon say "lo3.cfg executed"; rcon say lo3 wait100 rcon mp_restartgame 1 wait50 wait100;wait100;wait50 rcon say lo2 rcon mp_restartgame 1 wait100;wait100;wait100 rcon say lo1 rcon mp_restartgame 3 wait100;wait100;wait100;wait100; rcon say "->-- LIVE --<-"; rcon say "-->- LIVE -<--"; rcon say "---> LIVE <---";
exec cadre exec CEVOFPS
r_drawothermodels 2
alias swp "swp3" // verander swp2 in swp1 hier en op 4de lijn alias swp1 "bind a +fasts; bind mouse5 slot2; clear; echo [D]ouble [S]witch - [K]nife; alias swp swp2" alias swp2 "bind a lastinv; bind mouse5 lastinv; clear; echo [S]ingle [S]witch; alias swp swp3" alias swp4 "bind a +fasts2; clear; echo [D]ouble [S]witch - [P]istol; alias swp swp2" alias swp3 "bind a swtch; bind mouse5 slot2; clear; echo [F]ast [S]witch - [K]nife; alias swp swp2" alias swtch "use weapon_knife; use weapon_awp; use weapon_scout" //#DiGiBattles
rcon sv_lan 0 rcon sv_maxupdaterate 120 rcon sv_minupdaterate 60 rcon sv_unlag 1 rcon sv_maxunlag .5 rcon sv_voiceenable 1 rcon sv_minrate 10000 rcon sv_maxrate 30000 rcon sv_mincmdrate 30 rcon sv_maxcmdrate 100 rcon sv_minupdaterate 60 rcon sv_maxupdaterate 100 rcon sv_client_predict 1 rcon sv_client_interpolate 1 rcon sv_client_interp 0.01 rcon sv_client_cmdrate_difference 30
rcon mp_autokick 0 rcon mp_spawnprotectiontime 0 rcon mp_autocrosshair 0 rcon mp_autoteambalance 0 rcon mp_buytime .25 rcon mp_c4timer 35 rcon mp_dynamicpricing 0 rcon mp_fadetoblack 0 rcon mp_flashlight 1 rcon mp_forcecamera 1 rcon mp_footsteps 1
rcon mp_freezetime 15 rcon mp_friendlyfire 1 rcon mp_hostagepenalty 0 rcon mp_limitteams 5 rcon mp_maxrounds 0 rcon mp_winlimit 0 rcon mp_playerid 0 rcon mp_roundtime 1.75 rcon mp_timelimit 999 rcon mp_tkpunish 0 rcon mp_startmoney 800
rcon sv_airaccelerate 10 rcon sv_allowdownload 1 rcon sv_allowupload 1 rcon sv_alltalk 0 rcon tv_transmitall 1 rcon tv_delay 90 rcon sv_cheats 0 rcon sv_friction 4 rcon sv_gravity 800 rcon sv_maxrate 30000 rcon sv_maxspeed 320 rcon sv_minrate 0 rcon sv_stepsize 18 rcon sv_stopspeed 75 rcon sv_timeout 65 rcon sv_voicecodec vaudio_miles
rcon mp_allowspectators 1 rcon decalfrequency 60 rcon host_framerate 0 rcon mp_logdetail 3 rcon log on
rcon say "DiGiBattles War Config Executed" alias +fasts2 "slot2" alias -fasts2 "lastinv" alias +fasts "use weapon_knife" alias -fasts "lastinv"
//Official CAL CS:Source Live On Three - Version 1.3 //This is to be used during all offical CAL matches //To use this config you type "exec lo3.cfg" in console //To report any problems email mike.sek@caleague.com
alias "wait10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait" alias "wait50" "wait10; wait10; wait10; wait10; wait10" alias "wait100" "wait50; wait50" alias "wait500" "wait100; wait100; wait100; wait100; wait100" alias "wait1000" "wait500; wait500" rcon say "Warmup Config Loaded"; rcon say Warmup On 3 wait100 rcon mp_restartgame 1 wait50 exec warmupcss.cfg wait100;wait100;wait50 rcon say Warmup on 2 rcon mp_restartgame 1 wait100;wait100;wait100 rcon say Warmup on 1 rcon mp_restartgame 3 wait100;wait100;wait100;wait100; rcon say "->-- WARMUP --<-"; rcon say "-->- WARMUP -<--"; rcon say "---> WARMUP <---";
sv_cheats 1
mat_forcemanagedtextureintohardware "1" mat_antialias "0" //AA Level, set to 0 if crap graphics card (Below Ati9800/Nvidia6600) mat_forceaniso "2" //AF Level mat_picmip "1" //Texture Level mat_reducefillrate "1" //Shader Detail mat_disable_bloom "1" mat_bumpmap "0" mat_clipz "1" mat_diffuse "1" mat_wateroverlaysize "16" mat_mipmaptextures "1" mat_compressedtextures "1" mat_bloomscale "0" mat_fastnobump "1" mat_disable_fancy_blending "1" mat_filtertextures "1" mat_fastspecular "1" mat_filterlightmaps "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_hdr_enabled "0" mat_specular "0" mat_parallaxmap "0" mat_softwareskin "0" mat_softwarelighting "0" mat_forcehardwaresync "0" mat_hdr_level "0"
//Cl cl_phys_props_enable "0" cl_phys_props_max "0" cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" cl_ejectbrass "0" cl_show_splashes "0" cl_forcepreload "1" cl_downloadfilter "nosounds" cl_allowupload "1" cl_allowdownload "0" cl_autohelp "0" cl_detail_max_sway "0" cl_detail_avoid_recover_speed "0" cl_detail_avoid_force "0" cl_radaralpha "255" //Radar more visible cl_radartype "1" //Set to 1, allows radaralpha to be used cl_autowepswitch "0" cl_c4dynamiclight "1" cl_showtextmsg "1" cl_locationalpha "150" cl_timeout "30" cl_drawmonitors "0" cl_detaildist "0" cl_detailfade "0" cl_wpn_sway_scale "0"
//R r_shadows "1" r_propsmaxdist "0" r_lod "2" //Model Related r_spray_lifetime "2" r_waterforceexpensive "0" r_eyemove "0" r_avglight "1" r_rootlod "3" //Model Related r_drawdetailprops "0" r_drawflecks "0" r_ropetranslucent "0" r_renderoverlayfragment "0" r_lightmap "-1" //r_cheapwaterstart "1" //r_cheapwaterend "1" //r_WaterDrawRefraction "0" //r_WaterDrawReflection "0" r_waterforcereflectentities "0" r_teeth "0" r_flex "0" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyegloss "0" r_avglightmap "0" r_radiosity "4" r_occlusion "0" r_shadowmaxrendered "16" //Only 16 proper shadows will be rendered, rest will be a blur r_shadowrendertotexture "1" r_worldlightmin "0" r_worldlights "0" r_avglight "0" r_lightaverage "0" r_dynamic "1" r_maxdlights "0"
r_PhysPropStaticLighting "0" r_visualizeproplightcaching "1" r_pixelvis_partial "0" r_ropebatch "0" r_flashlightmodels "0" r_updaterefracttexture "0" r_phong "0" r_DrawSpecificStaticProp "0" r_flashlightrendermodels "0" r_flashlightrenderworld "0" r_maxnewsamples "3" r_minnewsamples "1" r_ambientfactor "2"
mat_framebuffercopyoverlaysize "16" mat_bloomamount_rate "0" mat_hdr_tonemapscale_max "2" mat_hdroverbrightrange "0"
//Rain r_rainalpha "0" r_rainalphapow "0" r_raindensity "0" r_rainlength "0" r_RainProfile "0" r_RainRadius "0" r_RainSideVel "0" r_RainSimulate "0" r_rainspeed "0" r_RainSplashPercentage "0" r_rainwidth "0"
//Voice voice_modenable "1" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" voice_fadeouttime "0" voice_dsound "1"
//Snd snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" snd_mixahead "0.08" snd_musicvolume "1.0" snd_pitchquality "1" snd_flushasync
//Dsp dsp_dist_max "20000.00" dsp_enhance_stereo "1" dsp_dist_min "0.0" dsp_water "14" dsp_slow_cpu "0" dsp_enhance_stereo "0"
//Rope rope_smooth "0" rope_wind_dist "0" rope_smooth "0" rope_averagelight "0" rope_collide "0" rope_subdiv "0" rope_smooth_minalpha "255" rope_smooth_maxalpha "255" rope_smooth_maxalphawidth "0" rope_smooth_enlarge "0" rope_smooth_minwidth "0"
//Violence violence_agibs "1" violence_hgibs "1" violence_hblood "1" violence_ablood "1"
//Ai ai_report_task_timings_on_limit "0" ai_think_limit_label "0"
//Npc npc_height_adjust "1"
//Gl gl_clear "0"
//Lod lod_TransitionDist "0"
//Scene scene_showfaceto "0" scene_showlook "0" scene_showmoveto "0"
//Spec spec_scoreboard "0"
//Commentary commentary_firstrun "0"
//Vprof vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512"
//Fog fog_enable_water_fog "0"
//Mouse m_pitch "0.022" m_filter "0" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" zoom_sensitivity_ratio 1
//Muzzleflash muzzleflash_light "1"
//Fps fps_max "101"
//Con con_enable "1"
//Adsp adsp_debug "0"
//Props props_break_max_pieces "0" props_break_max_pieces_perframe "0"
//Func func_break_max_pieces "0"
//Jpeg jpeg_quality "90"
//Blink blink_duration "0.0"
//Weapon weapon_showproficiency "0"
//Overview overview_health "1"
//Soundscape soundscape_flush
//Hud hud_fastswitch "1" hud_centerid "1" hud_saytext_time "4" //Time in seconds chat displays on screen hud_deathnotice_time "6" hud_drawhistory_time "5"
//Network rate "30000" cl_cmdrate "100" cl_updaterate "100" cl_interpolate "1" cl_smooth "0" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_interp "0.05" cl_resend 0.5 cl_smoothtime "0.01" cl_pred_optimize "2" net_maxfragments "1280"
//Netgraph net_graph "0" net_graphpos "120" net_graphheight "64" net_scale "5" net_graphsolid "1"
//Rates Settings cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_updaterate "100" cl_interpolate "1" sv_unlag "1" cl_cmdrate "100" cl_interp "0.01" cl_smooth "1" cl_smoothtime "0.01" cl_resend "6" rate "25000" cl_pred_optimize "2" net_maxfragments "1280" cl_timeout "30" cl_predictweapons "1" net_maxfragments "1280"
//Ingame Quality jpeg_quality "100" mat_monitorgamma "2.2" cl_lagcompensation "1" mat_debug_autoexposure "0" mat_debug_bloom "0" mat_debug_postprocessing_effects "0" mat_debug_process_halfscreen "0" mat_debugalttab "0" mat_debugdepth "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_force_bloom "0" mat_hdroverbrightrange "16" mat_leafvis "0" mat_norendering "0" mat_parallaxmap "0" mat_debugdepthvalmax "256" cl_allowdownload "0" mat_bloomamount_rate "0.05f" mat_bumpbasis "0" cl_allowupload "0" cl_forcepreload "1" cl_drawmonitors "0" gl_clear "0" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "1" r_maxdlights "32" mat_wateroverlaysize "8" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" muzzleflash_light "0" mat_hdr_enabled "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" budget_peaks_window "0" mat_forceaniso "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0" mat_trilinear "0" r_TransitionSensitivity "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_showlightmappage "-1" mat_bufferprimitives "1" mat_disable_lightwarp "1" budget_show_history "0" mat_framebuffercopyoverlaysize "0" budget_history_range_ms "5" mat_surfacemat "0" r_forcewaterleaf "0" r_updaterefracttexture "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" budget_history_numsamplesvisible "0" mat_picmip "1" mat_clipz "1" r_phong "0" lod_TransitionDist "0" mat_vsync "0" r_decal_cullsize "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" flex_smooth "0" r_lod_noupdate "1" r_worldlightmin "0" sv_alternateticks "0" r_worldlights "0" r_flex "0" r_eyeshift_y "0" r_worldlightmin "0" mat_shadowstate "0" r_worldlights "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_decals "10" r_waterforceexpensive "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_waterforceexpensive "0" r_worldlights "2" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_drawflecks "0" r_occlusion "0" cl_logofile "0" demo_recordcommands "1" r_shadowmaxrendered "32" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" cl_rumblescale "0" cl_ejectbrass "0" mp_decals "1" net_showevents "0" r_spray_lifetime "1" showhitlocation "1" r_ambientfraction "0.1" r_ambientboost "0" r_ambientfactor "1" r_waterdrawreflection "0" r_waterforceexpensive "0" r_drawdetailprops "1" r_ropetranslucent "0" r_dynamic "0" r_avglight "1" r_lightaverage "1" g_ragdoll_fadespeed "0" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" lod_enable "1" cl_autohelp "0" cl_c4progressbar "1" hud_centerid "0" dsp_water "14" blink_duration "0" hud_fastswitch "1" closecaption "0"
//Sound Settings snd_flushasync snd_mixahead "0.1" snd_async_fullyasync "0" snd_digital_surround "1" snd_noextraupdate "1" suitvolume "0" dsp_enhance_stereo "0" dsp_slow_cpu "1" dsp_spatial "40" dsp_speaker "50" dsp_volume "2" hud_centerid "1" cl_downloadfilter "none" snd_profile "0" volume "1" sv_voiceenable "0" voice_scale "1" voice_modenable "0" voice_enable "0"
// These cvars boost your fps dramaticly r_3dsky "0" r_sse "1" r_sse2 "1" r_mmx "1"
props_break_max_pieces "0" func_break_max_pieces "0" props_break_max_pieces_perframe "0" con_enable "1" weapon_showproficiency "1"
//Ropes rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0"
//Models cl_ragdoll_physics_enable "0" r_modellodscale "1" cl_ragdoll_collide "1" cl_phys_props_max "50" r_maxmodeldecal "0" r_drawmodeldecals "0"
//Blood Settings violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1"
// BUNNYHOP BINDS
bind "INS" "sks" //bind c sks alias sks sk1 alias sk1 "bind mwheelup invprev; bind mwheeldown invnext; bind space +cjump; clear; echo [N]ormal [M]ousewheel; impulse 100; alias sks sk2" alias sk2 "bind mwheelup +jump; bind mwheeldown +jump; impulse 100; bind space +cjump; clear; echo [A]dvanced [M]ousewheel; alias sks sk1"
// CROUCHJUMP BINDS
//bind "KP_PGDN" "jumptoggle" alias jumptoggle "JumpOn" alias JumpOn "bind space +cjump; echo [C]rouchjump [A]ctivated; alias jumptoggle JumpOff" alias JumpOff "bind space +jump; echo [C]rouchjump [D]eactiveted; alias jumptoggle JumpOn" alias +cjump "+jump; +duck" alias -cjump "-jump; -duck"
// RAGDOLL BINDS
bind F5 boe alias boe bo1 alias bo1 "cl_ragdoll_physics_enable 0; clear; echo RAGDOLLS OFF; alias boe bo2" alias bo2 "cl_ragdoll_physics_enable 1; clear; echo RAGDOLLS ON; alias boe bo1"
// VOICESPAM BINDS
//bind , "extoggle" alias extoggle exon alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff" alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon"
// CROSSHAIR BINDS
bind "i" "incrementvar cl_crosshairusealpha 0 1 1"
bind o "otherc" alias otherc otherc1 alias otherc1 "cl_crosshaircolor 1; cl_crosshairusealpha 1; alias otherc otherc2" alias otherc2 "cl_crosshaircolor 2; cl_crosshairusealpha 1; alias otherc otherc3" alias otherc3 "cl_crosshaircolor 3; cl_crosshairusealpha 1; alias otherc otherc4" alias otherc4 "cl_crosshaircolor 4; cl_crosshairusealpha 1; alias otherc otherc5" alias otherc5 "cl_crosshaircolor 5; cl_crosshairusealpha 1; alias otherc otherc6" alias otherc6 "cl_crosshairusealpha 0; alias otherc otherc1"
//alias "+color" "+attack; cl_crosshaircolor 0" //alias "-color" "-attack; cl_crosshaircolor 3" //alias Coloron "bind mouse1 +color; bind F4 Coloroff" //alias Coloroff "bind mouse1 +attack; cl_crosshaircolor 3; bind F4 //Coloron" //bind F4 Coloron //echo "press mouse3 to toggle color-attack on and off"
alias "+color" "+attack; +impulse" alias "-color" "-attack; -impulse" alias Coloron "bind mouse1 +color; bind F4 Coloroff" alias Coloroff "bind mouse1 +attack; cl_crosshaircolor 3; bind F4 Coloron" // bind F4 Coloron
// echo "press mouse3 to toggle color-attack on and off"
// NETGRAPH BINDS
bind n +ngra alias +ngra "net_Graph 3; cl_showfps 2" alias -ngra "net_Graph 0; cl_showfps 0"
// SPRAYTOGGLE BINDS
//bind F12 spr alias spr spr1 alias spr1 "cl_logofile materials/vgui/logos/iluvkwax.vtf; clear; echo SPRAY: I <3 Kwax; alias spr spr2 alias spr2 "cl_logofile materials/vgui/logos/decoy_source_ct.vtf; clear; echo SPRAY: CT DECOY; alias spr spr3 alias spr3 "cl_logofile materials/vgui/logos/grafitti.vtf; clear; echo SPRAY: PH34R KWAX; alias spr spr1
// FLASHLIGHTSPAM + SPINBOT BINDS
alias "+impulse" "impulse 100" alias "-impulse" "impulse 100" bind "f" "+impulse" bind "BACKSPACE" "impulse 100" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right"
// TEXTBINDS
bind v "abc" alias abc ab1 alias ab1 "say /aim_bot 1; alias abc ab2" alias ab2 "say /aim_heads 1; alias abc ab3" alias ab3 "say /no_recoil 2; alias abc ab4" alias ab4 "say /no_spread 2; alias abc ab5" alias ab5 "say /no_flash 1; alias abc ab6" alias ab6 "say /no_smoke 1; alias abc ab7" alias ab7 "say /no_walls 1; alias abc ab8" alias ab8 "say /aim_through 1; alias abc ab9" alias ab9 "say /bot_esp 2; alias abc ab1"
//bind , "kirby" alias kirby kirby1 alias kirby1 "say KIRBY GOES D.A.N.C.E.; alias kirby kirby2" alias kirby2 "say (>*-*)>; alias kirby kirby3" alias kirby3 "say (^*-*)>; alias kirby kirby4" alias kirby4 "say (^*-*^); alias kirby kirby5" alias kirby5 "say <(*-*^); alias kirby kirby6" alias kirby6 "say <(*-*<); alias kirby kirby1"
// SUICIDE BINDS
bind end +cyanide alias +cyanide "radio1; slot6; say Suicide sequence initiated. Injecting CYANIDE; radio1; slot6; slot1; drop; slot2; drop; +jump; +left" alias -cyanide "kill; -jump; -left"
// BRIGHTNESS BINDS
bind enter bn alias bn b1 alias b1 "mat_monitorgamma 1.6; echo ; echo ; echo Brightness set for Dark maps; alias bn b2" alias b2 "mat_monitorgamma 2.2; echo ; echo ; echo Brightness set for Light maps; alias bn b1"
// BUYBINDS
alias "deagle" "buy deagle; buy secammo" bind "kp_ins" "deagle" alias "mp5navy" "buy mp5navy; buy primammo" bind "kp_downarrow" "mp5navy" alias "galil" "buy galil; buy famas; buy primammo" bind "kp_pgdn" "galil" alias "ak47" "buy ak47; buy m4a1; buy primammo" bind "kp_end" "ak47" alias "awp" "buy weapon_awp; buy primammo" bind "kp_del" "awp" alias "vest" "buy vest" bind "kp_uparrow" "buy vest" alias "vesthelm" "buy vesthelm" bind "kp_home" "buy vesthelm" alias "hegrenade" "buy hegrenade" bind "kp_leftarrow" "buy hegrenade" alias "flashbang" "buy flashbang" bind "kp_5" "buy flashbang" alias "smokegrenade" "buy smokegrenade" bind "kp_pgup" "buy smokegrenade" alias "allgren" "buy flashbang; buy flashbang; buy hegrenade; buy smokegrenade" bind "kp_plus" "allgren" alias "defuser" "buy defuser" bind "kp_rightarrow" "buy defuser"
// GLOCKSPAM BIND
alias "glock" "buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop; buy glock; drop" bind "." "glock" bind ";" "glock"
//Client settings
fps_max 101 net_Graph 0 cl_minmodels 1; cl_min_t 4; cl_min_ct 3 mp_decals 50 r_decals 50 //cl_logofile materials/vgui/logos/grafitti.vtf sensitivity 1 cl_downloadfilter none alias "dev0" "developer 0" alias "dev1" "developer 1" hud_saytext_time 7
cl_smooth "1" cl_smoothtime "0.1" cl_interp "0.1" cl_lagcompensation "1" cl_allowdownload "1" cl_allowupload "1"
dev1
cl_crosshairscale "2500"
mat_hdr_enabled "0" mat_hdr_level "0" mat_monitorgamma "1.6" r_shadows "1" r_shadowmaxrendered "32" r_shadowrendertotexture "1"
net_graphpos 1 net_Graphheight 150
cl_minmodels 1 cl_min_t 4 cl_min_ct 3
mp_decals 25 r_decals 25 r_shadows 1
cl_phys_props_enable 0 cl_yawspeed 99999
bo1
// ---<Client>---
budget_show_history "0" budget_history_range_ms "5" budget_history_numsamplesvisible "0" cl_autohelp "0" cl_backspeed "999" cl_bob "0.01" cl_bobup "0.5" cl_bobcycle "0.8" cl_forcepreload "1" cl_forwardspeed "999" cl_idealpitchscale "0.8" cl_observercrosshair "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_precacheinfo "1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_sidespeed "999" cl_smooth "0" cl_upspeed "999" con_enable "1" crosshair "1" showhitlocation "1" sv_forcepreload "1"
// ---<Netcode>---
cl_allowdownload "1" cl_allowupload "1" cl_cmdbackup "2" cl_cmdrate "100" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_resend "5" cl_timeout "999" cl_updaterate "100" net_graph "3" net_scale "5" net_graphpos "2" net_graphsolid "1" rate "25000"
// ---<Sounds>---
bgmvolume "0" dsp_enhance_stereo "0" dsp_slow_cpu "1" snd_noextraupdate "1" soundscape_fadetime "9999" soundscape_flush "9999" suitvolume "0" voice_enable "0" volume "0.75"
// ---<Graphics>---
cl_crosshairscale "2250" cl_detaildist "0" cl_detailfade "0" cl_drawshadowtexture "0" cl_dynamiccrosshair "0" cl_ejectbrass "0" cl_radartype "1" cl_scalecrosshair "1" cl_show_splashes "0" cl_showfps "0" fog_enable "0" fog_enable_water_fog "0" fog_enableskybox "0" fps_max "100" g_ragdoll_fadespeed "0" gl_clear "0" jpeg_quality "100" mat_bloom "0" mat_bufferprimitives "1" mat_bumpbasis "0" mat_bumpmap "0" mat_clipz "0" mat_fastnobump "1" mat_fastspecular "1" mat_filterlightmaps "1" mat_filtertextures "1" mat_forceaniso "0" mat_forcedynamic "0" mat_loadtextures "1" mat_mipmaptextures "1" mat_picmip "2" mat_reducefillrate "1" mat_showwatertextures "0" mat_specular "0" mat_trilinear "0" mp_decals "5" muzzleflash_light "0" r_3dnow "0" r_3dsky "0" r_avglight "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "2" r_decals "5" r_dispfullradius "2" r_dispusestaticmeshes "0" r_drawdecals "0" r_drawentities "1" r_drawflecks "0" r_drawlights "0" r_drawmodeldecals "0" r_drawrain "0" r_drawropes "0" r_drawskybox "0" r_drawtranslucentrenderables "0" r_drawtranslucentworld "0" r_drawviewmodel "1" r_dynamic "0" r_eyeglintlodpixels "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyes "0" r_eyesize "0" r_fastzreject "1" r_lightaverage "0" r_lightinterp "0" r_lod "8" r_maxdlights "0" r_maxmodeldecal "0" r_mmx "1" r_modellodscale "0" r_occlusion "0" r_propsmaxdist "500" r_rainalpha "0" r_rainalphapow "0" r_raindensity "0" r_rainlength "0" r_Rainprofile "0" r_rainradius "0" r_RainsideVel "0" r_rainsimulate "0" r_rainspeed "0" r_rainsplashpercentage "0" r_rootlod "2" r_shadowmaxrendered "32" // 32 = shadows -1 = off r_shadowrendertotexture "1" // 1 = shadows 0 = off r_shadows "1" // 1 = shadows 0 = off r_teeth "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "1" // 0 = more fps on maps with water r_waterforceexpensive "0" r_worldlightmin "0.005" r_worldlights "1" rope_smooth "0" rope_wind_dist "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1"
// ---<Hud>---
hud_centerid "1" hud_deathnotice_time "6" hud_drawhistory_time "5" hud_fastswitch "1" hud_saytext_time "12"
// ---<Mouse>---
joystick "0" lookspring "0" lookstrafe "0" m_forward "1" m_filter "0" m_pitch "0.022" m_side "0.8" m_yaw "0.022" sensitivity "1.5" zoom_sensitivity_ratio "1"
// ---<SetInfo>---
setinfo "_ah" "0" setinfo "_vgui_menus" "0" setinfo "dm" "0" setinfo "lefthand" "0"
//Official CAL CS:Source Match Config - Version 1.3 //This is to be used during all offical CAL matches //To use this config you type "exec calcss.cfg" in console //To report any problems email mike.sek@caleague.com
rcon sv_lan 0 rcon sv_maxupdaterate 120 rcon sv_minupdaterate 20 rcon sv_unlag 1 rcon sv_maxunlag .5 rcon sv_voiceenable 1 rcon sv_minrate 10000 rcon sv_maxrate 30000 rcon sv_mincmdrate 30 rcon sv_maxcmdrate 100 rcon sv_minupdaterate 30 rcon sv_maxupdaterate 100 rcon sv_client_predict 1 rcon sv_client_interpolate 1 rcon sv_client_interp 0.01 rcon sv_client_cmdrate_difference 30
rcon mp_autokick 0 rcon mp_spawnprotectiontime 0 rcon mp_autocrosshair 0 rcon mp_autoteambalance 0 rcon mp_buytime .25 rcon mp_c4timer 35 rcon mp_dynamicpricing 0 rcon mp_fadetoblack 0 rcon mp_flashlight 1 rcon mp_forcecamera 1 rcon mp_footsteps 1
rcon mp_freezetime 15 rcon mp_friendlyfire 1 rcon mp_hostagepenalty 0 rcon mp_limitteams 5 rcon mp_maxrounds 999 // May be set higher to prevent changelevel rcon mp_winlimit 0 rcon mp_playerid 0 rcon mp_roundtime 1.75 rcon mp_timelimit 999 rcon mp_tkpunish 0 rcon mp_startmoney 800
//_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_show_splashes "0" // Disables water splashes. cl_phys_props_enable "1" // Enables Phsyics Props. cl_phys_props_max "50" // Maximum amount of Physics props allowed. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_restrict_server_commands "0" // Compatible/needed with serverplugins
//_Set Render vars_ r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_rootlod "2" // Base lod of the model in the memory. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_drawmodeldecals "0" // Models decals, I.E. Blood. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadows "0" // Disables shadows (Change to 1 if you like them.) r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_dynamic "0" // Disables dynamic lights. r_propsmaxdist "1200" // Max distance at which props are rendered. r_drawdetailprops "1" // Enables the rendering of detail props. r_occlusion "1" // Enables the Model Occlusion system. r_renderoverlayfragment "0" r_3dsky "0" // Disables the rendering of 3d sky boxes. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_eyes "0" // Disables eyes in models. r_teeth "0" // Disables teeth in models. gl_clear "0" // Disables the gl_clear convariable!
//_Set Materials vars_ mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" &
23-07-2008, 03:22
Geschreven door kwax
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