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  • Wii: Game 160: LEGO Star Wars: The Complete Saga
  • Wii: Game 159: LEGO Rock Band
  • Wii: Game 158: LEGO Indiana Jones: The Original Adventures
  • Wii: Game 157: The Legend of Zelda: Twilight Princess
  • Wii: Game 156: The Legend of Zelda: Ocarina of Time
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    Ik ben Kim Lannoo, en gebruik soms ook wel de schuilnaam kimmyboy.
    Ik ben een man en woon in Ruiselede (Belgie) en mijn beroep is Student.
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    Nintendo DS + Wii Games!!!
    Welkom op mijn Blog!
    U kunt hier reviews, previews, filmpjes en nog zo veel meer vinden over bijna alle games voor de meest recente spelcomputers van Nintendo, namelijk de Nintendo Wii en de Nintendo DS. Er zal ook tussendoor ook wat nieuws te vinden zijn over de aankomende games of de spelcomputers. Hopelijk is deze blog een nuttige bron aan informatie voor u. Ik begin eerst met de Wii games, daarna zijn de DS games aan de beurt. Opm.: De videorecensies zijn allemaal in het Engels gesproken en van sommige games zou het kunnen dat er alleen maar Engelse (geschreven) recensies te vinden zijn. Vele Groeten, Kimmyboy
    15-11-2009
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Wii: Game 160: LEGO Star Wars: The Complete Saga
    LEGO Star Wars: The Complete Saga
    Insidegamer:

    Omschrijving:

    LEGO Star Wars: The Complete Saga is een combinatie van de twee LEGO Star Wars-games. In dit pakket vind je dus de eerste LEGO Star Wars, die draait om het Star Wars-verhaal uit de films Star Wars Episode I, II en III. Ook bevat het pakket LEGO Star Wars II: The Original Trilogy die het verhaal volgt van Star Wars Episode IV, V en VI die aan het eind van de jaren '70 en begin van de jaren '80 in de bioscopen verschenen. Toch is dit echter niet zomaar een compilatie, de games zijn namelijk samengesmolten tot één grote game. Dit merk je onder andere doordat je met personages uit de eerste game ook in de levels uit de tweede game kunt spelen.

    LEGO Star Wars: The Complete Saga is een actie/adventure-games die het complete Star Wars-verhaal met een hoge dosis slapstickhumor vertellen. Zo gaan personages niet gewoon dood, maar vallen ze in legostukjes uiteen. Je kunt de games met bijzonder veel verschillende personages spelen zoals Luke Skywalker, Han Solo, Princess Leia, Chewbacca, C3PO en nog veel meer. Uiteraard zul je het op moeten nemen tegen vele bekende slechteriken uit het Star Wars-universum zoals Darth Vader, Darth Maul en Count Dooku.

    Releasedatum: 9 november 2007
    Ontwikkelaar: Traveller's Tales
    Uitgever: LucasArts
    Genre: Actie en Avontuur

    Recensie:

    Wist je dat ik vroeger piraat ben geweest? Ik zocht schatten in de Caribbean en bracht daarbij menig vijandelijk schip tot zinken. Dat dat elke keer hetzelfde eiland en hetzelfde schip was, dat interesseerde me niks. Op de vloer van mijn kamertje vochten mijn rode en blauwe piratenboot de mooiste zeeslagen uit (de rode was trouwens een slag groter, dus die won dan meestal). Niet verwonderlijk dus dat ik games als LEGO Star Wars met een vleugje nostalgische gevoelens benader.

    ‘The Complete Saga’ is alweer het derde LEGO Star Wars-spel en is feitelijk een samenvoeging van beide voorgaande games, aangevuld met wat extra content. Dat wil zeggen dat je de Episodes uit de eerste LEGO Star Wars (I, II en III) en die uit ‘The Original Trilogy’ (IV, V, VI) nu allemaal in één game hebt, en dat is natuurlijk wel zo gebruiksvriendelijk. Daardoor is deze game voor iedereen die één van beide voorgaande delen heeft gemist al van waarde.

    Hoewel je het een goedkope actie kunt vinden om van twee bestaande games een nieuwe game te maken, drukt dat de pret absoluut niet. De sterke punten die LEGO Star Wars altijd had, zijn nog steeds goed. Dat wil dus zeggen dat er veel humor in het spel zit en de typische LEGO-stijl de show steelt. Alles dat kapot gaat valt letterlijk in LEGO-deeltjes uiteen en ook alle personages zijn op z’n LEGO’s weergegeven. Dat zijn er in nu totaal 120 trouwens, want de behalve de content uit de oude games biedt The Complete Saga ook nieuwe dingen, waaronder dus nieuwe personages, maar ook nieuwe levels. Een persoonlijke favoriet is de eerste level van Episode II, de achtervolging door Coruscant. Het is een soort race, maar met ook wat puzzelelementen. Dat is een concept dat in meer levels te vinden is en dat maakt het spel wel zo interessant.

    Die puzzelementen zijn een voorbeeld van hoe de gameplay bij vlagen wat leuks in zich heeft. Ook al is LEGO Star Wars absoluut de moeite waard om eens door te spelen, het mist een bepaalde diepgang. Dat is misschien wel logisch, gezien het kinderlijke thema van de game, maar het kan er wel voor zorgen dat je op een gegeven moment afhaakt; level na level rondlopen, mannetjes hakken en items verzamelen gaat vervelen. Gelukkig zijn er een behoorlijk aantal levels die wat afwisseling bieden, maar dan nog zullen de serieuzere gamers onder ons afknappen op de simplistische gameplay.

    Het breekpunt van deze game ligt echter niet in de simpelheid van de gameplay. Het ligt niet bij de afwisseling in levels, de vormgeving van de wereld, de humor of de nieuwe content. Nee, het gegeven dat ‘The Complete Saga’ maakt of breekt is de simpele vraag of je LEGO Star Wars al hebt gespeeld of niet. Zeker als je beide voorgaande delen in bezit hebt, voegt dit spel, dat wel gewoon voor de volle mep in de winkels ligt, niet veel meer toe. Daar staat tegenover dat als je slechts één, of sterker: géén van beide games hebt, dit absoluut de game is die je moet hebben

    Dat is overigens niet alleen doordat je dan die drie of zes episodes kunt spelen die je nog niet had, of door de nieuwe content. Het grote voordeel van ‘The Complete Saga’ is dat het een online gedeelte toevoegt aan de serie, waardoor het mogelijk is om online Co-Op te spelen. Dat is een enorm pluspunt, van LEGO Star Wars is erg gericht op het spelen met een vriend. Dat kan prima samen op een console – is misschien zelfs veel leuker – maar kan nu dus ook via internet. Dat wil overigens niet zeggen dat je het met iemand anders moét spelen; de computer is intelligent genoeg om te doen wat nodig is; als jij op het ene platform gaat staan, dan neemt de computer snel genoeg het andere platform in om de deur te openen, bijvoorbeeld.

    Besluit:

    Eigenlijk zit vooral de voorgeschiedenis van LEGO Star Wars het uiteindelijke cijfer in de weg. Als je totaal niet bekend bent met de serie, kun je rustig een punt bij het cijfer optellen, of uitgaan van het cijfer van het origineel, dat in 2005 een 8,5 kreeg. Maar daarmee is direct het heikele punt aangegeven: ‘The Complete Saga’ lijkt in alles nog op die game uit 2005, bestaat feitelijk gezien gewoon uit twee games die we al kennen. Dat maakt de game niet minder leuk, maar zorgt er wel voor dat je, als je die twee games al hebt, deze links kunt laten liggen.

    Pluspunten:

    + Blijft leuk
    + Nieuwe levels
    + Online Co-Op

    Minpunten:

    - 90 Procent is oude content
    - Weinig verbeterd in 2,5 jaar tijd

    Eindcijfer:

    7+
    --------------------------------------------------------------------------------------------------------------------------------------------------------

    Gamespot:

    LEGO Star Wars: The Complete Saga Review:

    Even if the new bells and whistles aren't enough to bring back established fans, this is still Lego Star Wars at its finest.

    The Good:


    • Gameplay still varied and friendly.
    The Bad:

    • Nearly all of the content is recycled from previous Lego Star Wars games.

    LucasArts and Traveller's Tales happened upon an alchemical combination of nostalgia with the 2005 release of Lego Star Wars, a jovial action adventure game that mined a pan-generational affection for both George Lucas' space opera and those colorful Danish building blocks. Its 2006 sequel was better, largely because it was based on the original trilogy rather than the prequels. Now Traveller's Tales has wrapped the contents of both games into a single package with Lego Star Wars: The Complete Saga. That's a great deal of content, and if you haven't played either Lego Star Wars games, this is a solid package made even better by improved graphics, new levels, and online cooperative play. If you have played either Lego Star Wars games, though, you'll be getting a lot of recycled content here, which makes The Complete Saga harder to recommend.

    The basic appeal of Lego Star Wars is that it lets you act out some of the more memorable Star Wars moments with cute little Lego people, a concept that hits so many different nostalgia triggers with such precision that it almost seems sinister. The game itself is an action adventure with a heavy focus on puzzle-solving and cooperative play, often at the same time. You'll make your way through the Naboo palace, the cloning facility on Kamino, the streets of Mos Eisley, the corridors of the Death Star, and other distinct locales, with a small party of various characters in tow. While there are literally dozens of characters that you can unlock and play as, they all fit neatly into a few different character classes, each with unique and appropriate abilities.

    Though you can control only one character at a time, you can switch between which character you're controlling on the fly, and much of the game is deliberately designed to force you to switch back and forth between characters often, making full use of their various abilities. Of course, all the characters and vehicles, and large portions of the environments, are made out of Legos, which creates a surreal, playful kind of aesthetic. It also figures into the gameplay pretty often, as you often have to build objects to progress. The game breaks away from the action adventure format on occasion for a vehicle sequence, such as the pod race from The Phantom Menace or the attacks on the Death Star. They're rarely as polished or intuitive as the action when you're on foot, but they work well enough and break up the action nicely.

    The group-based format has always made Lego Star Wars ideal for playing with another person, and in The Complete Saga for the PlayStation 3 and Xbox 360, you can finally play the game cooperatively over the Internet. This is far and away the most significant addition to this package, and it's been nicely integrated, making it easy for another player to jump into the game at almost any point. In addition to online play, The Complete Saga features a number of other upgrades, mostly pretty minor. A few new gameplay sequences, such as the pursuit of bounty hunter Zam Wessell through Coruscant from the beginning of Attack of the Clones, have been added. Other sequences have been changed, such as the gunship cavalry chapter near the end of Attack of the Clones, which now has less of a gun-blazing shooter feel and features some puzzle elements.

    Since this is the first time the content from the original Lego Star Wars has appeared on current-generation consoles, all of the visuals have been enhanced for the Xbox 360 and PlayStation 3. It makes the whole game look about as good as Lego Star Wars II did when it was on the 360 last year, with sharper textures, a nice plasticized shine on the characters, and loads of focus effects. Save for widescreen support, the Wii version doesn't look much different from the original releases, nor does it make much use of the system's motion controls. Without the improved graphics or the online play found in the Xbox 360 and PlayStation 3 versions, The Complete Saga on the Wii is a bit less appealing.

    Many of the changes and additions in The Complete Saga are the types that only those who've played through Lego Star Wars I or II would notice, and that's the rub. For those who've already played one of the Lego Star Wars games, a full half of what The Complete Saga has to offer will be recycled. The online co-op play in the 360 and PS3 versions helps, since playing the game with another person can change the dynamic and pacing of the game quite a bit, but otherwise it would be much more cost-effective to just pick up a used copy of the one you haven't played.

    Eindcijfer:

    7.0

    Walkthrough:

    http://www.gamefaqs.com/console/wii/file/939578/51249

    15-11-2009 om 13:56 geschreven door kimmyboy  

    0 1 2 3 4 5 - Gemiddelde waardering: 0/5 - (0 Stemmen)
    Categorie:Wii:Action/Adventure
    » Reageer (0)
    14-11-2009
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Wii: Game 159: LEGO Rock Band
    LEGO Rock Band
    Insidegamer:

    Omschrijving:

    In LEGO Rock Band kun je zelf een personage creëren, waarmee je het podium op kunt gaan. Goed presteren in de nummers, waarin Rock Band-gameplay centraal staat, levert LEGO blokken op die vervolgens weer gebruikt kunnen worden om bijvoorbeeld podiums te bouwen. De game ondersteunt controllers van meerdere muziekspellen.

    Onder andere ‘Song 2’ van Blur, ‘The Final Countdown’ van Europe, ‘Boys and Girls’ van Good Charlotte, ‘Kung Fu Fighting’ van Carl Douglas en ‘So What’ van Pink zijn aanwezig in LEGO Rock Band. De setlist bestaat dus uit een mix van klassieke hits en moderne nummers. Om iedereen mee te kunnen laten spelen, is de moeilijkheidsgraad Super Easy toegevoegd. Dankzij deze lage instapdrempel kan iedereen zich opwerken tot rockster en proberen de nummers uiteindelijk op de Expert-moeilijkheidsgraad te voltooien.

    Releasedatum: 3 november 2009 (USA)
    Ontwikkelaar: Harmonix
    Uitgever: Warner Bros. Interactive
    Genre: Muziek

    Recensie: /
    --------------------------------------------------------------------------------------------------------------------------------------------------------

    Gamespot:

    LEGO Rock Band Review:

    This charming rhythm game is especially good for first-timers, but it's a little light on content.

    The Good:

    • Charming aesthetics  
    • Rock Power Challenges provide an interesting combination of story and gameplay  
    • Setlist has plenty of variety  
    • Rocking out with friends is still great fun.

    The Bad:

    • No online mode  
    • Shorter versions of songs often end too abruptly  
    • No ability to download more music.

    It's impressive how much the minifigs have accomplished through the years, particularly when you consider that they have curved yellow pincers where their hands should be. These easily recognizable Lego figures have already starred in a series of action games that parody popular films, but they are taking a brief break from their lightsaber swinging and whip wielding to rock out with some instruments that are just as plastic as they are. Lego Rock Band is a kid-friendly entry in the ubiquitous rhythm game genre, and it has just enough style and humor to stand out from the sea of note-strumming clones. Sadly, as charming as this accessible rhythm game is, there are a few omissions that make it seem stripped next to other games in the series, most notably the ability to play online. Even though this is a little short on content, Lego Rock Band is still a ton of fun with some friends and has a setlist that's good enough to keep even Rock Band veterans entertained.

    The opening cutscene for Lego Rock Band borrows the same imagery popularized in Rock Band: the band balancing precariously atop a speeding van, whaling on their instruments as they weave down a barren stretch of road in a desert wasteland. However, it doesn't take long for the game to delve into the slapstick humor that has worked so well in previous Lego games. As soon as they enter a city, a charging dinosaur begins to chase them, and in their zeal to avoid his chomping wrath, they crash their van into a million pieces. Luckily for them, Legos can be reassembled in a variety of ways, and they quickly turn their van into a few other vehicles, all while they stand on top rocking. There are a few of these elaborate, always ridiculous cutscenes during the course of your trek to superstardom, and they add a lot to the otherwise predictable experience. It's goofy fun to watch the mute minifigs grunt and gesticulate wildly to get their point across, and these serve as a good reward when you reach a milestone.

    Another Lego-themed highlight pops up when, during certain performances, the story and gameplay combine in a unique way. Rock Power Challenges have you curing the ailments of your cheering fans through the power of music. In the first such competition, a demolition crew is having trouble razing a dilapidated skyscraper. When they find that their wrecking ball and dynamite are ineffective against the sturdy brick foundation, they turn to you for help. Turning that bass dial up to 11 gets the ground shaking, and by belting out a particularly intense rock song, you can cause that building to topple to the ground. Although Rock Power Challenges do not change the basic gameplay in any way, it's a lot of fun watching your music have a tangible impact in the world, even if the scenarios don't always make much sense. Why would ghosts be chased away by music? If anything, it would make their haunted abode seem even more welcoming. Once you throw logic out the window, these challenges provide a solid detour from the standard jamming.

    Like the other games in the Rock Band series, Lego Rock Band can be played with up to three friends, and a full band is composed of a bassist, guitarist, singer, and drummer. The gameplay hasn't changed at all from the first Rock Band game; you still strum along as notes pour down from the top of the screen. But it's still a lot of fun, especially when you have a few friends really getting into the music. The setlist is an odd blend of classic rock, modern hits, and recent tracks that have quickly lost relevance. The eclectic mix works well because there are just enough good songs to hide the less-than-thrilling ones. For instance, the inclusion of "Ghostbusters" is inspired. The catchy riff and infectious chorus are known by just about everyone, and it's awesome to sing along while everyone laughs at the ridiculous subject matter. This camaraderie also makes it easy to stomach lesser tracks, such as the inane Good Charlotte song "Girls & Boys," since it can be just as much fun to mock their embarrassing lyrics.

    There are a few features in Lego Rock Band that help make it accessible for a wide audience. The most important inclusion is the ability to turn off the kick pedal for drummers. It can be difficult for less-experienced musicians to coordinate all their appendages into a coherent beat, so being able to focus on keeping time with just your arms alleviates many of the frustrations that go along with using the full kit. You also have the option to play a shorter version of any track in the game. This is perfect for players who don't have quite enough free time to play through the entirety of some of the meandering tracks, but the editing leaves a lot to be desired. Songs often abruptly end right before a chorus or guitar solo begins, which can be jarring, even if you aren't familiar with the full-length versions. Furthermore, overdrive notes often appear right at the end of a song, which makes it impossible to take advantage of them.

    Unfortunately, there is no option to expand Lego Rock Band's catalog through the Music Store, so you're stuck with only 45 songs on the disc to play through. Replay value is further hindered by a lack of online functionality, so you cannot challenge friends outside of your home. However, even with these omissions, this is another solid entry in the popular franchise. The charming visuals and goofy story make this a good place to start for Rock Band rookies, and the setlist is quirky enough for everyone else.

    Eindcijfer:

    7.0

    Videoreview:

    14-11-2009 om 14:49 geschreven door kimmyboy  

    0 1 2 3 4 5 - Gemiddelde waardering: 0/5 - (0 Stemmen)
    Categorie:Wii:Rhythm
    » Reageer (0)
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Wii: Game 158: LEGO Indiana Jones: The Original Adventures
    LEGO Indiana Jones: The Original Adventures
    Insidegamer:

    Omschrijving:

    LEGO Indiana Jones: The Original Adventures neemt het leuke en creatieve van LEGO en combineert dit met de actie en bravoure van de eerste drie Indiana Jones-films. De LEGO-gameversie van Indiana Jones beslaat alle drie de delen van de originele trilogie. Met een knipoog naar de films speel jij Dr. Jones en beleef je avonturen in de jungles van Zuid-Amerika, het gebergte van India en al die andere exotische locaties die de fans zeker zullen herkennen. Natuurlijk zullen ook belangrijke personages zoals Marion Ravenwood en Short Round terugkeren als LEGO-poppetjes.

    Kies uit meer dan 60 verschillende personages of maak je eigen held uit andere LEGO-figuurtjes. Elk personage heeft hiernaast zijn eigen vaardigheden die erg handig zullen blijken bij de opdrachten. In elk level zijn er twee speelbare personages. Wanneer je alleen speelt kun je voortdurend tussen deze twee wisselen, maar ook is het mogelijk met z'n tweeën te spelen. Het is dan belangrijk om goed samen te werken en puzzels samen op te lossen, gebruikmakend van de kwaliteiten die uniek zijn voor je eigen personage. Zo kan Indiana Jones objecten op afstand grijpen met zijn zweep en kan Marion Ravenwood hoger springen.

    De game leidt je langs vele bekende locaties waarin je moet zwemmen, springen en klimmen om verder te komen. Ook kun je objecten uit de omgeving oppakken en gebruiken om verder te komen in je missies. Jones kan tijdens zijn avonturen meerdere wapens hanteren zoals pistolen en zijn zweep. Bovendien is het mogelijk objecten zoals speren op te pakken en te gebruiken als wapen.

    Releasedatum: 6 juni 2008
    Ontwikkelaar: Traveller's Tales
    Uitgever: LucasArts
    Genre: Actie en Avontuur

    Recensie: /
    ----------------------------------------------------------------------------------------------------------------------------

    Gamespot:

    LEGO Indiana Jones: The Original Adventures Review:

    The third time is the charm for Traveller's Tales--logical puzzles and great offline co-op play make this the best Lego game yet.


    The Good:

    • Great offline cooperative play  
    • Fun puzzles  
    • Tons of replay value  
    • Very funny.
    The Bad:

    • Lousy friendly AI  
    • Respawning enemies.

    Now that Traveller's Tales has conquered a galaxy far, far away, it has set its sights on giving a Lego makeover to a more terrestrial franchise. Lego Indiana Jones: The Complete Trilogy lets you reenact the key scenes from the first three Indiana Jones movies, with a blocky twist only Lego can provide. The idea of children's building toys pasted atop action-packed adventures may seem strange--and seeing a Lego monkey is rather unnerving--but the enduring charm of the movies is the perfect foundation for some small-scale tomb robbing. The surprise is, even without a nostalgic-powered handcuff fastening you to these stories, the seamless co-op and clever puzzles should be enough to draw even the Indy ignorant into the experience.

    Like the Lego Star Wars games, Lego Indiana Jones is primarily a puzzle-solving game with light combat and platforming elements. While the core experience remains largely unchanged from the previous games, the puzzles are constructed in a much more intelligent and logical manner this time around. Previous Lego games had bewildering sections that would stump even seasoned puzzle-solving veterans, not to mention frustrate casual fans who were just looking for a Star Wars fix. Those tricky sections still exist in Lego Indiana Jones, but now they have been relegated to the bonus missions. Though you'll still spend the majority of your time trying to figure out how to open locked doors or cross perilous pits, the pacing is never halted by overly complex solutions.

    Even though the adventuring is more streamlined this time, the obstacles you'll encounter are quite diverse. Every level seems to throw a new trick your way that will continually keep you on your toes. The most amusing puzzles involve the severe phobias with which certain characters are cursed. Indiana has no fear swinging across molten lava with his whip or leaping over spikes while being run down by a giant boulder, but if you put a snake in front of him, he'll become nearly catatonic. The boss battles also provide a unique twist in every encounter. From having to figure out how to hurt a man who can regenerate his health to fighting against someone who won't stop jumping, these encounters serve as a fun diversion you'll have to solve quickly, lest you find your Lego head popped clean off. Other sections have you using elephants to cross mud, driving a motorcycle while being chased by a group of bikers, and trying to get a monkey to part with some dynamite. There is also a nauseatingly awesome mine cart ride in The Temple of Doom section that, though brief, is quite exhilarating.

    Though the puzzle aspects alone are enough to make Lego Indy worthwhile, the humor makes it enjoyable even for people just watching the action. The silent cutscenes take you through the journey in a much sillier manner than Steven Spielberg originally envisioned. No, you won't see the Lost Ark melt some unfortunate Lego person's face, but you will see Indy's father fall asleep (because he's old!) and even the Harrison Ford look-alike donning a blonde wig to deceive a foolish guard. The humorous touches go beyond just the cutscenes; there are funny nods all around you. If you have time to marvel at the decor when trying to escape from a burning castle, you might see a painting of the Sphinx with a Lego head. Traveller's Tales also included a few references to its previous Lego games. You can see soldiers wearing Darth Vader masks, Belloq mocking C-3PO, and a clever homage to Hoth hidden away in one level.

    It's worth playing the levels a few times just to pick up on all the references, but there is a much more tangible reason than that: They are jam packed with hidden goodies. It's actually impossible to get all the bonus items your first time. There are a number of different character-specific traits, so you'll have to unlock Free mode to see all that every level has to offer. The different traits help keep the tasks varied throughout the game. Indiana has his trusty whip, which can not only help him swing across gaps and grab objects from far away, but can also bring the ladies closer (and steal a quick kiss). There are also scholars who can decrypt hieroglyphics, smaller-sized characters who can squeeze through tiny spaces, craftsmen equipped with a wrench or a shovel, and bad guys who can enter secret Thuggie doors. You'll be lucky to finish 50 percent of this game your first time through, so it's overflowing with replay value.

    Not everything is perfect in Legoland, though. The artificial intelligence is particularly awful. You'll need your AI-controlled pal to help you solve puzzles sometimes, but you'll find your pal less than willing in a few cases. This can be solved either by inviting a friend to play through the game with you (the best option) or plugging in a second controller to move both characters yourself. Trying to coax the AI to do your bidding can be an exercise in frustration, though. The fighting can also get repetitive, especially when a swarm of enemies continually runs at you while you're trying to solve a particularly complex puzzle. Bosses are usually protected by a troop of soldiers, making them more difficult to defeat. Finally, the jumping portions can be very inconsistent. It's not always possible to judge how far away you are from a platform, which leads to many untimely deaths and arduous retries. None of the flaws destroy the enjoyment, but it's disappointing to see the same problems from the previous Lego games rear their head once again.

    The three versions of Lego Indy are nearly identical. The game looks best on the PS3 and 360, but the simple aesthetic works quite well on the Wii. The Wii version does let you use motion controls, but you'll probably ignore that option after it takes you five minutes to dig up a buried treasure. Though it can be fun to snap the controller like a whip if you're feeling feisty. You really can't go wrong no matter which Indy you choose.

    Lego Indiana Jones serves as the expected progression from the Lego Star Wars games. The great pacing, humorous cutscenes, and challenging-but-not-cheap puzzles make this the most enjoyable Lego game yet. It's not the hardest game, but it has enough hidden goodies to make you play through more than once. Both newcomers and diehard fans of Traveller's Tales' previous Lego offerings will find plenty to enjoy here.


    Eindcijfer:

    8.0

    Walkthrough:

    http://www.gamefaqs.com/console/wii/file/944574/53046

    Guide:

    http://guides.ign.com/guides/953315/index.html

    Videoreview:


    14-11-2009 om 10:47 geschreven door kimmyboy  

    0 1 2 3 4 5 - Gemiddelde waardering: 0/5 - (0 Stemmen)
    Categorie:Wii:Action/Adventure
    » Reageer (0)
    12-11-2009
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Wii: Game 157: The Legend of Zelda: Twilight Princess
    The Legend of Zelda: Twilight Princess
    Insidegamer:

    Omschrijving:

    In The Legend of Zelda: Twilight Princess maakt Link zijn terugkeer. Link is opgegroeid in een klein landelijk dorpje en wordt door de burgemeester opgeroepen om deel te nemen aan de Hyrule Summit. Het trekt erop uit zich bewust van het donkere lot dat is neergedaald over het koninkrijk. Wanneer hij in de Twilight Realm terecht komt dat Hyrule bedekt, verandert hij in een wolf en wordt gevangen genomen. Een mysterieus figuur genaamd Midna helpt hem te ontspannen. Met behulp van haar magie gaan ze op weg om het land te bevrijden van de schaduwen.

    Naast Link, Zelda en Midna zijn er een hoop karakters in The Legend of Zelda: Twilight Princess waaronder nieuwe, maar ook oude bekende. Link moet de donkere schaduw over Hyrule verdrijven door puzzels op te lossen en zich een weg te vechten door gevaarlijke kerkers. In de Twilight Realm zal hij gebruik moeten maken van zijn vaardigheden als wolf en de magie van Midna. Naast zijn vertrouwde schild en zwaard kan Link als mens gebruik maken van pijl en boog, vechten op de rug van zijn paard en gebruik maken van een hoop nieuwe en bekende voorwerpen.

    Releasedatum: 8 december 2006
    Ontwikkelaar: Nintendo
    Uitgever: Nintendo
    Genre: Actie en Avontuur

    Recensie:

    Je loopt nu al een half uur in die dungeons rond, naarstig op zoek naar de oplossing om die vervelende deur open te krijgen. Het duurt niet lang meer of je wilt gaan gooien met die Wii-afstandsbediening. En dan heb je het, je hoort een bekende tune en de deur is open. Een gevoel van vreugde bekruipt je, maar hoe kon je in godsnaam zo stom zijn om die logische oplossing over het hoofd te zien?

    In goede games gaan frustratie en voldoening hand in hand. Het is dé reden om een avonturengame te spelen, waarin momenten van frustratie zich in rap tempo afwisselen met momenten van voldoening en zelfs vreugde. De Legend of Zelda-reeks bestaat uit zulke games en de nieuwste telg, Twilight Princess, is hier geen uitzondering op.


    Een essentieel punt in avonturengames is het gevoel dat je op avontuur bent. In Twilight Princess is dit gevoel ongekend groot, je begint aan een epische reis die de daarop volgende tientallen uren niet ophoudt. Na het uitspelen van een goede avonturengame hoor je eigenlijk het gevoel te hebben dat je een heel lang pad hebt afgewerkt, maar dat je niet precies meer weet wat je allemaal hebt uitgevoerd. Dat is in Twilight Princess absoluut het geval en dat kan ook niet anders, want je zult minimaal vijftig uur doen over het fatsoenlijk doorspelen van de game.

    Spelers kruipen uiteraard weer in de huid van Link. Ditmaal is de held geen klein kind of een jonge puber, maar is hij de puberteit ontgroeit en een stoere jongeman geworden. Link neemt het op tegen de duisternis die de wereld Hyrule bedreigt. In voorgaande Zelda’s was de gameplay en het avontuur zelf de kern en stond het verhaal altijd een beetje aan de zijlijn. In Twilight Princess is het juist het verhaal dat het voortouw neemt en de gameplay die daar achteraan raast. Je wordt als speler gepest met plotwisselingen en op het moment dat je denkt dat het verhaal afgesloten wordt, komt er een nieuwe verhaallijn.

    gamenaam screenshot
    Dit klinkt misschien als een middel om de speelduur kunstmatig te verlengen, maar zo voelt dat geen moment. Sterker nog: juist de vorige Zelda’s rekten de gameplay altijd kunstmatig op. Ditmaal is het tempo hoog, wisselen dungeons en tussenwerelden elkaar snel af en krijg je ondertussen te maken met duistere, mysterieuze achterliggende verhalen die niet alleen zeer interessant zijn, maar tegelijk de sfeer versterken. Deze Zelda is de meest duistere tot nu toe en de makers laten duidelijk zien goed met zo’n thema om te kunnen springen. En mocht het thema je niet aanspreken, dan is daar nog het razendsnelle tempo en de perfecte afwisseling die alles goed maken.

    Want hoewel je minstens vijftig uur in dit verhaal rondloopt, krijg je nooit het gevoel dingen overbodig dubbel te moeten doen. Je zult locaties af en toe opnieuw terugzien, maar altijd op een effectieve wijze, waardoor het niet verveelt. Besef eens hoe knap het is van makers om dat zo voor elkaar te krijgen; vijftig uur en dan nooit het gevoel hebben dat het gaat vervelen, dat lukt bijna geen enkele game. De dungeons zitten zelfs zó volgepakt met puzzels en actie, dat je na het uitspelen van zo’n dungeon (wat vaak niet meer dan drie uur hoeft te duren) het gevoel hebt al heel lang bezig te zijn. We zouden het nog scherper willen stellen: één dungeon in deze Zelda staat qua inhoud vaak gelijk aan enkele andere volledige avonturengames.
     
    De dungeons zijn als vanouds leuk. Je zult bekende gebieden tegen komen zoals de Goron Mines, maar ook nieuwe gebieden die we verder niet zullen verklappen. In de nieuwe gebieden kijken fans hun ogen uit, in de bekende gebieden heerst een gevoel van nostalgie dat juist positief is. Het gebrek aan vernieuwing binnen de serie is namelijk wel een punt om even bij stil te staan. Sommige mensen vinden dat Zelda meer moet vernieuwen, dat Nintendo dat aan haar stand verplicht is. Maar is dat wel zo? Is het niet zo dat we allemaal van jongs af aan met Zelda opgevoed zijn, lang moeten wachten op een nieuw deel en dan juist die oude elementen in een nieuw jasje willen?

    Waar die sceptische mensen een beetje gelijk in hebben, is dat de puzzels vrij herkenbaar zijn. Hierdoor slaat het nostalgische gevoel af en toe om naar een déjà-vu. In principe is het hele puzzelgedeelte van Twilight Princess aan twee kapstokken opgehangen: het gebruik van diverse voorwerpen en het wisselen tussen Link en de wolf. De diverse voorwerpen worden in de eerste dungeons vrij kunstmatig toegepast; je vindt bijvoorbeeld een boemerang en moet die vervolgens de hele tijd gebruiken. Later zal Link echter steeds meer moeten wisselen tussen voorwerpen en dan begint het ingewikkelder te worden, maar daardoor ook veel leuker.

    Het wisselen tussen Link en de wolf is een ander essentieel onderdeel van deze nieuwe Zelda. De wolf kan hoog springen en graven, terwijl Link verschillende voorwerpen kan gebruiken. De speler moet dit afwisselen om op sommige punten verder te komen. Dat wisselen kan in het begin nog niet altijd, maar alleen in vaste gebieden. Later ontstaat de mogelijkheid wel om het zelf te bepalen en dan wordt het wisselen naar de wolf voor Twilight Princess wat het tijdreizen voor Ocarina of Time of Link to the Past betekende. Het is een bekende gameplaytruc, maar wel eentje die ontzettend goed werkt en op sommige momenten de spelers tot het uiterste laat gaan. De puzzels zijn het enige waarin je tot het uiterste moet gaan, want Twilight Princess is niet de moeilijkste game die je dit jaar hebt gespeeld. Dat is niet erg, want hierdoor blijft het tempo hoog en verzwakt de game geen moment.

    Wel zullen de meeste fans lichtelijk moeten wennen aan de Wii-afstandbediening. Zwaardvechten, schieten met pijl en boog, het besturen van een vogel of het uitgooien van je vishengel: het is allemaal aangepast voor de unieke besturing van de Wii. Het geeft een kick als je een paar verschillende bewegingen met de afstandbediening goed afwisselt en zo verder komt, maar op enkele momenten is de besturing gewoon niet accuraat. Daarom is de Wii-besturing in deze Zelda wel leuk, maar absoluut geen reden om de game beter te beoordelen dan de GameCube-versie. Sterker nog: na twintig uur met een afstandbediening zwiepen, wens je soms een stabiele controller in je handen te hebben.


    Over de Wii gesproken: deze Zelda is dus een launchtitel voor dat apparaat en dat is nog nooit in de geschiedenis van de Zelda-reeks vertoond. Hiermee krijgt de nieuwe spelcomputer van Nintendo dan ook een enorm kickstart. De game ziet er overigens ook fantastisch uit. Waar enkele collega’s hier in de redactie van InsideGamer zeuren over HD-ondersteuning en andere technische poespas, laat Nintendo heel goed zien dat het gaat om het grafische ontwerp van de game en niet om de technische specificaties van de hardware. Twilight Princess is zo ongelofelijk mooi in elkaar gezet qua tekeningen en visuele stijl, dat het één van de mooiste videogames tot nu toe is en wat ons betreft een stuk mooier dan menig Xbox 360- of PlayStation 3-spel.

    Misschien heeft het er ook mee te maken dat de graphics, en ook het geluid, geen doel zijn in Zelda, maar simpelweg één van de middelen. Verwacht in Zelda geen fancy CGI-tussenfilmpjes of uren gesproken dialogen, maar korte scènes die de speler snel weer terugbrengen naar waar hij de game voor speelt: de gameplay. En toch zul je bij Twilight Princess soms kippenvel krijgen tijdens zo’n scène, omdat de gekozen beelden en sfeer gewoon heel goed aansluiten bij het gevoel dat bij de speler op dat moment heerst. De prachtige muziek werkt daaraan mee; bijna elke wereld heeft een eigen tune die weer net even wat anders klinkt en heel duidelijk meewerkt aan de sfeer.

    Besluit:

    Dat games binnen de Zelda-reeks een topper zijn, is een cliché op zichzelf geworden. Het is zo voorspelbaar om Twilight Princess te bestempelen als één van de betere avonturengames ooit en één van de beste titels van 2006. Toch doen we het, simpelweg omdat de kritiekpuntjes zoals herkenbare puzzels en nostalgie die soms omslaat in een déjà-vu niet genoeg zijn om deze prachtgame af te kraken. Dit is de grootste en meest uitgebreide Zelda tot nu toe, de gameplay en het verhaal razen ondanks die lange speeltijd in een hoog tempo voorbij en visueel gezien heeft Nintendo zeer puik werk afgeleverd. Zelda is wederom de koning(in) van de avonturengames en als we met een schuin oog naar de releaselijsten van de komende twee jaar kijken, dan blijft dat nog wel even zo.

    Pluspunten:

    + Uitgestrekt avontuur van minstens vijftig uur
    + Ondanks lengte weinig herhaling en een hoog tempo
    + Prachtig grafisch ontwerp
    + Puzzels tergen, maar bieden voldoening
    + Mysterieuze, pakkende en uitgebreide verhaallijn

    Minpunten:

    - Herkenbare puzzels slaan soms over van nostalgie naar déjà-vu

    Eindcijfer:

    9.5
    ----------------------------------------------------------------------------------------------------------------------------

    Gamespot:

    The Legend of Zelda: Twilight Princess Review:

    Twilight Princess contains the same expertly designed puzzles and gameplay that you've come to expect, though parts of its presentation feel stuck in the past.


    The Good:

    • Compelling characters and story  
    • outstanding world and puzzle design  
    • longer than most action adventure games  

    terrific graphics, from an artistic perspective.

    The Bad:

    • Wii-specific elements feel tacked on  
    • graphics and sound sometimes go from nostalgic to dated.

    When game consoles transitioned from offering primarily 2D games to polygonal 3D games about 10 years ago, all of the tricks and gameplay ideas that developers had been relying on for years flew right out the window. During this time, Nintendo quickly found its footing and released masterful takes on its old franchises that retained the fun and feeling of the older games while properly updating them in exciting and impressive new ways. 1998's The Legend of Zelda: Ocarina of Time was a prime example of this. It featured a more realistic take on the series' fantasy world than ever before, while implementing innovative new controls and offering a good sense of freedom without making the player feel lost. It's one of the greatest games of all time, so it's hard to fault Nintendo for revisiting that same formula. And that's precisely what the latest game in the series, Twilight Princess, does. For the most part, that's a very good thing, because Twilight Princess is a lengthy adventure packed with many well-designed puzzles and some interesting characters. But once you get over the rush of excitement from a big, new Zelda game having finally arrived, it's hard not to feel a tinge of disappointment--there's a very noticeable lack of evolution here, which makes aspects of the game seem more dated than classic. Even so, there isn't much out there that compares to Twilight Princess, except for the Zelda games that have come before it.

    Like most other Zelda games, Twilight Princess is a retelling of the same basic tale, though this one is not without its twists. There's a princess named Zelda, a land called Hyrule, and a world that's on the verge of destruction if you don't do something to save it. In this installment, there's a darkness creeping across the land, locking it in the eternal dusk of the twilight realm. You play as Link, a humble, pointy-eared boy who lives in a far-off village and herds goats for a living, yet he ends up getting involved in the conflict. The twilight that's infected the land is an alternate reality of sorts, serving as the game's equivalent of A Link to the Past's dark, alternate world, or in some cases, serving the same purposes as the adult Link/child Link differences in Ocarina. The difference here is that when you're in the twilight, you're transformed into a blue-eyed wolf.

    Early on in the game, you meet up with one of the shadow dwellers, an impish little creature named Midna. Midna rides around on your back while you're in wolf form and serves the same purposes as Navi in Ocarina, providing you with the occasional hint. Link's beast form behaves roughly the same as the human form, as far as combat is concerned, but you can't use items. You can, however, access otherwise unreachable areas by following set jump paths that Midna will lead you through. The wolf can also dig and go into a heightened-sense mode that shows off scent trails and other hidden objects. For the first portion of the game, you'll be forced back and forth between forms, but you eventually earn the ability to switch back and forth at will, and some of the game's later puzzles will require you to do just that. You can also ride around on horseback, if you like, but by the time you get to a point when you have large distances to cover, you'll also have the ability to warp around, limiting the horse's usefulness to a couple of combat-oriented sequences.

    Many of the early parts of the game take place outside in the game's overworld and in various outdoor areas as you try to clear the darkness from the land. But along the way, you'll also enter various temples and dungeons to collect new items, solve a wide variety of puzzles, and fight bosses. While most of the game's story sequences take place above ground, these temples are the core of the entire game, and they're very well done, even if they cover a lot of the same ground that you may have seen in past Zelda installments. You start out with a forest temple, make your way to a mine under Death Mountain for your fire temple, scratch your head and try to figure out the inner workings of moving water around in the water temple, and so on. That's not to say they're all taken from old blueprints, though, and some of the later temples take you to somewhat more interesting locales, like a sky temple that demands that you make precise use of your grappling hookshot.

    For the most part, the puzzles are great and rooted in logic. So if you stare at the map long enough and figure out what each lever-pull does, deducing what's going on in the water temple isn't impossible. And once you get movement-enhancing items like the hookshot, you'll be carefully looking at each wall and ceiling, hoping to see a grapple-friendly target that will move you along. You'll push blocks, you'll move cannonballs from room to room in hopes of finding a cannon and clearing a path, you'll fire arrows at targets that cause blocks to move--it's all pretty standard if you've been keeping up with the Zelda series, but the formula still works quite well. However, with the way the puzzles are designed, it's certainly possible for just about any of them to trip you up and cause you to spend an hour or so just wandering around, staring at everything and trying to figure out what to do next. However, none of the puzzles are especially fiendish, which means that you might catch yourself feeling a little foolish when you finally realize that the solution was staring you in the face the entire time. But really, figuring these puzzles out is where the majority of the fun and sense of reward comes from as you play, because most of it's designed extremely well.

    It's good that Twilight Princess' world and puzzle design can carry it, because the combat and boss fights aren't very deep at all. Most enemies just require you to swing your sword at them, which is done by shaking the Wii Remote or shaking the Nunchuk for a spin attack. You can lock onto enemies with the Z trigger and strafe around them, hop back and forth, leap in for a jumping attack, or jump back and out of the way--the same basic moves as past installments. But normally you can just keep on shaking the Wii Remote like a maniac and come out on top against most enemies. There's no finesse to the way the Wii Remote is used, and at times you'll wish that you could just hit a button to swing the sword instead of dealing with all the motion-sensing nonsense. This is especially true in the rare cases that require you to time your sword swings properly, as well as once you start learning a few extra moves, like the shield bash, which is done by shoving the Nunchuk controller forward. Most of the time, performing this move resulted in a spin attack. The combat controls using the Wii Remote may feel somewhat different from past games, but it doesn't draw you into the experience any more than using a standard controller would, and at worst, it's imprecise.

    A few enemies require more advanced tactics, like spinning around to get behind them or using one of your items to make them vulnerable. Just about every boss fight in the game requires you to use more than just your sword and shield. Like in every other recent Zelda game, in Twilight Princess you'll find a new item about halfway through a temple, and you can bet that you'll need that item to take on the boss. There are a few tricky parts, but it's certainly feasible that you'll get through the game's 35-to-40-hour story without running out of hearts and dying. That being said, the boss fights make up for some of their ease by being pretty epic. Almost every one pits you against a giant, screen-filling creature that at least looks tough, even if you're just going to grapple your way onto it and stick your sword in its weak spot over and over again, or use your ball and chain to bust it apart, without even breaking a sweat. Even the final confrontation is relatively easy, and if you get stumped going against any boss, you can ask Midna for help and get a fairly good idea about what you're supposed to be doing. If you want to go off the beaten path, you can find a handful of side tasks to take on, like fishing and some other minigames, but aside from the combat-filled Cave of Ordeals, which is a 50 stage area that acts as a sort of survival mode, these aren't too exciting and the rewards you get for completing them aren't especially helpful.

    Overall, the game is paced well and it keeps you moving more often than not. At one point you have to move around to various statues that are stashed throughout the world, and this bogs down the action a bit, but it's nowhere near the time sink that the late-game sailing marathon that padded out the back end of Wind Waker was. Your time spent in Twilight Princess involves very little back-tracking, and not too much repetition, keeping the focus squarely on original, interesting stuff.

    The Wii was designed with relatively modest graphical capabilities, at least from a technical perspective. So if you spend a lot of time trying to pick apart the visuals of Twilight Princess, you'd notice plenty of low-res textures and jagged edges. But that would be missing the point. Twilight Princess is an excellent-looking game due to some terrific art design. Much has already been said about the art style reverting back to a more mature or realistic look after Wind Waker took the series in a decidedly cartoonlike direction. While there's nothing terribly "mature" about this T-rated game, it looks absolutely great from an artistic perspective. The world itself offers the sort of variety you'd naturally expect from a fantasy game, with everything from lakes to deserts to dungeons, but it's when you start seeing the twilight realm that the game really takes off, visually.

    Twilight realm portals that open up do so with an almost Tron-like glowing, computerized look, and when you teleport around or change forms, that same style shows through, breaking your character into cool, tiny black squares and reforming you in a new place or shape. You're also going to fight a lot of crazy-looking dark shadow creatures, and many of the enemies in Twilight Princess look really nice, up to and including those large boss opponents. At the same time, the game gets a lot of little details right, too. You get a lot of close shots of characters' faces in the game's cutscenes, and their faces are often filled with emotion. The eyes, particularly, convey a lot of soul, which really helps make Link's wolf form work, too. It may have its rough edges here and there, but Twilight Princess is the best-looking launch game on the Wii. Like most other Wii games, you can play this one in 480p and widescreen, if you're so equipped. Playing in progressive scan sharpens things up, which makes some objects look better, but it also makes the edges on everything more jagged-looking.

    The Legend of Zelda series' symphonic-style music has always been great, dating all the way back to the NES original. That same music keeps getting updated, and more new themes have worked their way into the series and become recurring, as well. You'll hear a lot of classic melodies in Twilight Princess, and those help give the game a nostalgic feel. Much like the graphical portion of the game, the music gets by on the strength of the compositions, but at the same time, all of the music is rendered in the same sort of sample-driven, synthesized style that the series has had since the Nintendo 64 days. While that might also give you a dose of nostalgia, it's also really dated. Given that the Wii is running discs on a greater storage capacity than Nintendo games have had in the past, and advances in standards for video game music, it's disappointing that the series hasn't finally moved to full digital recordings. After all, these songs are worthy of an orchestra. Similarly, it's surprising that the game's story is conveyed through text and text alone. Link has always been that sort of blank-slate character that doesn't speak in games, and he doesn't have any lines in Twilight Princess, either. That's a fine stylistic choice, but there's plenty of dialogue in the game coming from other characters, and in this day and age, for a game whose story is as much a factor as this one's is, it should have all been spoken. At least the dialogue is well-written.

    The rest of Twilight Princess' sound is really weird. On one hand, it's using plenty of the same sort of sound effects and battle yelps that the series has relied on, which again will tap into fans' nostalgia for the series. So you'll get the familiar sound of swinging swords, exploding bombs, and all of that. It generally sounds fine, but the game also makes frequent use of the speaker on the Wii Remote, piping a lot of combat noises through it. Unfortunately, this speaker is cheap and tinny, making everything that comes out of it sound distorted and poor. The audio coming through this speaker also chops up fairly frequently, as if it can't maintain a decent connection with the console. Hey, no big deal, right? Just turn the speaker down in the settings menu. That's an option, but some sounds are either only played through the Wii Remote speaker or they're played so quietly on the TV that they lose impact. Having some of the sounds play through this speaker seems like a neat idea, but it doesn't work all that well in practice.

    Objectively speaking, it's still a little disappointing that the series hasn't evolved much at all with this latest installment. You'll almost certainly enjoy the game for its terrific puzzles, colorful characters, and compelling story, but at some point the feeling of nostalgia crosses the line and holds this game back from being as unbelievably good as some of its predecessors. So as impressive of a game as it is, Twilight Princess seems like it could have been so much more with a few presentational updates and more effective and interesting uses of the Wii's unique control scheme. But even without those things, Twilight Princess is a great game that stays extremely true to the Zelda franchise's past. That's excellent news for fans of the series, who'll find in Twilight Princess a true-blue Zelda game with updated visuals, some new twists, plenty of challenging puzzles, and a faithful dedication to the series' roots.

    Eindcijfer:

    8.8

    Walkthrough:

    http://www.gamefaqs.com/console/wii/file/928519/52037

    Guide:

    http://guides.ign.com/guides/748589/index.html

    Videoreview:

    12-11-2009 om 21:04 geschreven door kimmyboy  

    0 1 2 3 4 5 - Gemiddelde waardering: 0/5 - (0 Stemmen)
    Categorie:Wii:Action/Adventure
    » Reageer (0)
    11-11-2009
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Wii: Game 156: The Legend of Zelda: Ocarina of Time
    The Legend of Zelda: Ocarina of Time Boxshot
    Insidegamer:

    Omschrijving:

    Unaniem is iedereen er in principe over eens dat The Legend of Zelda: Ocarina of Time de beste game ooit is. Als er één game de perfectie angstig benadert dan is het deze titel wel. Ocarina of Time speelt ook nu nog als een droom en biedt alles wat de avontuurlijke gamer nodig heeft. Het is ook de eerste 3D-versie van een Zelda-game en het was meteen een schot in de roos. Ook in deze Zelda-game ga je met Link op pad om Zelda te bevrijden van Ganondorf. Hyrule doet zeker voor die tijd erg groot aan en de omgevingen zien er één voor één schitterend uit. Tijdens je avontuur kom je talloze personages tegen die je helpen en de wereld zit vol geheimen en beloningen voor explorerende gamers. Het vechten werkt eenvoudig en leuk en je kunt hiervoor diverse wapens gebruiken, zoals het zwaard en de pijl en boog.

    Ocarina of Time bevat een aantal kerkers en grotten die je moet trotseren en deze hebben allemaal een aparte stijl. De bazen die je hierin tegenkomt zijn allen even imposant en vergen een speciale strategie. De vele puzzels zijn lastig, maar niet onoverkomelijk moeilijk en de soundtrack is grandioos. Het leuke van Zelda-games is dat je steeds meer items vergaart en daarmee verder kunt komen in het verhaal en op plaatsen komen die eerst onbereikbaar waren. Bovendien heeft de game een lange speelduur en het spelen op de Ocarina is erg sterk uitgewerkt. Zoals alles in de game eigenlijk. Ocarina of Time is nog steeds een waar meesterwerk.

    Releasedatum: 23 februari 2007
    Ontwikkelaar: Nintendo
    Uitgever: Nintendo
    Genre: Actie en Avontuur

    Recensie: /
    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Gamespot:

    The Legend of Zelda: Ocarina of Time Review:

    Even after nine years, Ocarina of Time holds up surprisingly well, offering a lengthy and often-amazing adventure.

    The Good:

    • A faithful re-creation of a true classic
    • a lengthy, compelling single-player adventure.
    The Bad:

    • Doesn't automatically save progress like other Virtual Console games do
    • lack of rumble renders the stone of agony useless.

    The Legend of Zelda: Ocarina of Time is, without question, one of the greatest games ever created. It was originally released back in 1998 on the Nintendo 64, and it created a lot of 3D action adventure conventions that are still in wide use today. Now that the game has been rereleased on the Wii's Virtual Console service, players are getting yet another chance to revisit Ocarina's version of Hyrule, Zelda's native kingdom. The game was also released as a free bonus disc for the GameCube back in 2003, so you may already have a version of this game that plays on a Wii. But no matter how you get it, if you haven't played Ocarina before, you should. In fact, you might be a little surprised at how similar some of today's games are to Nintendo's 1998 masterpiece.

    If you're familiar with either of the major Zelda games that have come out in the wake of Ocarina, you know the drill. Link is a simple village boy who doesn't have a whole lot going on, but he's quickly called upon to be a hero. At first, he is tasked with saving those around him, but he eventually gets wrapped up in a much larger plot that has him saving the world from certain destruction at the hands of the evil Ganon. Ocarina of Time's hook is a magical ocarina that you play at various points in the game to open up pathways or transport yourself around the world. While you start out as a childlike Link, the ocarina eventually gives you the power to move through time and become an adult version of Link who has slightly different abilities. Some of the game's later puzzles require you to move back and forth through time. The game's temples and puzzles are expertly crafted, and the gameplay still works just as well today as it did nine years ago. A big part of the game's success probably has to do with the fact that future Zelda games (as well as plenty of knockoffs) stuck quite close to Ocarina's blueprint. Sure, Wind Waker may have replaced the overworld with a whole bunch of water, but once you were out of the boat, the action was largely the same. Twilight Princess is an even bigger return to the scene of the crime, with the switching of the human/wolf form playing the same role that the child/adult Link plays in Ocarina.

    The graphics in Ocarina of Time are showing their age here, but there's still plenty of great-looking stuff in this game. The geometry on the models is awfully simplistic, and the textures are often quite blurry when you compare them to today's standards, but there's an artistry and a design aesthetic that still come through loud and clear. The game also runs at 480p on the Wii, which sharpens up a few of the edges but doesn't make a gigantic difference. The soundtrack doesn't hold up quite as well because the increase in disc space over the years has led to more digitized orchestral scores rather than the synthesized stuff used here. But regardless of that, the music in this game is absolutely terrific, and the sound still works well.

    It's hard to argue about buying a copy of Ocarina of Time when you can get it for $10. Aside from using the controls on the Classic Controller or getting used to the GameCube's gamepad, and the barely-worth-mentioning lack of rumble, this game is definitely worth playing. And if you haven't played it before, consider yourself extra lucky; the rest of us will never be able to recapture the feeling of playing this game for the first time.

    Eindcijfer:

    8.9

    Walkthrough:

    http://www.gamefaqs.com/console/wii/file/937742/39038

    Guide:

    http://guidesarchive.ign.com/guides/437/

    Videoreview:


    11-11-2009 om 18:54 geschreven door kimmyboy  

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    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Wii: Game 155: The Legend of Zelda: A Link to the Past
    The Legend of Zelda: A Link to the Past
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    Omschrijving:

    Iedereen is er over het algemeen over uit dat The Legend of Zelda: A Link to the Past de beste SNES-game is. Dit is uiteraard niet zonder reden, deze game was en is namelijk legendarisch goed. Het bracht het action adventure-genre tot nieuwe hoogtes en de Zelda-serie werd in één klap zeer populair. Met Link trek je er op uit om prinses Zelda uit de klauwen van Ganondorf te redden, dat is althans de essentie van het verhaal. Voordat je hier echter tot in staat bent moet je vele uren ploeteren door de grote wereld Hyrule. Van deze wereld zijn ook nog eens twee versies. Naast de gewone wereld kun je namelijk ook switchen naar de donkere wereld die er ongeveer hetzelfde uitziet, maar toch net iets anders aandoet op veel plaatsen.

    Waar je met Link in het begin nog op zoek gaat naar een legendarisch zwaard, wordt zijn missie daarna een stuk grimmiger. Hij ploegt door vele kerkers en dungeons heen om daar allerlei items te vinden, waarmee hij verder kan komen in het verhaal. De gameplay werkt naadloos en het is een waar genot om met Link de wereld van Hyrule te doorzoeken en zo al de geheimen bloot te leggen. De sterke soundtrack maakt het plaatje perfect af. Deze bijna perfecte game werd later tegen alle verwachtingen in, zowaar nog overtroffen door zijn eigen sequel Ocarina of Time. Maar voor de 2D-gamers zijn er vrijwel geen betere alternatieven voor A Link to the Past.

    Releasedatum: 23 maart 2007
    Ontwikkelaar: Nintendo
    Uitgever: Nintendo
    Genre: Actie en Avontuur

    Recensie:  /
    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Gamespot:

    The Legend of Zelda: A Link to the Past Review:

    A Link to the Past is still great, and it hasn't been rereleased to death like some of Nintendo's other games, making it a great choice for Virtual Console fans.

    The Good:

    • A fantastic adventure, faithfully emulated
    • Still holds up as a quality product, with charming graphics and sound.
    The Bad:

    /

    While Nintendo's last two console platforms have had to wait for a good, long time before getting a game in the Legend of Zelda series, the Wii is already thick with Zelda action. A Link to the Past is the third Zelda game to appear on the platform. While that's a whole lot of Zelda in a very short time, it's hard to argue with the glut when the games are so good. A Link to the Past is, arguably, the greatest Zelda game ever released. And unless you still have a Super Nintendo handy, or you purchased the relatively recent rerelease for the Game Boy Advance, you should lay down some virtual cash and pick this up.

    The story's roughly what you'd expect from the series. Link's a simple guy who lives in a small house in the middle of a forest. He's awoken one rainy night by the voice of Princess Zelda, who has been imprisoned in her castle by an evil wizard. This sets the tale in motion and sets you off on a large adventure in the traditional Zelda style. There are plenty of dungeons to explore and a large overworld to navigate. There's also a dark world to visit, which is a not-quite-right version of the regular, light world. In case you're unfamiliar with the game, this dual-dimension action is much like the young Link/old Link change in Ocarina, or, to a lesser extent, the human/wolf form changes in Twilight Princess. You'll occasionally need to visit the dark side to navigate passages that are blocked on the light side, and vice versa. A Link to the Past is a lengthy adventure, even if you sort of remember what to do from a past play-through. There's a lot to do and see before you reach the final confrontation, and almost all of it is of the highest quality.

    As you'd expect from a Super Nintendo game on the Virtual Console, the emulation is just fine from a speed, graphics, and sound perspective. This game contains some fantastic music, and in its day, the graphics were also fantastic. Those graphics still hold up pretty well, and there's a certain sense of charm to its look that doesn't fade with time. You'll need to use either a GameCube controller or a Classic Controller for the game, and the Classic Controller wins out due to its more Super Nintendo-like button layout.

    If you enjoyed playing Twilight Princess but aren't familiar with many of the other games in the series, you should definitely go back and give A Link to the Past a shot. It won't take long for you to see why many regard this game as the best in the series.

    Eindcijfer:

    8.5

    Walkthrough:

    http://www.gamefaqs.com/console/wii/file/937936/35211

    11-11-2009 om 18:46 geschreven door kimmyboy  

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    08-11-2009
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Wii: Game 154: The Legend of Zelda
    The Legend of Zelda
    Insidegamer:

    Omschrijving:

    De moedige Link begint aan een gevaarlijke reis door de fantasiewereld Hyrule. Gebruik je zwaard, je schild en vooral je verstand om de acht fragmenten van de Triforce te verzamelen en prinses Zelda te redden.

    The Legend of Zelda is het eerste deel uit een van de populairste avonturenseries aller tijden. Het spel werd ontwikkeld door Shigeru Miyamoto en introduceerde tal van innovatieve ideeën waaraan Zelda-spellen tot op de dag van vandaag te herkennen zijn. Niet alleen puilt dit avontuur uit van de actie, het zit vol raadselachtige kerkers en geheime doorgangen. Ontdek of herontdek deze tijdloze klassieker op de Virtual Console.

    Oorspronkelijk voor:NES
    Speelbaar met:Wii-afstandsbediening, traditionele controller en GameCube controller.
    Geoptimaliseerd voor PAL:Nee

    Releasedatum: 8 december 2006
    Ontwikkelaar: Nintendo
    Uitgever: Nintendo
    Genre: Avontuur

    Recensie: /
    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Gamespot:

    The Legend of Zelda Review:

    The Legend of Zelda is the game that started one of Nintendo's best franchises, and it holds up pretty well to this day.

    The Good:

    • The first entry in one of gaming's greatest series
    • Seemingly perfect emulation of the original.
    The Bad:

    • Some elements of the game's design haven't aged very well, but that's to be expected.

    The Legend of Zelda was originally released in 1987, and it was such a landmark event that Nintendo shipped the game on a shiny gold cartridge. This NES game was the first battery-backed game to hit the system, and it was also the first game to introduce us to Link, Zelda, and the evil Ganon. The boomerangs, the bombs, the bow and arrow--many of the key weapons that Link still uses in modern games like Twilight Princess originated nearly 20 years ago. Link's first, classic adventure is now available for the Wii via the Virtual Console service. Like other NES games available on the system, it's a picture-perfect emulation of the original game. But unlike some of those other NES games, this game holds up well enough to be quite playable today.

    The game is broken up into an overworld and nine different dungeons. You get the action only one screen at a time, so when you walk off the edge of the screen, the whole thing scrolls over to show you the next area. This effectively makes the entire overworld one big grid, and each dungeon a smaller grid. But the mazelike map prevents you from just walking exactly where you want to go, and some areas will be inaccessible until you collect certain items. Each dungeon contains items that you'll need to proceed, whether it's a bow and arrow that you'll need to beat a specific boss or a raft that you can use to float from one location to another. While the A button (2 on the Wii Remote) is always your sword, you can select any of your secondary items from a submenu and assign them to the NES B button (1 on your Wii Remote). It was an elegant system for its time, considering the NES controller only had two action buttons to work with. It still functions just fine today.

    While newer Zelda games are focused on often-tricky puzzles, the original game was much more focused on combat. Each screen is full of little critters, like Octoroks, Tektites, and Leevers, too. But the real challenge in this game is finding where everything is. The original NES game came with a handy fold-out map that showed you a handful of useful locations without giving everything away. It was so useful because there's barely any instructive dialogue in the game itself. The signposts and exposition that drive your play in newer Zelda games isn't present at all. So you're left to wander around the game's large overworld, hoping you stumble upon the next level. It's a pretty clear example of how games have evolved over the last 20 years, but chances are you still have some of the harder-to-find locations memorized. If not, you may want to get online and find a map of your own, unless you're content to wander Hyrule's countryside in search of the next point of interest. The journey is half the fun and all, but the size of Zelda's world, combined with a lack of direction, can actually get a little frustrating eventually. Just remember that players of the original had a map to help them right in the box, in case looking up a few things makes you feel all dirty inside. Unless you've got everything memorized, you can expect to spend somewhere between five and 10 hours playing through the game, and after you've completed it once, a remixed second quest becomes playable.

    If you missed this game the first time around, it's still a great deal of fun, as well as an interesting history lesson that shows off what has and hasn't changed about the Zelda series' design after all these years. It's certainly one of the better games currently available for the Virtual Console, but considering the game has been released in plenty of other formats since the original, including the GameCube Zelda bonus disc and a Classic NES Series version for the Game Boy Advance, you may have already played this game fairly recently.

    Eindcijfer:

    7.2

    Walkthrough:

    http://www.gamefaqs.com/console/wii/file/936970/53761

    08-11-2009 om 10:41 geschreven door kimmyboy  

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    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Wii: Game 153: The Legend of the Mystical Ninja
    The Legend of the Mystical Ninja
    Insidegamer:

    Omschrijving:

    Een downloadbare versie van het klassieke spel voor de Super NES. Dit spel kan je via het Winkelkanaal op de Nintendo Wii downloaden.

    Oorspronkelijk voor:Super NES
    Speelbaar met:Traditionele controller en GameCube controller
    Geoptimaliseerd voor PAL:Nee

    Releasedatum: 30 maart 2007
    Ontwikkelaar: KCE Japan
    Uitgever: Nintendo
    Genre: Actie en Avontuur

    Recensie: /
    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Gamespot:

    The Legend of the Mystical Ninja Review:

    The goofy charm of Legend of the Mystical Ninja is hampered by its uneven gameplay.

    The Good:

    • Solid two-player platforming action
    • Includes the first level of Gradius
    • Endearingly bizarre visual style.
    The Bad:

    • Village areas hurt the game's pacing
    • Minigame quality is inconsistent.

    Originally released for the Super Nintendo Entertainment System, The Legend of the Mystical Ninja is an oddball action adventure game with a good deal of personality. Though the core gameplay offers a pretty straightforward 2D side-scroller experience with lots of pit jumping and big boss fights, you'll also spend lots of time wandering around villages, visiting shops, and playing minigames. There's something appealing about how the game presents itself, and as a platformer that's more fun with two players, it's a bit of a rarity. Overall, it's a fun experience that gets hobbled by the clunky village areas and the inconsistent quality of the minigames.

    The Legend of the Mystical Ninja starts off with our heroes, Kid Ying and Dr. Yang, investigating the appearance of marauding ghosts in their village. Before long, their mostly nonsensical adventure has them traveling all over Japan, fighting a cadre of ridiculous enemies. The game is primarily a 2D side-scroller, where you'll do plenty of hopping about and whacking enemies, as well as the occasional light puzzle solving. The action levels usually culminate in a big, ridiculous boss fight against a giant pink octopus, a man carrying a huge platform of lanterns while wearing a samurai mask, a disembodied Buddha face, or something else equally bizarre. Kid Ying and Dr. Yang each have functionally identical weapons that can be upgraded by picking up special lucky-cat statues from felled enemies. There are multiple upgrade levels, with Kid Ying's ultimate weapon being a yo-yo and Dr. Yang getting a roll-out party blower. The most distinctive quality of the action levels is the fact that two players can go through them simultaneously. This can lead to the occasional accidental death as one character pushes forward, knocking the other character into an enemy or a pit filled with bamboo spikes. The upside is that two players can make short work of a boss, and you can also piggyback on one another to make getting across tricky jumps easier.

    While the action levels in The Legend of the Mystical Ninja are fun, they're regularly interrupted by village areas, which are filled with strolling enemies, as well as houses and shops where you'll find health-replenishing food and ability-enhancing equipment to buy. You'll also find a variety of minigames here, which range from a crummy quiz-show game to a slightly inaccurate re-creation of the first level of Gradius. The problem with the villages is that you need to explore them to find the entrance to the next 2D side-scrolling level. The villages aren't massive, but there's no kind of map system and it's easy to get lost. It's a tedious process, especially since the controls here feel clunky.

    The village areas don't entirely ruin the experience, but they hurt the overall pacing and make The Legend of the Mystical Ninja harder to recommend. Still, it's an accurately emulated version of the game, and if you're looking for something absurd, there are worse ways to spend $8.

    Eindcijfer:

    6.6

    Walkthrough:

    http://www.gamefaqs.com/console/wii/file/938469/15745

    08-11-2009 om 10:36 geschreven door kimmyboy  

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    Categorie:Wii:Action
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    04-11-2009
    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Wii: Game 152: Legend of the Dragon
    Legend of the Dragon
    Insidegamer:

    Omschrijving:

    Dit avonturenspel met enkele actieinvloeden is gebaseerd op de gelijknamige animéserie. Het spel speelt zich af in het oude -mystieke- China. Ieder jaar wordt er een nieuwe 'Golden Dragon' gekozen. De beste vechter heeft recht op deze titel en zal het moeten opnemen tegen Woo Yin die het Chinese volk bedreigd. Ditmaal is de betrouwbare en rustige jongen Ang Leung de Golden Dragon. Niemand had verwacht dat hij het zou worden, omdat iedereen verwachtte dat zijn tweelingzusje Ling het zou worden. De vernedering is te groot voor Ling, en ze besluit zich af te zonderen van haar familie en vrienden en als Shadow Dragon juist tegen hun te vechten, samen met Woo Yin.

    Zodoende kan de speler met negentien personages spelen om tegen Woo Yin te vechten. Elk personage heeft zijn eigen technieken, sterkten, zwakten en bewegingen. Daarnaast heeft ieder personage een polsbandje waarmee ze kunnen transformeren in mystieke oude vechters. Eenmaal getransformeerd krijgen ze superkrachten en kunnen ze krachtige magische spreuken loslaten op hun tegenstanders. Via een RPG-achtig syteem kunnen spelers steeds beter worden met hun vechters, terwijl de gevechten zelf 'real-time' zijn.

    In het spel kom je ook langs verschillende omgevingen uit de serie, waaronder de haven van Hong Kong, The Dragon Dojo en de Chinese muur. De Wii-versie van het spel kent geoptimaliseerde besturing, waardoor je echt moet zwaaien met de Wii-mote om aanvallen uit te voeren en ondertussen moet lopen met de nunchuck.

    Releasedatum: 1 juni 2007
    Ontwikkelaar: The Game Factory
    Uitgever: The Game Factory 
    Genre: Actie, Avontuur, RPG en Vecht

    Recensie: /
    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Gamespot:

    Legend of the Dragon Review:

    Whether you're a fan of the cartoon or a fan of fighting games, Legend of the Dragon is a total disappointment.

    The Good:

    • Offers a variety of single-player modes.
    The Bad:

    • Awful fighting system
    • Does a terrible job of duplicating the cartoon's look and feel
    • Wii version's controls lack precision
    • Uninteresting opponents.

    Legend of the Dragon is a fighting game from Game Factory that's based on a cartoon that currently airs on Toon Disney as part of its Jetix programming block. It's about a pair of 15-year-old twins, Ang and Ling, who are on opposite sides of a martial-arts-themed conflict involving humans that can transform into beastlike creatures. The fighting in this game is uniformly terrible, giving you the feeling that the product was constructed as a licensing tie-in first and a game second, but the ugly graphics and lack of character speech mean that this probably won't do much for fans of the show either, making it a failure from every angle.

    The fighting is stripped down, with only one punch and one kick button and very basic combos that string those two attacks together. While you can push in a direction to execute different punches and kicks, you don't have any special moves in your human form. As in most modern fighting games, as you fight, a meter fills up with energy. Once it crosses a certain threshold, you can transform into your character's guardian form. For the main characters, the forms are largely human still, just armored. Others turn into decidedly snakelike, or ratlike, people, and so on down the line. Your basic abilities don't change when you're transformed--you can still attack, and the game still plays like a bad 2D fighter with 3D ring movement buttons. But you can also use your power meter when transformed to execute three different special attacks that make the game feel like it's trying to ape the Dragon Ball Z Budokai series. One attack launches a DBZ-like energy beam at your opponent, and at that point, a button-mashing or controller-waving frenzy breaks out, which either causes more damage or nullifies the attack, depending on which player can mash faster. Another special attack has the player enter six button presses or controller motions at random. If the opposing player can memorize the string and enter part of it, that player will block the incoming attack. The third attack launches a series of fireballs in a rhythmic fashion, and the defending player can dodge these with well-timed button presses or controller waves. Unfortunately, these attacks are identical for every fighter in the game.

    In addition to a stock of standard fighting modes, like survival and practice, there's a quest mode, where you move Ang or Ling around a map screen as though it were some kind of board game. There are temples at several spots on the map, and at each temple, there's a challenge for you to complete. The game tries to get clever here and change things up by giving you stipulations for each fight, like in Soul Calibur's quest mode. So some fights have time restrictions, others can be won only with specific attacks, and some fighters are only susceptible to combos. If any part of the fighting were even remotely enjoyable, this might provide an interesting change of pace. But it only manages to frustrate, because it's very easy to knock opponents out of the ring accidentally, which will lose the fight for you if you needed to do something else to your foe.

    Legend of the Dragon is available on both the PlayStation 2 and the Wii. The PS2 version has very standard controls, with buttons for blocking and throwing. The Wii setup uses the Wii Remote and the Nunchuk and is very similar to the PS2 controls, though on the Wii you'll block by pushing down on the D pad, and you'll throw by pressing down on the D pad and waving the remote toward your opponent. All of the special attacks require some form of Remote movement, and none of them feel precise. Graphically, the two games are very similar--both of them have bland visuals, with a generic cel-shaded look and weak animation that makes all the characters look pretty bad. The backgrounds are also ugly and plain. Because the game is based on an animated series, you'd hope for some form of voice acting, but other than the typical fighting game grunts and a few very short voice clips here and there, it plods on in silence, using text to convey the quest mode's nonstory.

    Because of the game's dull fighting system that doesn't play well against the computer-controlled opponents or against a live human being, it seems almost impossible to have fun with Legend of the Dragon. When you factor in the total lack of detail in the attempt to mimic the cartoon's look and feel, you're left with a game that even diehard fans of the relatively obscure cartoon will probably hate. Do yourself a favor and keep your distance.

    Eindcijfer:

    3.0

    04-11-2009 om 11:40 geschreven door kimmyboy  

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    Categorie:Wii:Fighting
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    Klik hier om een link te hebben waarmee u dit artikel later terug kunt lezen.Wii: Game 151: The Legend of Spyro: Dawn of the Dragon
    The Legend of Spyro: Dawn of the Dragon
    Insidegamer:

    Omschrijving:

    De draken Spyro en Cynder nemen het in The Legend of Spyro: Dawn of the Dragon op tegen de kwade apenkoning Gaul en zijn volgers. Deze willen namelijk de beruchte ‘donkere heerser’ tot leven wekken en zo de drakenwereld veroveren. Het is aan het drakenduo hier een stokje voor te steken. Spyro: The Dawn of the Dragon is het laatste deel in de Spyro-trilogie.

    Deze missie voert ze van de meest duistere kerkers tot aan de kleurrijkste bossen. Beide personages hebben vier speciale elementaire krachten tot hun beschikking. Het is de bedoeling bij vuurvijanden bijvoorbeeld ijskrachten te gebruiken en watergespuis juist onder stroom te zetten. Verder kunnen de twee draken, in tegenstelling tot voorgaande delen, echt vliegen. Een andere nieuwe toevoeging is de mogelijkheid dat op elk gewenst moment een vriend de rol van Cynder op zich kan nemen met behulp van een tweede controller.

    Releasedatum: 14 november 2008
    Ontwikkelaar: Etranges Libellules
    Uitgever: Vivendi Games
    Genre: Avontuur en Platform

    Recensie: /
    ---------------------------------------------------------------------------------------------------------------------------------------------------

    Gamespot:

    The Legend of Spyro: Dawn of the Dragon Review:

    Lackluster gameplay makes this a disappointing conclusion to the Legend of Spyro series.

    The Good:

    • Gorgeous visuals and a thrilling score create a vivid fantasy world
    • Convenient local co-op lets second player drop in or out at any time
    • Good variety of elemental powers at your disposal.
    The Bad:

    • Combat is uninteresting and sometimes tedious
    • Unfocused level design can lead to aimless wandering
    • When playing solo, the AI-controlled teammate can sometimes get stuck
    • Control of the camera is too limited
    • Story borrows too much inspiration from elsewhere.

    When he first debuted on the scene just over 10 years ago, Spyro the lovable purple dragon starred in a series of truly excellent platformers on the original PlayStation. But oh, how the fire-breathing have fallen. The first two entries in his current trilogy, The Legend of Spyro, have been marked by mediocrity, and sadly, the conclusion follows suit. It's an unfocused, uninteresting game that, despite its flying heroes, never manages to get off the ground.

    Picking up where The Eternal Night left off, Dawn of the Dragon concludes the Legend of Spyro series with an extremely run-of-the-mill tale of our purple hero, accompanied by nemesis-turned-ally Cynder, taking on the Dark Master Malefor. It all makes for a typical wrap-up to a fantasy trilogy. Dawn of the Dragon certainly looks like the climactic chapter of an epic fantasy trilogy, too, and not just any epic fantasy trilogy. Specifically, it takes more than a little visual inspiration from theLord of the Ringsfilms. This influence is frequent and undeniable, from the initial confrontation with a massive fire-breathing demon of the deep, to a desperate battle against the siege towers of tremendous armies from the ramparts of a pristine city, to the foray into a scorched land dominated by a volcano above which the Dark Master resides. And as Spyro, Elijah Wood has some distinctly Frodo-esque lines of dialogue. While not very original, the visual design, coupled with a gorgeous musical score, is effective at creating the sense that the fate of the world hangs in the balance of Spyro's struggle. Unfortunately, the gameplay falls well short of matching that level of excitement.

    The combat in Dawn of the Dragon has you employing a combination of weak and strong melee attacks, an assortment of elemental powers, and the ability to grab smaller enemies in your adorable little jaws and thrash them around. You can also guard against attacks and perform a quick roll to evade them. Despite this variety of moves at your disposal, the combat is never interesting. In the earlier parts of the game, you'll often fight so many weak enemies at once that the screen becomes a cluster of chaos, making it all but impossible to tell when an attack is incoming. Not that you need to be defensive, though, since pure button mashing is enough to defeat these foes. Later on, you'll frequently be waylaid by groups of larger, more powerful enemies. Much too frequently, in fact. These enemies are dull and require no particular skill to defeat, but they can take a long time to wear down, and they kill the game's momentum and make the last few chapters feel like an uphill slog.

    The few boss battles look monumental, but they're simple and unimaginative. You avoid the same obvious patterns and exploit the same weaknesses over and over again. And worst of all, there are some so-called elite enemies scattered throughout the game who are wickedly frustrating. When you encounter one for the first time, you're given no clue how to defeat him, and initially, they may seem downright impossible. Even when, through trial and error, you stumble on the trick to beating them, they do so much damage that sometimes one slipup on your part can cost you your life. It's true that fighting elites is always optional, but you'll often earn some useful rewards for defeating them, such as pieces of armor that give Spyro's or Cynder's abilities a bonus, providing an incentive to just suck up the frustration and deal with the chore of fighting them. Lousy content is lousy content, optional or not, and the elites may frustrate and alienate some of the younger players to whom the game appeals.

    Both Spyro and Cynder have four elemental powers, and some of them are fun to use for a little while: Cynder's wind power lets you pick up an enemy and fling him into his companions, and Spyro's electricity power can leave some foes stunned and open to attack for a moment. And powering up these abilities over the course of the game can be satisfying. Spyro's fire-breathing ability looks pretty powerful to begin with, but after you use the experience points you've earned to purchase its final upgrade, it's far more impressive. However, because the combat in which you employ these powers is never involving, the powers themselves are redundant, and switching them up isn't enough to keep things interesting.

    Dawn of the Dragon departs from the earlier games in the series by letting you take flight at any time. A few presses of the jump button have you take to the air, but this new ability doesn't end up having much of an impact on the overall gameplay. It's useful for covering larger distances, but there are always gusts of wind and other mysterious forces that prevent you from exploiting this freedom, so you'll still have to do a fair amount of platforming. The game sometimes tries to do too much with flight. One sequence in particular has you zooming through the cavernous innards of a giant to strike at its crystalline heart, and like so much of the game, it looks thrilling but just isn't much fun to play. The flight controls are fine for gliding gently across the levels, but they lack the precision that a sequence like this calls for.

    It's a good thing you have a way of getting around faster, though, because the level design is often so unfocused that you'll need to spend a good deal of time wandering and searching for where you're supposed to go next. One level requires you to first find one cave, then another, and then another, and while the area isn't enormous, it's large enough that you can spend quite a while looking until you stumble upon your next objective. (According to the manual, your dragonfly companion, Sparx, "is always willing to help Spyro and Cynder find their way when they get lost." No greater lie has ever been told.) Later, you'll soar all over the huge body of the aforementioned giant looking for a number of small crystals you need to destroy, and again, you may spend a good bit of time looking all over the place until you find your next objective. A bit of open-ended exploration can be fun, but levels like these could have benefited from the occasional nudge in the right direction.

    Spyro and Cynder can never get too far apart, thanks to a cursed magical chain that binds them together. If you're playing alone, you can switch between them on the fly. The AI-controlled character isn't very useful in combat but fortunately doesn't take any damage either, so you don't need to worry about protecting your companion. And in most cases, the AI character does a fine job of following you around, but there are a few things, like ramps, that the character sometimes gets stuck on and seems incapable of handling, forcing you to switch back and forth to get both dragons into a position from which you can advance freely again. You're better off if you can convince a friend to join you. The ability to have a second player drop in or out of local co-op at any time is convenient, though it's too bad none of the versions offer support for online cooperative play.

    On the Xbox 360 and PlayStation 3, Dawn of the Dragon is gorgeous. From the picture-perfect vistas of green grass and rushing rivers under a pristine sky to the foreboding burned lands of the Dark Master Malefor, the vibrant colors and detailed environments create a compelling world that will appeal to younger players and older fantasy fans alike. As you'd expect, the Wii version isn't quite as impressive, but it's no slouch, though the less captivating visuals, combined with a few awkward motion controls, put it a bit behind the other versions. (Blocking is done by lifting the Nunchuk, for instance, and it's mildly distracting to have to always be mindful of how you're holding it so you don't accidentally stop attacking and start guarding.) In all versions, the camera can be frustrating. There are times when you can rotate it around you any way you please, but more often than not, you can only inch it a bit in one direction or the other, which is very limiting and prevents you from getting a good sense of your surroundings.

    The excellent score, with its urgent, rousing choral sections and lush orchestrations, creates an emotional pull that, unfortunately, the gameplay doesn't warrant or support. As Spyro, Elijah Wood is a good fit, at least in part because of his familiarity as Frodo and the similarities between that unlikely hero's quest and this one's. Christina Ricci is fine but underused as Cynder; likewise for Gary Oldman as the wise Ignitus. As Malefor, Mark Hamill's voice is processed through so many filters to make it sound supernaturally booming and evil that they may as well have gotten Pee-Wee Herman to play the part for all the difference it makes. Wayne Brady, as Sparx, is forced to utter such painfully unfunny asides that you'll want to reach right into the screen and swat him yourself.

    If you've already trudged your way through the first two Legend of Spyro games, you may want to play this one as well, just to see how it all ends. It will take most players around 10 hours to finish Dawn of the Dragon. But while you can sense the visuals and music straining to create a mood of epic fantasy excitement, it's just not enough. This game isn't good enough to redeem the series or to be a compelling stand-alone experience, so if you've avoided the previous entries, there's no need to jump in here.

    Eindcijfer:

    5.0

    Walkthrough:

    http://www.gamefaqs.com/console/wii/file/945952/55343

    04-11-2009 om 11:34 geschreven door kimmyboy  

    0 1 2 3 4 5 - Gemiddelde waardering: 0/5 - (0 Stemmen)
    Categorie:Wii:Platformers
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