Sam Raimi over waarom hij stopte met 'Warcraft' en 'Spider-Man 4'
Lange tijd geleden was Sam Raimi, van wie binnenkort de film Oz The Great and Powerful uit moet komen, verbonden aan een adaptie van de succesvolle MMORPG World of Warcraft en aan Spider-Man 4. Met beide projecten stopte de regisseur, maar het werd nooit duidelijk waarom de regisseur precies stopte.
Tijdens een interview met Vulture vertelde de regisseur over zijn ervaring met Warcraft. Niet alleen vond de regisseur dat het wel erg lang duurde voordat het scenario af was, maar ook vond hij dat het verhaal dat Blizzard voor ogen had niet echt werkte. Vervolgens kreeg hij toestemming om te werken aan een nieuw verhaal, dat na negen maanden eindelijk af was. Toen Blizzard dat las, bleek dat de spellenfabrikant vetorecht had, waarvan deze dan ook gebruik maakte. En toen had Raimi het wel gehad met het project.
RAIMI:Robert Rodat was working on the script, and it was taking a long time. I think they were getting a little antsy at Legendary, the production company. Actually, what happened was even more complicated, so let me go back a little bit. First, they asked me if I wanted to make it, and I said, Yes, I love World of Warcraft, and I think it would make a great picture. So I read a screenplay they had that was written by the guys at [Warcraft developer] Blizzard, and it didnt quite work for me. I told them I wanted to make my own original story with Robert, so we pitched it to Legendary and they accepted it, and then we pitched it to Blizzard, and they had reservations, but they accepted it.
Then Robert wrote the screenplay, and only once he was done did we realize that Blizzard had veto power, and we didnt know that. And they had never quite approved the original story we pitched them. Those reservations were their way of saying, We dont approve this story, and we want to go a different way, so after we had spent nine months working on this thing, we basically had to start over. And Robert did start over, but it was taking too long for the people at Blizzard, and their patience ran out. Honestly, I think it was mismanagement on their behalf, not to explain to us that the first story was vetoed long ago. Why did they let us keep working on it? Were they afraid to tell me??
Daarnaast ging de regisseur nog in op de reden waarom hij besloot te vertrekken bij Spider-Man 4. Het project verkeerde in het pre-productie stadium, en er werd al een cast verzameld. Maar toen de opnames op het punt stonden om te beginnen besloot Raimi te vertrekken.
De regisseur vertelde dat hij het verhaal niet goed genoeg vond. Na het slecht ontvangen verhaal van Spider-Man 3, vond de regisseur dat Spider-Man 4 de beste van allemaal moest worden. De deadline kwam er hard aan en het wilde maar niet lukken, waarop de regisseur besloot Sony te vertellen het niet te zien zitten de film te maken.
RAIMI: It really was the most amicable and undramatic of breakups: It was simply that we had a deadline and I couldnt get the story to work on a level that I wanted it to work. I was very unhappy with Spider-Man 3, and I wanted to make Spider-Man 4 to end on a very high note, the best Spider-Man of them all. But I couldnt get the script together in time, due to my own failings, and I said to Sony, I dont want to make a movie that is less than great, so I think we shouldnt make this picture. Go ahead with your reboot, which youve been planning anyway. And [Sony co-chairman] Amy Pascal said, Thank you. Thank you for not wasting the studios money, and I appreciate your candor. So we left on the best of terms, both of us trying to do the best thing for fans, the good name of Spider-Man, and Sony Studios.
© FilmTotaal 2013
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